Honestly, if I had the skills I’d be doing that as an explicit fuck you to the draconian anticheat bullshit they force on everyone, because what better fuck you than showing all that effort was for naught, especially close to launch.
EA can go fuck themselves with the world’s biggest cactus.
They want to keep windows relevant so hard. Yeah, i enable secure boot, and let some kernel level anti cheat into my system. At least i don’t have to play with cheaters. Oh there are still cheaters. So glad
Needlessly intrusive. Can obviously be circumvented by cheaters anyway, so quite possibly superfluous. Apart from that it protects against the kinds of attacks that typically require physical access to the computer. If you have physical access you have full access anyway. Etc.
I get your pc, “tamper” it, then i install a fake bios that tells you all is well and that your tpm and secureboot and whatever else bullcrap they invent is still happy.
A USB keylogger is not detectable by the computer, not in firmware nor operating system. It passively sniffs the traffic between the USB keyboard and the computer, to be dumped out later.
I recently had an rfid scanner immediately rma-d back that had just been returned to us. The new issue was caused by a setting and not by a defect. I asked our IT/help desk if it WAS a setting that could be changed
“I don’t know. I get the thing, I check these settings, I check those settings, that’s all I know”
😑😑😑
So me and another person are out of our equipment for another couple weeks while the scanner is sent back for “repairs” and the repair people will go “😑 tap tap tap idiots”
(Edit: I know it’s a setting because I talked with the other person who uses it and I explained the issue and he let me know it is something he changes)
And Microsoft is shutting out most third parties in the near future because of Crowdstrike, so Linux likely won't be supporting Secure Boot in the future, even if someone did want to enable it for some odd reason.
Microsoft’s kicking third parties out of the kernel because of crowdstrike. Secure boot is a completely different thing Microsoft can’t kick people out of.
Do you have any advice for someone that dual boots SteamOS and Windows 10 on a Steam Deck?
I’ve heard online that since SteamOS manually signs keys or something, that if any changes happen to the kernel that later need to be updated by SteamOS, I’d need to re-sign the keys or whatever. Idk I’m not well versed in any of this
I’ve heard it’s as easy as downloading the M$ keys to enable Secure Boot, but I also don’t want to brick my Deck.
Windows 10 support is ending soon so there’s no reason to have it on your steam deck. Steam will stop supporting it sooner after Microsoft does, just like steam does with Apples operating system.
You never made that point. Stop moving the goal posts.
Do we have any evidence that Steam will not supported anything Windows 10 related, given that commercial licenses are ending and many people are shifting to enterprise licenses?
And it’s not like Steam hasn’t already been doing this. People have used enterprise licenses for legit and nefarious purposes for years. I doubt they’d change anything in October. They aren’t owned by M$
(1) Yeah, well the secure boot keys needed for Linux distributions expire in September (tomshardware.com/…/microsoft-signing-key-required…), so that seems like a sustainable solution, sure buddy. (3) What’s your income? What region of the world do you live in and what hardware is available to you? I’m still using an am4 platform PC as my daily driver because I can’t burn money. One of my buddies has an AM3 PC. Many people use modified surplus office PCs (especially in developing nations like South America or SEA), which don’t have secure boot as an option. Check your privilege, and maybe donate some of your spare hardware to those who need it, if you want to make this “a non issue” for everyone. (4) Yeah. I own my hardware, I configure my software. I gut Windows like a fish and keep it on a leash for these games, and use Linux for my work and for the games that respect the ecosystem.
New keys have already been released and you can always just create and enroll your own damn keys. This is sensationalist nonsense.
“Check my privilege” over secure boot? Calm down, Karen.
I think gaming on PC is going to get interesting in the coming decade as Microsoft kicks third parties out of the kernel (thanks crowdstrike!) and more and more people just stop putting up with windows. Enterprise in the US is hooked but everyone else? Na, they are gonna drop it.
Edit: these are listed as 1,3,and 4 in my post in voyager but lemmy shows 123. Interesting.
On the list thing, it seems that adding numbers with periods in a list seems to auto configure it to ascending numbers. That’s why I used (1) (3) (4). Weird, but I guess that’s the work around.
Enrolling your keys doesn’t work btw, because battlefield checks which keys you enroll, only accepting the default MS keys. Also on the hardware front, it is a big problem for gamers on a sub-300 USD budget these days - the best deals are on legacy hardware or surplus office equipment, mainly AM3-AM4 era.
The number list is how markdown works. You can enter all 1’s and it will automatically create ordered list.
Handy when you may need to edit list items, as you dont need to renumber even in plain text.
Markdown spec should allow for explicit number by using a bracket ‘)’ instead of a dot, but it may not work everywhere.
Let’s give it a go
<span style="color:#323232;">3) start from 3
</span><span style="color:#323232;">1. Then
</span><span style="color:#323232;">1. Continue
</span>
CSGO used to have Overwatch which is an anti cheat system that uses trusted and experienced players to go through video footage of reported players. With this method I both reported blatant spinbotters, wall hacking, and other chears. I also was on the side of watching back footage of hacking players.
