Very interested in this. I haven't played Myst, because I've just always found point-and-click to be quite unpleasant. Do I need to have played it to understand what's going on here?
I am seeing that there was a remake of Myst in a similar fashion, so I will take a look at that in its own right
There’s really not a ton you need to know going into riven story wise. I’ll keep it vague if you care about spoilers but it takes place right after the first game is done and it’s basically a brand new mission a character sends you on, and he explains it at the beginning. Puzzle/ gameplay wise however I would definitely recommend playing Myst first. Riven is quite a bit more difficult/ obtuse than Myst, and can be frustrating if you don’t know what you’re getting into. Myst is a better starting point imo
Definitely check out the myst remake, as it has modern movement available (and it’s gorgeous). These two games are basically puzzle game masterpieces and remembered so fondly for a reason. Hope you enjoy them. 🙂
IMO most of the lore is in the physical novels and later games that go more into story. Myst and Riven sort of drop you into an existing universe without explaining much and then you can learn some through bits and pieces as you go.
Interesting back story incoming. My brother and I worked at one of the best restaurants (at the time) in Greensboro NC USA. My brother’s roommate (Mike), for several years (1989 - 1992 I believe), had only a high school education. After working a shift at the restaurant, he’d return home and shut himself in his room for hours (this was almost every day). My brother inquired out of curiosity and Mike showed my brother his computer set-up and the types of digital graphics he had been working on. Mike sent a 3 dimensional application to a digital graphics arts school (I believe in Raleigh NC) and was immediately accepted. After easily completing this program of study (Mike was highly gifted and driven), he was snatched up by the company that developed Myst. He went from barely scraping by to making a substantial amount of money in the field he dreamed to work in.
Fuck yeah, good for Mike. That sort of thing still works sometimes, but you have to be really, really good at what you do. But getting a good portfolio in the right hands at the right time is really all it takes.
Never had it when it was new, and playing the original on a modern machine (even with GOG’s version) doesn’t really work. Riven and Creatures 2 are the only GOG games that refuse to work for me, and it sucks because those are the two I have wanted to play the most, the longest since I knew of them as a kid, but never had them.
I fuckin’ love Myst’s lore. My favorite book of all time became The Book of Ti’ana because of it going into great detail about the height and fall of D’ni. I’ve even made models of the city in Minecraft based on the descriptions of it in that book.
Morrowind is the height of the series for me and one of my favorite games of all time. But the level of detail and fidelity in Daggerfall is just staggering.
They were forced to change the name and some artworks after receiving a cease and desist by Sony over the BloodBorne Intellectual Properties.
In the USA, IP protects not only blatant name copies but also applies to any product that attempts to make consumers associate the two or confuse the two. So by constantly saying “ITS BLOODBORNE KART ITS THE KART GAME BASED ON BLOODBORNE! SONY’S IP BLOODBORNE PRODUCT, RIGHT HERE!” we’re actually making future lawsuits more likely.
I understood the cease and desist more like a “we love what you’re doing here, but because of copyright, please don’t blatantly use our name” But I’m not used to legal speech so maybe I mayorly misunderstood this.
I had a chance to play for a couple hours this morning, and I’m impressed so far! It’s a metroidvania game, but with a souls-like bonfire/estus flask/lose experience on death and try to recover it mechanic. Movement and combat feel fluid, and deflecting attacks feels great. The combat system seems simple right now, but I have barely unlocked any of the systems in the game and it’s a metroidvania so I know the complexity will only grow.
The world is beautiful and has a complex history that I want to learn more about, although the dialog is a little bit jointed, probably due to localization issues. There are definitely some aspects of body horror to the game, with humans Apemen from the Big Blue Planet being used as livestock in a creepy, gory, ritualistic fashion in the first level. It’s definitely not a horror game, though-- the protagonist is powerful and can fight back against enemies without fear of running out of resources, although combat is definitely unforgiving.
I can tentatively recommend it right now, although I haven’t played it enough to give it a full review yet. I haven’t played it on my steam deck yet, but I’ll give it a shot tonight and give my thoughts over on the steamdeck community
youtu.be
Aktywne