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Fizz, do games w Real-Time Strategy is incredible and you should play it

Rts is great but many people nowadays don’t touch the genre and the people that play it are spread out across every rts game that ever existed. TA still has a community and it came out in 1997.

I’ve always played rts games extremely casually never playing single player but never playing 1v1 ranked. When you’re bad the games take so much longer and start slower. So it’s litterally a more boring game until you get good.

Playing beyond all reason and playing 1v1s for the first time has forced me to drop my noob habits and actually play rts properly. Its intense having to manage your raiding units while expanding while protecting that expansion while scouting while keeping your base safe and growing. But it’s so rewarding when you win.

Now I see newer players and what they have to go through I understand why so many quit. They join a lobby called “all welcome” then get kicked because no one wants the noob on their team. They get flamed. People run circles around them in game and attack before they have a single unit out. Rts is hard to learn but so fun once you have the basics down and can actually start developing strategies and reacting to your opponents in real time. Idk even know what I’m trying to say here I just woke up.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

I love RTS but I rarely play it these days because I don’t have a lot of screen time. When I have half an hour to pick up my device I’m probably going to play an FPS. I did start a play through of the original homeworld campaigns a while back but I’ve not had time to progress far.

ampersandrew, do games w Real-Time Strategy is incredible and you should play it
@ampersandrew@lemmy.world avatar

That line about “only 20% stick around for the multiplayer” isn’t exclusive to RTS. Usually I hear a number like 30%, even for other RTS games, but that’s the case across every genre, even for games like fighting games that you think are only there for multiplayer. Only about 30% of people of any game’s player base will stick around to play online matches against other people.

StarCraft II is one of my favorite games, but to get back into RTSes, for me personally, I’m looking for two solutions: I want it to work well with a controller, and I think I want to get rid of the fog of war. The controller thing, done well, solves the APM complaint already, since there’s usually a speed limit on it. Tooth & Tail, Cannon Brawl, Brutal Legend, etc. give you a “cursor” character such that it doesn’t matter what input device you’re on, since that character can only move at a set speed. This isn’t the only way to do it though; it isn’t coded to use controllers, but Northgard operates on distinct tiles and things move at a slower pace such that a game like it could work on a controller without compromise. One of those compromises that games like Halo Wars or Battle Aces have made is that you can’t really place buildings strategically, and that feels like they’ve gone too far. As for the fog of war, I recognize its strategic value, but it wrecks me mentally and emotionally. It’s just so stress-inducing, even when I understand how to thoroughly scout. Cannon Brawl does without it entirely, and I can enjoy that game in a way that I can’t other RTSes. You still have to split your attention paying attention to all of the different attacks in motion that your opponent has thrown at you, and so it doesn’t feel like it’s missing something. I’m the star of my own story, so these things definitely feel important to me, but I do feel like both of these things would do wonders for making the genre feel more approachable.

And of course, for me, it’s a non-starter if the game is online-only. The two big RTS revivals with the most marketing right now are Stormforge and Battle Aces, and both are online-only, as is that Beyond All Reason game right now. These games have been cooking for a long time, and they’re going to be launching into a live service game crash. Their lead developers may take away the lesson that the genre can’t be saved when I hope that the actual reason is that customers hate putting time and money into a game that will likely be deleted off the face of the earth in a matter of months, not even years.

Rentlar,

Starcraft 2 has the best control scheme out of all the RTS games that I have played. I wish Age of Empires 2 could put the map on the left, then I would be way better at using it.

Fog of war

Just play Terran and scan, hurr durrrrrrr. Interestingly, AoE2 has a game option of letting everyone see each other by default.

MeatsOfRage, do games w Nivalis | Summer 2024 Trailer

The Last Night, Replaced and now this. I can’t keep giving my hopes up for highly stylized, somewhat pixely blade runneresk games. I hope one of these get released.

