Czas poznać fascynującą strategię jeża Tajwanu! W naszym najnowszym wideo odkryjecie, jak mała wyspa planuje zaskoczyć gigantycznego sąsiada - Chiny. Dowiedz się, jak drony, miny i rakiety mogą stworzyć barierę nie do pokonania. Czy strategia asymetryczna rzeczywiście może odstraszyć chińskie siły?
I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.
You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”
At a certain point you forget what you wanted to do in the first place and just start following the next marker.
I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.
I’m now 10 hours in and i’m not so sure if the gameplay loop really differs that much from the first one. The world is whacky, exploration works well, as does the movement, and character progress also feels good. What it might miss for me is the element of surprise. I know exactly what to expect, it’s not such a big revelation as the first one and that’s obviously something a second part can’t repeat. What i don’t like so much are the new videos and the third person perspective feels a bit off. Overall i like it though, it’s more of the same without huge surprise and that’s fine with me.
That really sucks. I guess I can see why Valve is not so permissive when it comes to one of their major cash cows. But it seems like they handled this really poorly by initially signalling permission for the project and then deciding otherwise at the last minute and after years of work.
I’m speculating but I bet they didn’t expect so many people to care about it. With the current state of cs2 and it being so tied to them milking the skin market for money, I’ll bet someone high up said pull the plug just in case.
I’d be curious to see that if you have the link. The mod devs state in their FAQ that they’re not using any leaked code, but of course it’s possible that they’re lying.
It sucks but CO missed its opportunity. It's a mod that's been in development seemingly forever. The main guy was constantly making side projects with no updates on CO. Another project called CS Legacy was announced recently and then all of a sudden we hear from CSCO. Apparently CSCO submitted a build in October last year though, but still, it feels like they sat on the project until something else forced them to get a move on.
I really liked the first one. For those who haven’t heard of it, it’s a weird platformer/collect-a-thon where you play as a spaceman (or a spacedog, funnily enough) scouting potentially livable planets for a ruthless company.
The first one was a bit undercooked, but the whole game was better than the sum of its parts. I’m curious to see if the sequel improved on the original.
For some reason, the game is still pending on GoG despite having released yesterday on Steam. I wish developers stopped the second-class citizen of their GoG users. I can understand small dev teams doing a staggered release for multiplatform games, but the game’s already on Steam, and GoG is just another PC storefront… I don’t understand.
FYI, the “O” in “GOG” is capitalized; it stands for “Good Old Games” as they originally made their claim to fame by modernizing access to literally old DOS, etc. games that are hard to run onodern PCs. It doesn’t stand for “of.”
With that said, yes, GOG should absolutely be prioritized, as well as itch.io.
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