It is looking good! It reminds me of the silent hill 4 room apartment hub getting more haunted each time. For the difficulty settings make it different models of car:
Siamese car: relieves stress when you pet it but meows incessantly when you are not around stressing you more.
Black car: sometimes it just disappears in the darkness and you can’t find it.
Orange car: it stresses you even more when you pet it. =p
I’ll be too much of a pussy to play it because jumpscares (even if there only seemed to be 1?) but it does look cool, I don’t know many camera based horror games besides Outlast (which afaik is more action). The bronze statue getting caught in the same position feels overused in the trailer, but it’s the kind of horror my heart could still take at least - I imagine being too late plops a jumpscare though.
Are there gonna be 3 levels now? (Real time battle, planetary overworld, space over-overworld)?
Presumably? There might even be a fourth layer if they go battle/planet/system/interstellar.
Are the space marines gonna march in a phalanx formation?
I doubt it. Round bases man, squares are for fantasy!
But really, I assume they’ll be in a skirmish formation.
Facing is only supposed to matter to vehicles and armour, IIRC.
Which space marine is gonna be the princess?
I am! (Actually I love my 'nids so really I’d be a queen.)
Its more of a paradigm shift than a need for innovation. There’s a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.
Whatever they do I’m pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.
I fill like the line of sight think in warhammer total war was more link with maps than engine. It was less an issue in Empire, Napoleon or Fall of the Samurai. Since, they added “smog”, and the need to not flat terrain … and the dumbziness of direct hit unit. With modern building, it should not be an issue.
I do relate on the tempo; I couldn’t imagine how to deal with thousands SM engaging at the same time. I’d rather smallest and intense fight (like in DoW II or World in Conflict), or a way to program actions and reactions of units. I do not see how it would be feasible with the mechanics they made.
However, their making for Three Kingdoms were brilliant, so maybe …
LumenTale is an indie monster collector game developed by the same people who worked on the Pokémon fangame Xenoverse. Launching on Steam (Steam Deck compatible) and Nintendo Switch, and other platforms on a later date.
youtu.be
Najnowsze