@sparky@lemmy.federate.cc
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sparky

@sparky@lemmy.federate.cc

Lead administrator of federate.cc and its services. Please don’t DM me for support with federate.cc, make a post in /c/meta instead.

Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sparky,
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Half right. They all need to be installed, as in run from the hard drive and not directly off the disc. Some games require you to also download even more content, as in, the disc doesn’t have all the data needed to run the game.

sparky,
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There is basically no other choice now as optical drive speeds haven’t kept up with hard drive and SSD speeds. The PS5 for example can read blu ray discs at around 35 MB/s, compared to its internal SSD speed of 7100 MB/s. Doing the math that makes reading the disc over 200 times slower. Imagine the loading screens.

sparky,
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As the proverb says, imitation is the most sincere form of flattery. It would seem Valve has truly defined a new category of device, given the rush by other OEMs to make clones!

sparky, (edited )
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Apple engineer here, from what I understand most of Unity’s competitors in the we space are significantly better paying and performing. We keep hearing from developers that nobody wants to use Unity’s product because of that. AppLovin, the one named here, outperforms Unity Ads by as much as 800% in some titles, according to a contact of mine at a game studio. With a difference like that it’s hardly surprising nobody is choosing Unity Ads.

This reeks of desperation, but one wonders how effective it could be - because this demand to drop AppLovin is basically cutting off the revenue faucet for these same developers they’re now trying to extort. No Unity fees but no good income either…

Intel Arc Owners Left in the Cold With Starfield as Advanced Access Begins (www.techpowerup.com) angielski

Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game...

sparky,
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As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago

sparky,
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Important to note, this doesn’t affect online multiplayer or availability on newer consoles, eg you’ll continue to be able to buy, download and play 360 titles on Xbox One / Xbox Series.

sparky,
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MS probably wants to make sure that Series S doesn’t end up missing out on games or getting subpar experiences, given they promised their customers that it’s the same as an X just at a lower resolution. You can see how they want to avoid outcomes like Series S being confined to lower player counts, smaller maps, or other game-restricting features.

But they’ve painted themselves into a corner in this case. Split screen requires rendering the whole game twice, which the S isn’t powerful enough to do. It’s also probably a feature few players will actually use.

Seems like this case should be an exception to the parity requirements.

sparky,
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Sir, allow me to introduce you to capitalism

sparky,
@sparky@lemmy.federate.cc avatar

Translation: We believe our players are dumb enough to shell out the money, so we’ll charge what we can. Get rekt.

sparky,
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They should do an April fools’ sale where they reduce the price by 1 cent

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