I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.
You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”
At a certain point you forget what you wanted to do in the first place and just start following the next marker.
I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.
I’m now 10 hours in and i’m not so sure if the gameplay loop really differs that much from the first one. The world is whacky, exploration works well, as does the movement, and character progress also feels good. What it might miss for me is the element of surprise. I know exactly what to expect, it’s not such a big revelation as the first one and that’s obviously something a second part can’t repeat. What i don’t like so much are the new videos and the third person perspective feels a bit off. Overall i like it though, it’s more of the same without huge surprise and that’s fine with me.
I really liked the first one. For those who haven’t heard of it, it’s a weird platformer/collect-a-thon where you play as a spaceman (or a spacedog, funnily enough) scouting potentially livable planets for a ruthless company.
The first one was a bit undercooked, but the whole game was better than the sum of its parts. I’m curious to see if the sequel improved on the original.
For some reason, the game is still pending on GoG despite having released yesterday on Steam. I wish developers stopped the second-class citizen of their GoG users. I can understand small dev teams doing a staggered release for multiplatform games, but the game’s already on Steam, and GoG is just another PC storefront… I don’t understand.
FYI, the “O” in “GOG” is capitalized; it stands for “Good Old Games” as they originally made their claim to fame by modernizing access to literally old DOS, etc. games that are hard to run onodern PCs. It doesn’t stand for “of.”
With that said, yes, GOG should absolutely be prioritized, as well as itch.io.
Journey to the Savage Planet was Epic Games Store exclusive for 1 year
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
If I really wanted to be upset, I’ll be at playstation exclusives or similar.
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
No sales = better. Yeee but compare what epic gives and what steam gives to devs AND users then shit talk about the split
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
Ahahahahahah okay! They care so much about you as user that they don’t even bother to improve their launcher after all these years! Why would anyone want to use such an inferior launcher? No real review system, no customization no forums to look for guides, communicate with devs or others. Ooh and it didn’t work well :) they stopped with exclusives because it wasn’t profitable for them… I wonder why…
That really sucks. I guess I can see why Valve is not so permissive when it comes to one of their major cash cows. But it seems like they handled this really poorly by initially signalling permission for the project and then deciding otherwise at the last minute and after years of work.
I’m speculating but I bet they didn’t expect so many people to care about it. With the current state of cs2 and it being so tied to them milking the skin market for money, I’ll bet someone high up said pull the plug just in case.
I’d be curious to see that if you have the link. The mod devs state in their FAQ that they’re not using any leaked code, but of course it’s possible that they’re lying.
It sucks but CO missed its opportunity. It's a mod that's been in development seemingly forever. The main guy was constantly making side projects with no updates on CO. Another project called CS Legacy was announced recently and then all of a sudden we hear from CSCO. Apparently CSCO submitted a build in October last year though, but still, it feels like they sat on the project until something else forced them to get a move on.
Just to lob a controversial thought in there: There may be some challenges the game industry faces that aren’t solely “capitalism bad”. The most compelling one I’ve heard is that, as games as a medium they have to increasingly compete with a growing back catalogue of classics.
Between that and the rise of indie games, it gets increasingly risky to invest in large projects.
(To try and preempt some comments: I am not saying that investors are “right” to pull out of the games industry. I just want people to consider whether the problem, and hence the solution, is more complicated than they first thought)
In seriousness, I think gaming has LESS pressure from past titles because while classics still get played decades later, many games don’t even work on a modern operating system and many are so janky that you can instantly tell they’re old. Games often don’t age well. You could argue that the same happens for other media but IMO games depreciate more because of the technical aspect.
To be fair, for most of those other mediums don’t need as much time to consume. An old song takes a few minutes to listen to and a movie can be watched in a couple hours, but I have played thousands of hours of Minecraft (and will continue playing it for the foreseeable future).
Both are valid considerations, but I find the large shift to time spent on social media apps a much more compelling argument.
Indie games are part of the industry too, so I don’t think they’d be losses in accumulated industry revenue. The small and niche indies probably don’t have much of an impact on the market as a whole.
I also think the big titles largely marketed towards the general people and casual gamer. And I have to assume that still works the same way. They buy the popular marketed title, or on their console digital store. They don’t care as much about classics or indies [outside of the store’s popular titles].
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