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Lojcs, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

Hurr durr mainstream popular ip videogame bad

itztalal, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

Loving the gore, but the combat looks really basic.

Looks like you just press square and Wolverine locks on and snaps to an enemy.

krooklochurm, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

Sign in to confirm your age.

No. No, I don’t think I will.

parkes22, do musiczka w CLASS WAR DECLARATION MIX FROM THE MUSEUM STORAGE ROOM

This article takes an exciting look at the hidden treasures from the museum storage room! Exploring forgotten pieces can reveal fascinating stories and allow us to appreciate art on a deeper level. It's similar to how in games like Run 3 , you uncover new paths and challenges that surprise you. I love how everything has a story waiting to be told.

TachyonTele, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

You’d think someone could think up something better than a button mashing brawler for superheroes after 35+ years of video games. But apparently not.

galbraith,

Midnight suns isn’t a button mashing brawler.

RebekahWSD,
@RebekahWSD@lemmy.world avatar

Midnight Suns was a delight and I’m sad we’re probably never ever getting a sequel.

TachyonTele,

I could never get into it because the game runs like crap in the mansion area in the beginning of the game.

Tattorack,
@Tattorack@lemmy.world avatar

Midnight Sun is incredibly boring, though. It’s like 75% VN type crap and maybe 15% actual gameplay.

psx_crab,

I mean i wouldn’t mind having dating sim with Wolverine, but going frenzy at the front line is his specialty.

Maybe Dispatch might fit your criteria?

IAmNorRealTakeYourMeds,

the trailer are mostly from cutsenes, the actual gameplay is more like Animal Crossings

TachyonTele, (edited )

In that case I’m pre ordering it!

Tattorack,
@Tattorack@lemmy.world avatar

It’s The Wolverine we’re talking about here. If there is any hero that deserves a brawler game it’d be him.

Besides, we’ve also had open world story driven adventure games with Insomniac’s Spiderman games.

TachyonTele,

This is true. I don’t think anyone wants a stealth game. My problem is spiderman was also a brawler, they always are. But you’re right, Wolverine is probably the one that should be a brawler.

themeatbridge, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

Looks neat. I’m a comic book fan, so I’ll probably pick it up eventually, if it ever goes on sale. Or not, if it sucks.

Tattorack,
@Tattorack@lemmy.world avatar

If it sucks I’ll probably eventually get it through Humble Monthly.

itztalal,

If you haven’t played X-Men Origins: Wolverine, I recommend it.

Zahille7,

Damn, really? I remember playing the demo for it years ago, and liking that they made it violent, but I can’t remember a damn thing about it other than some of the intro cutscene.

mohab, do games w Marvel’s Wolverine - Gameplay Trailer | PS5 Games

Looks like yet another Sony game for movie goers.

Traversal sold Infamous and Spiderman, let’s see what sells this one—I doubt it’ll be the combat.

Warl0k3,

Preanimated takedown moves, from the look if it.

plateee,
@plateee@piefed.social avatar

Either that or hyper violence. I’m getting Doom vibes for some of the fighting.

Actually… “Doom, but with mutants” could be interesting.

Mist101,

The '95 Sega Genesis X-Men 2: Clone Wars is still my favorite Wolverine in gaming. Just felt like a chunky tank that destroyed everything and the gameplay was fun (and Psylocke, of course).

mohab, (edited )

Yeah, I’m gonna guess some kind of dismember system that fills up a meter and let’s you perform takedowns, which, in theory, wouldn’t be so bad—Ninja Gaiden had it, minus the meter.

Question is: are we going to get a proper combo system around it with proper risk/reward and freedom of expression, or are they gonna baby proof it? Combat looks grounded, so I’m guessing the latter.

I don’t see Wolverine launching enemies in the air and doing air juggles in a cowboy hat and jeans 😅

Zahille7,

Didn’t the Weapon X game (or maybe it was X-Men Origins: Wolverine) let you “sheathe/unsheathe” his claws so you could lethal and nonlethal damage?

That would be an interesting mechanic to add imo.

Malix, do games w The Dungeon Experience Reveal Trailer
@Malix@sopuli.xyz avatar

Still no launch date but there’s a demo! I know what I’m doing tonight.

luminn, do games w Danganronpa 2x2 Announced

I know this is already some days old but I’m still finding surreal that Danganronpa 2 will be back with an additional story

RightHandOfIkaros,

Spike finally admitting they went a little too off the rails with V3 and theyre going back to the one everyone universally agreed was the best.

funtastik, do games w [Lord Frogmire] The Switch 2 is EVIL and I'm Tired of Pretending It's Not

Gaming is a luxury. I hate paying more for games but the best part of the current market is there are so many avenues to gaming.

Due to the surplus of so many games available we have the ability to buy sparingly and avoid buying at launch. We can support the companies and titles that are truly worth our dollar.

