youtu.be

ErsatzCoalButter, do gaming w 100 Slaps: The Breaking News The Games Industry Ignored in 2024

My friends who work in the US games industry have been sharing this around in solidarity.

GammaGames,

It’s hard to hear all the abusive stuff that happens 😢 but I’m glad to more eyes are getting to see it

CrowAirbrush, do games w [People Make Games] 100 Slaps: The Breaking News The Games Industry Ignored in 2024

If i don’t forget, or fall asleep…i’ll watch this when i get home.

QubaXR, do games w [People Make Games] 100 Slaps: The Breaking News The Games Industry Ignored in 2024
@QubaXR@lemmy.world avatar

This was brutal to watch in an already grim reality of 2025, but an important one. This is not just a remote, 3rd world problem (as if that was an excuse) - this is how our AAA games are made.

hasnt_seen_goonies, do games w [People Make Games] 100 Slaps: The Breaking News The Games Industry Ignored in 2024

This was a tough watch. It’s a shame that this happens so frequently with barely hiding abuse in overseas workplaces.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Lets hope the slowly expanding union movement within the industry reaches more countries in the future (yes, I’m aware this isn’t a game dev only problem in Indonesia but hey, change needs to start somwhere).

Fredselfish, do gaming w The GREATEST Horror Game That Never Happened
@Fredselfish@lemmy.world avatar

I still have the demo on my PS4.

DoucheBagMcSwag, do gaming w The Lost Art of Fancy PC Game Installers

listening to Sony Vegas Keygen Unreal Superhero 3

Hmm? Did you say something?

brsrklf, do gaming w The Lost Art of Fancy PC Game Installers

Can’t watch now so not sure what’s in the video, but Lands of Lore 2 was quite fancy.

Had a parchment scroll-like UI with animated burning transitions, did creepy chants at you to test stereo sound.

Funny thing, it tested your CD-ROM drive speed too (it used to matter). Of course on a modern PC, you’d have the whole game on your (much faster) hard drive and simulate an optical drive with DOSBox or something. The installer runs its test and literally says : “Wow, your drive is fast!”

DdCno1,

That’s neat, quite different from old installers not recognizing newer hardware properly (who can blame the devs after several decades?) and instead stating that the game would not work. There was a German gaming magazine (Computer Bild Spiele) that always put a system check in front of game installers (even software installers) on their discs that would compare your system to the title’s minimum specs, using a simple stoplight (green=far exceeds requirements, yellow=just meets them, red=below minimum specs). It’s kind of similar to modern online services like “Can You Run It”.

I tried to install a very old game from one of these discs recently and it didn’t quite know what to make of the hardware. IIRC, my 32 GB of RAM was more than the developers of this check anticipated and it reported that I didn’t have enough RAM (the game needed 32 MB).

troyunrau,
@troyunrau@lemmy.ca avatar

A 32 but integer can store a number up to four billion. If measuring RAM size in integer bytes, 32GB would be 0 bytes, because that integer would wrap around four times.

Assuming windows, if you right click on the executable, you may be able to choose to run it in a compatibility mode of some sort (like XP mode or something) in which case it should report smaller memory to the game, probably.

DdCno1,

Good analysis, but I checked again and must have either misremembered or different versions of the same test were different in this regard: Upon running one of these again (this one is from 2002), it reported 32 GB of RAM as 2 GB of RAM and gave the system the green light. Notice how it also reported a fabulously high speed for the (virtual) CD-ROM drive:

https://beehaw.org/pictrs/image/7188b201-6fa7-42b3-955c-8d3a05dca932.webp

You’re right though that running it in XP SP2 compatibility mode results in the check recognizing much less RAM:

https://beehaw.org/pictrs/image/aa5b794a-dbb4-438f-aa55-84a641cb0064.webp

I never thought that this compatibility mode would limit the amount of memory that is available to an application. In fact, this is the case with all other working compatibility modes as well (Vista, 7, 8 - 95 and 98/ME don’t work with this application).

ICastFist,
@ICastFist@programming.dev avatar

It shows Lands of Lore 1 near the end of the video. I only skipped through, can’t sit and watch/listen properly, what with being at work :)

onlinepersona, do gaming w Bowser wants a gun.

Pretty resilient tortoise. Took 3 to the chest and still talking. 6 more and it could make a rap album.

Anti Commercial-AI license

SplashJackson, do gaming w Bowser wants a gun.

