Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality. This also requires a mod-constructed wand that isn’t possible to get in a non-modded game.
It’s still awesome from a theorycrafting standpoint, but there’s no one arguing that this is a legitimate speedrun.
It’s not a mod wand. Wands have a super rare chance of having more that 26 slots.
I think there is an effort to gather seeds and locations of 26+ slot wand spawns, in order to try and make calculators/finders.
I would agree that a run should be a run in isolation.
Unless they try to push the creation club by blocking mods and thus community patches,
It wont be nearly as bad.
A lot of the issues with 76 stem from it being a multiplayer game.
The multiplayer aspect prevented mods& community bugfixes, and caused Cheaters & p2w.
Buggy messes are honestly what Bethesda’s already known for, so unless they are foolish enough to block the unofficial patches,
Its gonna be a somewhat decent release even if it won’t live up to the hype.
I still wouldn’t be caught dead preordering anything Bethesda made,
But it certainly won’t be as disastrous as 76
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