youtu.be

Transporter_Room_3, do games w Planet Coaster 2 : Announcement Trailer
@Transporter_Room_3@startrek.website avatar

All I’ve ever heard about planet coaster is that it’s an unfinished mess that got half-finished with hundreds of dollars of dlc, so hearing another is in the works is kind of like…

Maybe finish your first helping before getting another slice of pizza?

Man, I really want to play some elite dangerous, now…

MarcomachtKuchen,

That’s just not true. The game sits at 91% positive reviews on steam and has a meta critic of 84.

I get how the scenery heavy aspect might not be every management enjoyers Cup of tea, but the it’s a well received game.

CaptDust,

Ehhh. the game is coming up on 8 years, it’s definitely time for engine upgrades. Also the majority of DLC is themed packs (ghostbusters, back to the future and the like) with scenery, a single ride, and a single coaster. I wouldn’t consider it half-finished.

geelgroenebroccoli,

Planet Coaster 1 certainly wasn’t half-finished. The developers actively listened to the community and constantly made free improvements for years after release.

Sure, it has lots of DLC packs, but none of them are in any way essential.

CosmoNova, do games w Planet Coaster 2 : Announcement Trailer

I remember being very excited for the first one just to find it a little lackluster in the end and too cluttered with DLCs. Since then Frontier really has made a name for themselves as Paradox‘s little brother that litters their game with DLCs. Even as a fan of park sims, I‘ll pass on this one right away.

MarcomachtKuchen,

Completely valid arguments but I feels like the first game developed really nice after release. IMO they made some great changes on demand of the community namely letting us place scenery on rides, the addition of custom support parts and more management options. Also ending the game with the thememakers tooltik was a really nice move to let the community run wild.

But I’m also a little scared since the steam page mentions just 4 themes (and the generic theme) and I’m fearing that they took some out to sell them as a dlc from day 1. I’m optimistic but caution is definitly well advised.

CaptDust, do games w Planet Coaster 2 : Announcement Trailer

Ooo this looks exciting. I still wish planet coaster had park management more in line with RCT, but the addition of waterpark rides is tempting.

MarcomachtKuchen,

I’m completely on the contrary. I’ve played part one for around 500h and and only in sandbox. That said I’ve heard good things about the management of planet zoo, so hopefully your management desires can also be fulfilled.

CaptDust,

Planet coaster is definitely the best for sandbox and customizing things. If you want to build a beautiful park and themed rides there’s nothing like it. Meanwhile Parkitect scratches the management/business side itch, I just need these devs to get together and combine their strengths haha.

I didn’t play any planet zoo, that’s promising to hear maybe we’ll get some improvements with this too.

MarcomachtKuchen,

Take my compliment with a grain of salt since I think a lot of the management included caring for the animal needs which is something that’s completely gone in planet coaster. But at least the steam page mentions more needs of guest like shade from the sun or lifeguards near pools.

apprehensively_human, do gaming w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever (Documentary by Ahoy)

This video made me reinstall cod4 and give the single player another try after all these years.

I don’t think it really holds up very well, even though I have some nostalgia for it.

GammaGames, do gaming w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever (Documentary by Ahoy)

Watched it last night, great video! I’d forgotten about IW’s tumultuous start

Knitwear, do games w Steam Summer Sale 2024: Official Trailer

If anyone’s got any recs for puzzle games / platform puzzlers / detective’y / room escape’y games on sale I’d love to hear

sirico, do games w Steam Summer Sale 2024: Official Trailer
@sirico@feddit.uk avatar

Can’t wait to get side swiped by some AA/indie game I had no idea existed until it pops up randomly and becomes my goty

GreyCat, do games w Steam Summer Sale 2024: Official Trailer

They do videos now ?? That’s nice
I bet that clip at 0:45 of the steam sale percentages is going to be used in many memes to come haha

random_character_a, do games w Steam Summer Sale 2024: Official Trailer
@random_character_a@lemmy.world avatar

It’s time again to buy dozen games cheap I never play.