It’s Bowser’s last I.O.U

mox, do gaming w The Path To Release (Skyblivion Roadmap 2024)

When I played Oblivion years ago, I got bored quickly, but I think it was because I was too focused on tackling the main quest line. Knowledge of how the level scaling worked led me to having an overpowered character, and closing the Oblivion gates was repetitive and mostly easy because (IIRC) I could just run past most of the threats.

I heard later that there is a lot of interesting stuff to discover if you ignore the gates. I would like to try that some time, and it would be pretty cool to do it with an upgraded game engine & environment. Here’s hoping this project gets the volunteers it needs.

mtlvmpr,

The meat certainly was elsewhere and you even got punished for clearing the main quest early. I’ve always loved the Daedric prince quests as they are all kind of wacky and Dark Brotherhood is pretty good. Best thing about Oblivion has to be Shivering Isles though and I will fight anyone who dares to say otherwise.

jawa21,
@jawa21@lemmy.sdf.org avatar

The Shivering Isles is by far the best part of the game. It really is a shame that the expansion is so huge that it would take the team probably a nearly equal amount of time to finish it.

Phegan, do games w Orbital Potato's top 10 basebuilders of 2024

Any chance you could post the list?

Rozz,

on mobile, so I posted the description as it was easier

on mobile so I posted the description as it was easier

mtlvmpr, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

My aim was never to emulate but to play. Blur filters are something that I won’t be using.

jarfil,

The good ones aren’t “blur”, they’re “subpixel rearrange”.

It takes about 4x4 square pixels to emulate the subpixels of a single round one… just like it takes about 4x4 round pixels to emulate the subpixels of a square one.

mtlvmpr,

But do they still look like blur? That’s the only thing that matters. Ray tracing is also cool but if my frames die because of it, it gets disbled.

jarfil, (edited )

All pixels are a “blur” of R, G, and B subpixels. Their arrangement is what makes a picture look either as designed, or messed up.

For rendering text, on modern OSs you can still pick whichever subpixel arrangement the screen uses to make them look crisper. Can’t do the same with old games that use baked-in sprites for everything.

It gets even worse when the game uses high brightness pixels surrounded by low brightness ones because it expects the bright ones to spill over in some very specific way.

mtlvmpr,

That’s still some Vsauce level reaching that “we don’t actually even see anything”. The tech doesn’t matter when playing and if it looks blurry, then it is blurry.

jarfil,

The tech changes things completely. There are practical examples in other comments.

mtlvmpr,

I said that it doesn’t matter. Only the end result does. There is no game I would play on a CRT simply because it looks worse. It’s not an objective fact but my preference. I don’t care how you are trying achieve the “CRT look” since it looks like shit and I don’t want to see it.

jarfil,

Have you checked the examples…? I feel like we’re going in circles. There are cases where the CRT looks objectively better, supporting examples have been provided, technical explanation has been provided… it’s up to you to look at them or not.

If you wish to discusd some of the examples, or the tech, I’m open to that. Otherwise I’ll leave it here. ✌️

mtlvmpr,

There is no “looks objectively better” since it’s a subjective thing. I’ve seen those examples multiple times and they look as blurry as ever.

What makes you push this tech to these limits?

jarfil,

The objective part is in whether it matches what the creator intended.

Sometimes they intended crisp contours, like in ClearType; sometimes they intended to add extra colors; sometimes they designed pixel perfect and it looked blurry on CRT; very rarely they used vector graphics or 3D that can be rendered at better quality by just throwing some extra resolution.

Many artists of the time pushed this tech to these limits, “objectively better” is to emulate that.

mtlvmpr,

That’s not better. That’s more accurate. Is preference really this foreign of a concept to you?

jarfil,

https://beehaw.org/pictrs/image/ed89bb43-8e6a-4f17-a938-ab22d0447216.webp

If you call this “preference”, then there’s nothing to talk about. Like printing the Mona Lisa on toilet paper and calling it a “preference”.

mtlvmpr,

That looks bad sure but I wouldn’t look at that closely anyway and the filtered one looks even worse. I have played that game without any filters and I didn’t get any urges to use any. I have also played it on CRT but there wasn’t any choice back then.

Poopfeast420, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)
@Poopfeast420@discuss.tchncs.de avatar

You’ll never catch me using filters like these voluntarily. Inject those crisp pixels straight into my vein.

