I know this guy's track record and he needs to show a ton of receipts than just words. He needs to make some big steps in owing up to his mistakes. He's shown time and time again that he'll speak words and never do the thing that's infront of his face that he needs to do. Not gonna sit and listen for 45 minutes of it. Actions speak louder.
I’ve been following him for years and I was very surprised when the news broke. He admits to fault in that he didn’t announce the struggles finding a group to donate to. I’m in Canada and we have some crazy rules to do a big donation too.
“News”. The first video from each of those guys was news. Their follow-up videos show why actual journalism is so important and convinced me to never watch their videos again, not Jirard’s, funny enough. As a non-expert, it seems like the only reason donating this much money is complicated is because they wanted eyes on exactly where it was being used.
Absolutely 100% Once they had gotten the announcement out, and the public could see that there had been no donations, it should have been handled by professionals. Jirard wanting to know where the money went was important to him and was something that he had committed to right from the start. From his video it sounded like it came down to his morals on the donation or his commitment to donate right after the annual events. It’s a no win situation once he was aware in 2023.
I feel like the designer responsible smuggled this video topic to him somehow, after not hearing from anyone who had noticed their exhaustive attention to detail
There is 0% chance that this didn’t take a shitload of “unnecessary” effort, including updating the power lines every time something in the level got modified or rearranged
They even kept separate layouts for the online mode, which takes place a year(?) or more before the campaign. Genuinely astounding amount of effort the 99.999% won’t notice
This is like saying I refuse to go outside because this book on nature I have is good enough, the context you get by being in the actual world helps whatever you read have more context. I’m assuming your comment was in jest, but it gave me such a gutteral reaction that I had to say something.
I watched a video last night that concluded that the story of GTA San Andreas begins on January 1st 1992 and ends roughly around late April-early May 1992. That was a banger.
This article takes an exciting look at the hidden treasures from the museum storage room! Exploring forgotten pieces can reveal fascinating stories and allow us to appreciate art on a deeper level. It's similar to how in games like Run 3 , you uncover new paths and challenges that surprise you. I love how everything has a story waiting to be told.
This is true. I don’t think anyone wants a stealth game. My problem is spiderman was also a brawler, they always are. But you’re right, Wolverine is probably the one that should be a brawler.
Damn, really? I remember playing the demo for it years ago, and liking that they made it violent, but I can’t remember a damn thing about it other than some of the intro cutscene.
The '95 Sega Genesis X-Men 2: Clone Wars is still my favorite Wolverine in gaming. Just felt like a chunky tank that destroyed everything and the gameplay was fun (and Psylocke, of course).
Yeah, I’m gonna guess some kind of dismember system that fills up a meter and let’s you perform takedowns, which, in theory, wouldn’t be so bad—Ninja Gaiden had it, minus the meter.
Question is: are we going to get a proper combo system around it with proper risk/reward and freedom of expression, or are they gonna baby proof it? Combat looks grounded, so I’m guessing the latter.
I don’t see Wolverine launching enemies in the air and doing air juggles in a cowboy hat and jeans 😅
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