Okay. I am not familiar with Knudsen but holy crap at the number of times he has said “All the good will the community had for arthmoor and the unofficial patch had finally run out. But NEXT TIME, NEXT TIME people won’t be so forgiving…”. Also very much not a fan of the editorializing when he highlights the text from a forum post but does word replacement or puts on a nasty voice.
And I assume the constant Argonian face zoom ins are arthmoor’s avatar or something but… I just kind of giggle every time I look up and see that arg-O-face.
Very informative video but he is no Jacob Gellar or Joseph Anderson. Also… putting some barriers in the way of my half-baked plan to replay the TES series over the next few years. Was really hoping my days of spending hours making mod lists was over.
Back on Reddit, there were even complaints that EA's anticheat was conflicting with Riot's anticheat. Yep, now you potentially need two different installations of Windows to run each of your games. At this point, you would need to buy several SSDs and a SSD extension (or an external USB reader, since USB speeds nowadays are relatively fast enough to afford running those games from an external drive), then install each game (and operative system) in a different one, and swap between them before booting, just like a cartridge. Same would go, of course, for your actual main GNU/Linux drive that contains your actual personal data - that way, the anticheat can't even see your personal information, as it'd physically unplugged from your computer. And since Windows checks the license per motherboard, not per drive, you should be able to recycle the activation key between your Valorant "cartridge" and your Battlefield "cartridge". At this point, paying for a dedicated game console and the online pass starts becoming attractive...
...That, or just boycott multiplayer games altogether. If your group of friends doesn't mind, of course.
Didn’t this only happen if you tried to run both games at the same time, which realistically should never be happening? The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.
Both anti-cheats could just whitelist each other, though. Anti-cheats already have software whitelists, there is no reason they can’t add each other. That automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.
I am still baffled that anyone thinks that Kernel AC is any kind of effective at stopping hacks, people have been literally making a living off of defeating it, and selling those hacks / methods for almost a decade now…
But nope, still got hordes of idiot gamers who think they work, think they’re necessary, think they can’t be spoofed.
Not sure how you could read this and come away with the idea that I do believe that…
I am talking about the subset of gamers that go on internet forums and discord servers and make false, unsupported claims as to the effectiveness or necessity or Kernel AC over other forms of AC, tell people this just is how it is now, get with the program, eat the bugs, play the spyware game, its fine, everyone is doing it.
Indirectly buyers are making a decision on anticheat. If someone buys a game with anticheat, they’ve made the decision to reward the developer for making the decision to include anticheat.
We have to ask the question if cheat developing wasn’t profitable, and even if developers actually operated at a loss, would there be as many cheats on the market as there are now?
It’s not a dumb video and it’s not an edge case. It’s a great video that goes straight to the point, has timestamps, explains in detail how the exploit works and how consistently, and showcases it.
The exploit is BadUpdate v1.2, an evolution of the previously known BadUpdate, which was great as a proof of concept but not very useful in practice, as it required an average of 30 minutes to work, had a success rate of about 30%, and needed to be applied every time the console was rebooted (on a console with no sleep mode, may I add).
By comparison, as shown in the dumb video, the new version of BadUpdate works flawlessly in about a minute (10 max), and has a far greater success rate of about 80%, according to the creator. It can be launched from a USB stick and requires no additional software or hardware modification to the console, and most importantly, works on all X360 and not just earlier editions.
If you’re too lazy to click on a link, fine, but I’d suggest at least not acting so confidently when saying things you know nothing about.
The exploit is a race condition that requires precise timing and several other conditions to be met for it to trigger successfully. As such it can take a while for that to happen.
Which means that, sometimes, you run the code but it simply fails. When it happens, you can turn off the console and try again.
If i remember correctly, some memory address that needs to be overridden by the exploit is randomized on startup. The only way to find it is to just write to a random address, which often fails
You should re-read the discussion, because I’m pretty positive you didn’t even get the topic.
We are talking about being able to play pirated games and homebrew apps on the X360. Of course that doesn’t happen in the wild. Unless you think that I woke up one day with a modded PS1.
Its a shame it doesn’t persist through a reboot. I thought I was finally going to have a hacked 360, but I’m not reapplying this thing every time it turns on…
I’ve seen estimates between 30-70% failure rate for the race condition, even on this updated 1.2 version.
And then ok, the exploit is successful. Now you have to install the custom launcher. Hope you like the default theme otherwise you’re now configuring that each and every time too. I didn’t get this far in the guide but now I imagine you also need to install the ISO manager that launches the games. Whoops, there’s always some weird collection of dependencies that you’ll probably have to tweak. Remember wii ios’s? God, what the heck was that. Then you lose power and have to do all of this over again?
Have you ever modded a console? The exploit is only step one.
To be fair there’s no article, just a video of a guy off camera talking about his Xbox, not exactly engaging.
I dug through the start of some guide on github, and nothing jumped out at me that the stuff remains configured. Maybe there are pieces stored on the jump drive afterward, but if it does they aren’t saying it very loudly. That’d definitely help convince me to try it.
Who am I kidding, I’m trying it the first time I come across a 360. I just don’t see myself using it regularly
Kernel level anti-cheats don’t appear to work any better than other anti-cheats. Hell, I can’t think of any 3rd party anti-cheat framework that everyond and their brother seems to license out that actually stops cheating to a significant degree. All the games I’ve ever played where it is rare to see a cheater in, if at all, all use in-house solutions.
Strange how the sponsor is an electronics store whose “experts” built most of the custom HW but solid-state switching, which is obviously faster than mechanical relays, only gets an off-hand mention at the very end.
youtu.be
Aktywne