Does the Sims 2 include all the downloadables from The Exchange? The downloads from Sims Store? The downloadable pre-order bonuses? The downloadable Christmas pack?
So you bought a real physical pizza at pizza hut. Printed on every box at the time was a code. You went to pizza huts website, put in the code, and the page allowed you to download a file. When double clicked, the file modified your sims installation.
So now when you played the sims, before your sim could order a pizza for $40. But now there was another option. “Order the Bigfoot from Pizza Hut.” Which cost $19.99 + sims tax $0.01"
The sims tax was because in real life the BigFoot was $19.99, and they wanted to advertise this, but the game wasn’t programmed to handle decimals in sims 1 money.
Then when your pizza was delivered, it had the same properties as the regular pizza to your sims hunger. But the box was a rectangular box, and made to look like the real thing, which was rectagular box with square slices. The pizza delivery guy was wearing a pizza hut uniform.
And if your sim holds a $40 pizza, the slices are triangle. If they hold a bigfoot pizza slice, they were square.
And the other difference was the $40 pizza, your driver took like 20 seconds to arrive (which was like 40 minutes in game time). A pizza hut driver showed up instantly (which still meant like 10 minutes in game time).
Now here’s the coolest part. The Bigfoot pizza was created by pizza huts senior director of marketing. But you know him better by name as Reggie Fils-Aimé.
I can’t find any evidence that Reggie also was reaponsible for the sims content…but…come on. He created the BigFoot pizza. This content was just marketing for the BigFoot. It’s Reggie. Hkw is this NOT his idea, right?
I don’t think they’ll remove the Ultimate Collection from people’s libraries. The main incentive to buy is… well, the ability to buy the games and the improved compatibility with modern systems - UC doesn’t really affect the main demographic, i.e. people who aren’t interested or knowledgeable enough to fix those issues on their own.
As a casual sims enjoyer, it genuinely does feel like they’re salty people liked Sims 3 more than Sims 4 and won’t release an “everything” version of it.
Edit: Yes, I could use Lutris to launch EA app and verify this game. I know it’s lazy of me, but these little unnecessary barriers are annoying; I will just save my money and spend it on a game that opts to not use them like EA is wont to do. As the company can’t help itself, as it is trying to emulate the success of Steam but falling on its face.
Happy The Sims 1 and The Sims 2 remaster day, regardless, as EA listened to The Sims community at least!
I wasn’t trying to imply anything else to be clear, just wanted to mention that their app on its own doesn’t mean it won’t work. I completely agree otherwise.
You’re fine, I was just stating my own opinion. As it’s true, if I didn’t have such an intolerance to certain barriers to entry…I could get this game to work easily. As weirdly enough, I will spend more than 10 minutes looking for obscure repositories to add in order to make something work (like Vintage Story, I needed an older Fedora 39 repo of .NET 7 to make the game run) even if a Flatpak exists. ROFL
I’m just a silly sausage, I took zero offense…If anything, my initial comment was too speedy and needed more consideration before posting it!
It’s all good, I didn’t take your reply as a negative. It would be awesome if we could play anything with zero issues but we can’t always be this lucky I’m afraid (though I’m all for heckling big corps about DRM).
As long as we consistently don’t buy their intentionally compromised products…It’s been shown that companies will relent. Like Sony did recently with their PSN requirements for certain games, as the hostile feedback was hurting sales. I will continue to heckle those big corps myself, until they kowtow! It’s a boss battle, but they only have so much HP, Chip Damage is a successful strategy.
I’ve tried to like these games so much since the first one came out back in the day. I’ve played all of them, multiple times but can never go last one hour. I don’t get it. I should like these games!
Rts is great but many people nowadays don’t touch the genre and the people that play it are spread out across every rts game that ever existed. TA still has a community and it came out in 1997.
I’ve always played rts games extremely casually never playing single player but never playing 1v1 ranked. When you’re bad the games take so much longer and start slower. So it’s litterally a more boring game until you get good.
Playing beyond all reason and playing 1v1s for the first time has forced me to drop my noob habits and actually play rts properly. Its intense having to manage your raiding units while expanding while protecting that expansion while scouting while keeping your base safe and growing. But it’s so rewarding when you win.
Now I see newer players and what they have to go through I understand why so many quit. They join a lobby called “all welcome” then get kicked because no one wants the noob on their team. They get flamed. People run circles around them in game and attack before they have a single unit out. Rts is hard to learn but so fun once you have the basics down and can actually start developing strategies and reacting to your opponents in real time. Idk even know what I’m trying to say here I just woke up.
I love RTS but I rarely play it these days because I don’t have a lot of screen time. When I have half an hour to pick up my device I’m probably going to play an FPS. I did start a play through of the original homeworld campaigns a while back but I’ve not had time to progress far.
fwiw in my experience, most Age of Mythology: Retold games last about 10–15 minutes. So you could usually get 2 games in if you’ve got half an hour free.
I should say, this is when I play ranked games at a slightly-above-average Elo. RTS games have a reputation for trending to go much longer at very low Elos because players aren’t good at doing aggressive strategies. I dunno how much this would apply in AoM though, compared to AoE2 (which is my main source for this point) because defensive buildings are much stronger in AoE2 than AoM.
I loved the old Blizzard RTSs as a kid. I think it was SC2: Heart of the Swarm when I got a bunch of coworkers to get the game and we played together quite a bit over a month. But it reached a point where I could take them all 4v1 (we only did that once though, I didn’t want to scare them off or be a gloating asshole) and win without really breaking a sweat. I learned my build orders and my keyboard shortcuts.
I could not for the life of me break out of bronze in multiplayer.
A couple years later one of my best friends was talking shit about whooping me in SC1, and I destroyed him. But that game gave me some ideas.
I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.
And back in the SC1 days, battle.net was rife with “No Rush” games where you build yourself up for whatever agreed upon time limit and then go at it. Games would often be labeled as NR15 or NR20, for example.
I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds. You can do something similar to Sim City where every minute or two or whatever, you get all your resources to spend, and can then spend the rest of the time focusing elsewhere.
You can make a Base Building RTS where No Rush rules are baked into the game.
There is room for RTS games to be chill and more relaxed, as opposed to the game long manic feeling that you can never do anything fast enough, and that I think is the avenue to giving RTSs some mainstream limelight.
I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.
Come to think of it, I saw two approaches that were similar to this before:
In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.
I thought Frozen Synapse's ability to let you simulate your opponent's moves was super cool - surprised I didn't end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).
@Carighan@anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre
I love almost everything about this, apparently 100h+ in Infinite Wealth was not enough for me. Although, having discovered Like a Dragon only because of their switch to turn-based combat, I’m not sure the brawling is a good fit for me.
I’ll probably pick it up eventually, assuming a new main game doesn’t drop till then.
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