ReallyActuallyFrankenstein,

I was a crisp pixel diehard for like 20 years even despite growing up with CRT, because I remember in the 80s-00s trying hard to get the clearest picture (RF->SRGB->S-video->Composite) and it felt like, “what’s clearer than exact pixels?”

And then I tried a good CRT filter that emulates not just scanlines and noise, but subpixel effects, and it really changed my mind. The graphics really were designed to be displayed with those analog “imperfections,” and if you lived in that era, you kind of took for granted the things that worked well with the natural CRT blur while pursuing image clarity. Bringing back the CRT effects was a revelation.

Like, even handheld emulation filters that mimic how those particular LCD screens functioned often give a better experience since game designers took that into account.

I don’t know if someone growing up with only emulated square LCD memories would feel the same, and I’ll always take pixely LCD over bad CRT emulation, but I’d suggest to give it a try with good filters.

yozul,
@yozul@beehaw.org avatar

Square pixels are a filter just as much as CRT filters are. In fact, they distort the image even more. Even leaving aside all the things that just don’t work right in square pixel land, turning every pixel into a square messes up the aspect ratio of a lot of old consoles. Everything ends up squished and stretched because it wasn’t designed for square pixels. You can call that distorted funhouse mirror version of old video game art “crisp” if you want, but in reality it’s just the cheapest and worst filter.

TachyonTele, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

If there was a good crt shader I’d love to use it. Haven’t seen any good ones yet.

DdCno1,

Now I’m curious what your criteria are. Do none of the shaders shown in the video appeal to you? To me at least, they look remarkably close to several types of old CRT TVs that I remember.

TachyonTele,

I only know of filters in emulators I’ve used for nes, super nes, Genesis, gb advance, dolphan, duckstation, and whatever other emulators over the years.

None of them have had a crt shader that’s good.

DdCno1,

I’m currently toying around with ares (the only fully cycle-accurate SNES emulator) and it has a lovely selection of CRT shaders (that are also available for other emulators). Try out crt-maximus-royale (or the half-res-mode variant). At least to me, the latter looks perfect, with just the right amount of blur, distortion, bloom and scanlines - and it comes with lovely details, like the bezel reflecting the image in real time and speaker grills filling the rest of the screen.

Someone uploaded a gallery with various games to reddit that shows just how versatile this shader is:

old.reddit.com/…/while_mega_bezels_is_great_and_a…

TachyonTele,

Will do, thank you for the suggestion!

DdCno1,

Happy to help. If you don’t like this shader, but end up preferring a different one, I’d love to hear about it.

Thevenin,

If you’re using Retroarch, I’ve found this overview useful. …game.blog/…/showcase-for-retroarch-shaders-2024/

TachyonTele,

I don’t use retroarch. I’ve been idly looking for how to transfer shaders to other emulators, but so far no success.

Thevenin, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.

That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.

Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.

I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.

https://beehaw.org/pictrs/image/88cb2c28-7b07-49a7-b4b8-b6369fe83633.webp

https://beehaw.org/pictrs/image/8e5527f1-fb48-40d2-b147-4b567202db96.webp

(Zero Tolerance, 1994, on the Genesis/Mega Drive)

https://beehaw.org/pictrs/image/e10964ee-bb75-4083-84fb-0841fdc2df2e.webp

(Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)

thingsiplay,

I strongly disagree with the premise that there’s a “wrong” way to play retro games.

I understand your sentiment here and you are right too. What I think is, that the wording on this title here is misunderstood. Emulating (old) games without Shaders is not faithful or accurate in the looks. It looks “vastly” different and thus means it looks “wrong”. I interpret the “wrong” in the title as “not faithful”, instead as “bad”, like this: You’re Probably Emulating Retro Games Not Faithful (you need CRT Shaders for the oldschool look)

Thevenin,

Yeah, the video really isn’t making the point its title suggests. I think we’re all just primed to expect gatekeeping in video games at this point.

samus12345,
  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Gaming
  • esport
  • Blogi
  • rowery
  • Technologia
  • test1
  • fediversum
  • krakow
  • muzyka
  • sport
  • Pozytywnie
  • tech
  • NomadOffgrid
  • retro
  • informasi
  • Psychologia
  • slask
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • Spoleczenstwo
  • lieratura
  • ERP
  • kino
  • giereczkowo
  • nauka
  • shophiajons
  • warnersteve
  • Wszystkie magazyny