Personally, I’ll only buy titles I feel I must play as they release as the feeling of waiting is painful. Often it depends on the backlog of games I already have. Although, I do have a switch 2 and have barely played it (I’m ashamed). I do plan on Metroid Prime 4 soon and possibly some other titles. Overall, I’m not the biggest fan of Nintendo’s business practices but I’ll buy their games that I enjoy.

Obviously, Nintendo isn’t evil nor are any of these gaming companies. They are selling their product and the folks keep buying. If I never played a Nintendo game in my life cause it was outside my budget I think I’d be more than fine.

Zanshi, do games w [Lord Frogmire] The Switch 2 is EVIL and I'm Tired of Pretending It's Not

I’m so tired of the whole discourse. Why is Nintendo “evil” while Sony and Microsoft have been doing the same stuff, and for longer? Don’t even argue, I don’t care anymore. I’m just tired.
I like Switch 2 and I will play games on it. It’s a lot cheaper than upgrading my PC. I don’t play online, and eshop has better prices than Steam in my country. Don’t yuck my yum, and I won’t yuck yours.

theangriestbird, do gaming w What's The Point Of Hard Games, Anyway? [Game Maker's Toolkit, 12:22]
@theangriestbird@beehaw.org avatar

TL;DW: Mark lays out 3 reasons why a game dev might choose to make a game challenging, discusses why it is difficult to balance difficulty, and then talks about how Silksong balances difficulty by always giving players another path to explore when they hit a boss that seems impossible.

Fyrnyx, do games w [Lord Frogmire] The Switch 2 is EVIL and I'm Tired of Pretending It's Not
@Fyrnyx@kbin.melroy.org avatar

Either wait for sales or just stop crying with these poorly constructed takes already, most of us have been telling you for years about this. It is entirely on you.

nostalgicgamerz,

Continues to pay $80-120 for bare bones product

“why is Nintendo fucccckkkking meeeeee”

Goronmon,

Seems pretty self-inflicted to pay the asking price for a product and then whine that you were “fucked” after the fact.

People can just not buy something if they think it’s too expensive. That’s always an option. I choose not to buy stuff all the time.

Glide, (edited ) do games w [Lord Frogmire] The Switch 2 is EVIL and I'm Tired of Pretending It's Not

And I’m tired of pretending a completely unwelcome and tone deaf price increase is “evil.” I hate paying more for videogames as much as the next gamer, but the cost of living has increased by 50% in basically every metric. Rent, food, power, gas, restaurants, movie theatres, snacks, alcohol… Literally everything I spend money on has gone up between 25-50%. Nintendo is the first asshole in the video game industry cocky enough to up their prices by the same amout, and suddenly, “The Switch 2 is EVIL.” Really?

Listen, I am not a fan. $10 for a tech demo that should be packaged in is insane. But pull your head back and look at the wider picture instead of coming in here with these terminally online takes. If you can’t distinguish between “evil,” (like health insurance corporations condemning millions to chronic pain and, in extremes, death) and “shit I wish wasn’t so expensive” (like a singular brand of videogames) then maybe it’s worth figuring out where the nearest patch of grass is.

emeralddawn45,

I mean the cost of living going up in all those other ways is also evil. Corporations soullessly sucking every possible shred of profit they can from a suffering population ks evil. Its not just Nintendo but they’re defjnitely part of it and the fact that every other corporation is also evil doesn’t absolve them in any way.

Glide,

The cost of food and shelter driving people homeless and hungry is evil. The cost of Nintendo products causing people to play fewer Nintendo games is rude and unfortunate.

I’m just pissed off at all this misdirected frustration. We should be lobbying governments to manage grocery and real estate megacorps, and instead we’re creating YouTube videos about Nintendo being evil because the price of an individual game went up $20. The gap between unfettered corporate greed of UHC causing suffering on scales previously only seen in wars against Nintendo getting an extra $20 here and there if you want to keep up with their products isn’t even a fucking comparison.

Fiivemacs, do gaming w What's The Point Of Hard Games, Anyway? [Game Maker's Toolkit, 12:22]

some people live the challenge in games.

some people enjoy cozy games just to have fun

both are absolutely good and correct in their own light.

jonathan7luke,

As someone who likes the difficulty of Hollow Knight and Silksong (despite being pretty bad at the game), I think the best point in the video is that it would be really nice to give the player options. I would still play on the hard setting, but there are friends I have who would love exploring the map and seeing all the amazing art, but I can’t recommend the game to them because I know they’d be super frustrated within an hour or two.

FlihpFlorp,

Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence

It also has some stuff like bigger parry windows, lower enemy health and damage.

IMO it’s great because people can make the game as causal and forgiving as you want

Segab,
@Segab@beehaw.org avatar

Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.

When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.

FlihpFlorp,

I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun

Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures

Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error

As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.

I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there

TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable

Edit: this kinda turned into a rant, hopefully it makes sense

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