Say AI trains on this data, it might work.
I’m not a fan of this though because knowledgeable and experienced players will be better than AI.
What actually exists but what I have yet to see implemented in any game I play are those server-side “AI anti-cheat” solutions like from anybrain that basically just analyse the players behavior to fit certain criteria. According to areweanticheatyet.com though there are four games using it already (the most well-known one probably being Lost Ark). In theory ai models can be very efficient and accurate at this (we are not talking about transformer models here like with the current llm craze) but that all depends on how they train a model and what the training data looks like.
I am not sure what the user above is thinking, but to play devil’s advocate:
One thing that modern AI does well is pattern recognition. An AI trained on player behavior, from beginner level all the way up to professional play, would be able to acquire a thorough understanding of what human performance looks like (which is something that games have been developing for a long time now, to try to have bots more accurately simulate player behavior).
I remember someone setting up their own litmus test using cheats in Tarkov where their main goal was just to observe the patterns of other players who are cheating. There are a lot of tells, a big one being reacting to other players who are obscured by walls. Another one could be the way in which aimbots immediately snap and lock on to headshots.
It could be possible to implement a system designed to flag players whose behavior is seen as too unlike normal humans, maybe cross-referencing with other metadata (account age/region/sudden performance anomalies/etc) to make a more educated determination about whether or not someone is likely cheating, without having to go into kernel-level spying or other privacy-invasive methods.
But then…this method runs the risk of eventually being outmatched by the model facilitating it: an AI trained on professional human behavior that can accurately simulate human input and behave like a high performing player, without requiring the same tools a human needs to cheat.
Cheating humans already perform closely enough to trick such a system. Many cheaters are smart enough to use an aimbot only for a split-second to nail the flick. With a tiny bit of random offset, those inputs indistinguishable from a high-skill player.
These tricks may make it indistinguishable to a human moderator, but machine learning is actually really good at detecting that. But most companies don’t have the expertise, resources or training data to build a proper model for it.
Machine Learning is really good at CLAIMING it detected that.
The reality is that every few months there is a story about a fairly big streamer/e-sports player MAYBE getting caught cheating on stream. Sometimes it is obvious and sometimes it really becomes “Did they just know the map well enough to expect someone to come around that corner?”.
And a lot of times… it really is inconclusive. A somewhat common trope in movies is the veteran gunslinger literally aims at the wall of a stairwell and tracks where they expect the head to be and either fires a few rounds through the wall or waits for them at the bottom and… that is not entirely inconceivable considering that people tend to not crouch or move erratically down stairs. Obviously Jonathan Banks has a wallhack but Mike Ehrmantraut is just that damned good.
And false positives are a great way to basically kill a game. ESPECIALLY if they are associated with demonstrably false negatives too.
But you can be damned sure most of the major esports games are already doing this. It really isn’t expensive to train and they have direct feeds of every player in a tournament or twitch event. The issue is that there are (hopefully) tens of thousands of servers active at any moment and running Computer Vision+Inference on every single server is very costly.
And… I seem to recall there was a recent intentionally poorly defined Movement about maybe keeping user hostable dedicated servers a thing? How does that mesh with having every single server need to phone hom (a fraction of) all 32 players feeds to a centralized cluster?
Machine learning doesn’t necessarily require a centralized cluster. Usually running those kinds of models is pretty cheap, it’s not an LLM basically. They usually do better than human moderators as well, able to pick up on very minute ‘tells’ these cheats have.
I understand your point about edge cases, but that’s not something the average player cares about much. E-sports is a pretty niche part of any game, especially the higher ranks. You just want to filter out the hackers shooting everyone each game that truly ruin the enjoyment. Someone cheating to rank gold instead of silver or whatever isn’t ruining game experiences; they’re usually detectable too, but if you get a false negative on that it’s not the end of the world. A smurf account of a very highly ranked player probably has a bigger impact on players’ enjoyment.
Depending on the model, inference can be run with CPU only. To distinguish what was originally proposed (a momentary flick consistent with aimbotting), you are either doing ray tracing (really expensive) or analyzing (effectively) video feeds. Both of which tend to put things more into the GPU realm which drastically increases the cost of a server.
But also? The only way these models can work is with constant data. Which means piping feeds back home for training which basically is never inexpensive.
Aside from that: if it was as simple as you are suggesting then this would be a solved problem. Similarly, if people don’t care about hackers outside of e-sports then there would be no reason for games to spend money on anti-cheat solutions when any match that matters would have heavy scrutiny. And yet, studios keep pumping out the cash for EAC and the like.
Since human beings are hot garbage and will always cheat, I really enjoyed playing against the AI soldiers in BF. It can also ensure that the game is playable forever OFFLINE.
Where I live I cant play BF4 anymore. Servers are down for my country, but I paid money for the game. Digital media is a scam once the servers go down. That is why I jailbroke every console I own. Ppl are already reviving BF2 with AI bots. The future is looking bright.
