TL;DW - he needs reference screen grabs to make his screen accurate props, but lately in browser DRM has been making it harder and harder to take screenshots (specifically using a Mac on Amazon streaming service). So if he gets frustrated enough, he’ll just torrent a HQ copy and use that instead.
DRM is making it annoying for everyone, and you never own anything if you don’t have an unrestricted local copy.
Besides the weird portals, the pits and the train, looks mostly like the same game with a visual upgrade. I hope it's still as easy to parse. I'll get it anyways; I played the first one's content into it's post-release content patch before the complexity overwhelmed me.
It’s a competitive game. You have to be able to recognize features as fast as possible and a vibrant color scheme can help with that. And I just like seeing things without turning max brightness and going in the basement. There is no need to set some mood here with a dark gothic color palette
In a competitive RTS game where there can be multitude of different units in the hundreds you need to be able to tell the difference between. Else its just a messy blob that you attack move into and theres no skill or strategy, just a spray and pray. Visual clarity is extremely important otherwise the game feels bad to play and the competitive scene will die instantly cause no spectator can understand whats going on.
Exactly. Visual clarity is not just for the players, which can get used to anything after thousands of hours of play, but for spectators as well which will not have the same dedication.
Huh, I expected Sekiro but the combat system seems very similar to Nioh. The three stances, immobilizing spells, and transformation spells reminds me a lot of that game.
youtu.be
Najstarsze