Zahille7,

Well, their previous game Cloudpunk is available, and there’s a story DLC that’s apparently as long as the main game and adds so much to it.

mp3,
@mp3@lemmy.ca avatar

And I enjoyed both, so I’m eagerly waiting for this one.

simple, do games w ELDEN RING Shadow of the Erdtree | Official Launch Trailer

People are saying this trailer has some spoilers so I’m not watching it. I can’t be more excited to get into it myself!

makyo,

Yeah I stopped about 15 seconds in because it seemed to be showing multiple boss characters.

Moghul,

It definitely shows some bosses we haven’t seen before, and the narration hints at what the story might be, or at least the surface level that represents this character’s narrative. For the most part, it’s a bit like watching the original release trailer.

You don’t need to watch it to know, it is fucking epic. I am hyped beyond all measure. We are so fucking back.

SomethingBurger, do games w Nintendo Direct song

At least, for once, it wasn’t “indie farming simulator, indie farming simulator, indie farming simulator, indie farming simulator…”

JDPoZ,
@JDPoZ@lemmy.world avatar

deleted_by_author

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  • SomethingBurger,

    That’s just one.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    Oh, right. 🤣 WAIT HE updated it with a longer one!

    SnotFlickerman, do games w Nintendo Direct song

    Tonight at 11, Japanese company centers japanese media in its media showcase.

    SomethingBurger,

    Imagine if Xbox only showed cartoon-style games at their presentation.

    Alk,

    But cartoons aren’t as popular in the us as anime is in Japan. Its what adults and children alike want over there. Or else they wouldn’t do this.

    Netrunner, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer
    @Netrunner@programming.dev avatar

    Looks like Legos. Meh.

    SplashJackson, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    I’m still waiting on playing Breath of a Wild

    domi,
    @domi@lemmy.secnd.me avatar

    What for? It’s not like any more updates are planned.

    SplashJackson,

    Im waiting to finish Skyward Sword

    BananaPeal, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer
    @BananaPeal@sh.itjust.works avatar

    Looks like it has potential, but I’ll wait for reviews before getting too excited.

    MonkderDritte, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    Uh, Playmobil?

    dubble_deee, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    Of all the UIs to use for selecting what to build, they chose the Netflix carousel.

    Hadriscus, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    why does everything have to look like plastic ? I dig the echo mechanic but the art direction totally rebuffs me

    Carighan,
    @Carighan@lemmy.world avatar

    This recycles the graphics from the Link’s Awakening remake, for which it was already divisive, yeah.

    OTOH, it’s a great way to make it look teensy-tiny, especially with the built-in tilt-shift.

    Hadriscus,

    I don’t know the context. I get that consistency can be important. It would be so easy however to give it a beautiful cell shaded treatment, the toy look would lend itself well to it

    caut_R,

    To my eyes, Pokemon also went clay/plastic when they moved from 3DS (USUM) to Switch. I hope Nintendo moves on from this look. I want to see something in the style of Windwaker, personally.

    chonglibloodsport,

    Seems pretty clear to me: they’re going after the Lego and Minecraft crowd. That is, little kids.

    CosmoNova, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    Philips walked so Nintendo could run.

    Fredselfish,
    @Fredselfish@lemmy.world avatar

    Anyone want to explain what Nintendo Direct is?

    Princeali311,

    It’s just what they call their own short display of new games and updates.

    Fredselfish,
    @Fredselfish@lemmy.world avatar

    I thought it was their version of online play. Why was I downvoted for asking a question?

    kuberoot,

    Could be because you replied to a random unrelated comment, instead of commenting on the post itself, or because you could’ve just looked it up easily, or maybe people thought you were being snarky somehow (especially since you were replying to somebody)

    Lightsong, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    Was hoping that Zelda will be learning various type of spells like fire, ice, etc. But it look like just creations, not a fan. But I’ll wait for reviews and watch other plays it first before considering it.

    windie,

    It looks like you’ll echo fire, ice, etc.

    daltotron, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

    I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

    It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

    I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

    Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

    I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

    So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

    I dunno. You see what I’m getting at, though?

    Zahille7,

    Bro what?

    Princeali311,

    I dunno.

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