My machine went into a boot loop and I had to clear CMOS to boot again.
I wonder how many people without the resources to fix a problem like that easily are going to end up without computers for an extended period of time because of this.
I had issues aswell where I couldn’t boot, and you wanna know why? Because I didn’t follow the step by step instructions EA tells you to follow. Follow those instructions, and it’ll work just fine.
Anyone with half a brain could see this coming from a mile away. My conspiracy brain almost thinks this is some concerted and calculated effort by Microsoft to artificially lock games to Windows through anti cheat. It’s disgusting, isn’t needed, and just plain isn’t effective. They can spew all the metrics out of their ass, we all know that it’s just not effective.
a year ago on Mastodon when EA started locking out games like Apex Legends, BF1, V, 2042, etc from Linux I said “I bet you Microsoft is about to launch a handheld and since they have a deal with EA and Gamepass they want EA Exclusivity on their handheld and to lockout Steamdeck/Valve” sure enough a few months later Microsoft announces their Xbox handheld with Asus.
I play games mostly on my Steam Deck after migrating from Xbox. Didn’t want to pay for Internet access to use the Internet I already pay for (Xbox Live).
Battlefield games like BF1 and BF4 used to run on the Deck about a year ago, but then EA toggled something and disallowed any and all Linux distros. Can’t remember their reasoning, but something something anti-cheat.
Now me, a paying customer, was fucking pissed. I purchased these games on my Steam Deck to avoid corporate walled gardens like the Xbox, and then EA lock me out of my purchase after the refund period had elapsed. What the fuck???
So I started dual booting Windows 10 on the Deck to regain access to a product I had paid for. Fucking shit I had to do this in the first place.
But now I need to enable Secure Boot to play the new shit, and I have no clue how to do this without bricking my Deck. I’m an engineer, but not the software type. I don’t want to fuck around with my gear just to play games.
Client-side AC is a poor solution to cheating that can be solved with server-side AC.
Fuck EA. Fuck M$. Fuck all the corporations that want to run spyware on my devices
More proof that anti-cheat and bans just isn’t a working approach.
Almost every cheater I’ve talked to or seen interviewed has said they do it because they like winning. If thats the case, pushing them away isnt getting rid of them, its making them try to win harder, and they are literally spending money to make that happen.
This means, there is a market for cheaters, one that publishers and devs simply assault instead of realizing they could replace it entirely.
Create a marketplace in your game for cheats. When a player buys a cheat in game, they can turn it on but only in a specific playlist that cheaters get to play in. You dont need to own or turn on cheats to play in that playlist, in case you feel like challenging yourself, but cheaters can use them as much as they want in that playlist. If a cheater wants to go into cheat free playlist, their cheats get turned off by the game and they have to play like everyone else. Cheat free playlists can have cheat detection, and if you are caught cheating then you get banned from cheat free playlists permanently, but you arent banned from the game or the cheat playlist.
This deters cheaters from paying third parties for cheats, gives them a space to experiment in, makes money for the company running the game, and reduces the amount of cheaters in regular public lobbies. It also creates a space of challenge for people who don’t cheat, sorta like how people will do no death runs in souls games.
Sure, it isnt a perfect solution, but its far better than punishing every player with invasive tech, while simultaneously letting a market of cheat sellers thrive. For a bunch of capitalists, its wild they haven’t realized they are missing out on money with cheats.
Hm, yeah, it’s something every developer should know; client-side validation of input still needs server-side validation, because client-side is not reliable, no mather what you force on them.
Server side anticheats need to be considered. Clientside has been annoying users far too much, and can be bypassed. A combination of both (and I’d like a less intrusive clientside one) would be better
Same. Keeps things simple with Linux, and Windows doesn’t even complain about it being disabled, so long as it’s present. I’ll never understand why it’s even required if you don’t even have to enable it.
So they can have an excuse to force you to upgrade to Windows 11 beyond “whoops, turns out making an operating system as a ‘buy once’ product is a bad idea.”
Joke’s on them; I already upgraded to Windows 11. I was among the first. It’s actually a solid OS once you disable all the ads and telemetry with O&O Shut Up 10.
You can still get win 11 without TPM by using Rufus and bypassing TPM which will have to be done for a lot of old PCs and we will have to do it by October this year.
Your computer will gradually get more and more filled with security holes that will be problematic to patch. Eventually, programs will stop supporting it as well.
Does this disable updates though? My wife somehow had Win11 installed on her pc without enabling secure boot, and her updates got so far behind that now it refuses to update and needs to be reinstalled.
Things were better when private servers had actual mods and admins, they acted more like pubs where you could go see the regulars, actually form a community.
This is where we need dedicated servers and self moderation
My knowledge towards battlefield games ends at BF4 but I’m pretty sure people pay to host custom servers, EA refuses to open source it and only supply a handful of third parties with the actual code for them to charge hosting fees.
youtu.be
Aktywne