Donjuanme, do games w Steam Summer Sale 2024: Official Trailer

I’m here for it, my wishlist is approaching 100 games. My unplayed list is approaching a thousand though…

djsoren19, do games w Steam Summer Sale 2024: Official Trailer

Woot woot! Hopefully going to pick up Balatro on sale this weekend.

caut_R,

Fantastic game. As an achievement hunter I shake my head a bit at the gold chip on all jokers thing, but for now I just see it as another excuse to play it more. I still feel like I‘m shit at the game though around 40 hours in.

delitomatoes,

At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

ItalianSkeletonGaming, do games w Steam Summer Sale 2024: Official Trailer
@ItalianSkeletonGaming@mastodon.social avatar

@mesamunefire What are y'all going to buy in this sale? I'm thinking Space Tyrant, to satisfy my itch for a more laid back 4X focused on combat; the Metal Gear Solid master collections; and maybe some indie games below 15 bucks

caut_R,

Unravel 2 and Styx Shardssomething, a friend and I need more coop games.

(Any suggestions are welcome, we might‘ve played a lot of them already though)

mosiacmango,

Planet crafter is supposed to have solid multiplayer if you like satisfactory style build/resource games.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

Playing through planet Crafter right now with a friend and it’s awesome and co-op

Donjuanme,

Comparing the games in this video and my wish list, planet crafter apparently!

Pheta,

I'm looking at picking up the Kingdom Heats bundle, since it recently came to steam, I'm not sure of what else though.

Carighan, do games w Real-Time Strategy is incredible and you should play it
@Carighan@lemmy.world avatar

I’m not disagreeing, although I will say that as I have aged, I started to prefer either of:

  • Turn-based
  • Real-time-with-pause (granted, this is mostly RPGs)
  • Pre-submitted concurrent turns (ala Frozen Synapse)

I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.

Semjaza, do games w Real-Time Strategy is incredible and you should play it

An actual rush is a very all in strategy, just don’t fall too far behind on making combat units and you’ll be fine.

Its as true in AoE2 as it is in Starcraft(pick one).

Great fun games, tickle me in a different way to slower, absolutely no rush, 4X games.

anewdaydawns, do games w Real-Time Strategy is incredible and you should play it

I loved the old Blizzard RTSs as a kid. I think it was SC2: Heart of the Swarm when I got a bunch of coworkers to get the game and we played together quite a bit over a month. But it reached a point where I could take them all 4v1 (we only did that once though, I didn’t want to scare them off or be a gloating asshole) and win without really breaking a sweat. I learned my build orders and my keyboard shortcuts.

I could not for the life of me break out of bronze in multiplayer.

A couple years later one of my best friends was talking shit about whooping me in SC1, and I destroyed him. But that game gave me some ideas.

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

And back in the SC1 days, battle.net was rife with “No Rush” games where you build yourself up for whatever agreed upon time limit and then go at it. Games would often be labeled as NR15 or NR20, for example.

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds. You can do something similar to Sim City where every minute or two or whatever, you get all your resources to spend, and can then spend the rest of the time focusing elsewhere.

You can make a Base Building RTS where No Rush rules are baked into the game.

There is room for RTS games to be chill and more relaxed, as opposed to the game long manic feeling that you can never do anything fast enough, and that I think is the avenue to giving RTSs some mainstream limelight.

timdrake,
@timdrake@lemmy.world avatar

Love this idea. But being as shit as I am, I think I’ll just lose 1 minute after no rush ends.

MintyFresh,

Do you know if anyone ever plays those defence games? I remember playing a bunch of really fun custom scenario games multiplayer.

cafuneandchill,

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

Actually true
When I first tried out StarCraft as a kid, I didn’t even care about all that battle thing; I just liked seeing buildings go up

NaoPb,

You nailed it for me. I didn’t know I was feeling this, but I was feeling this. I mostly enjoy the base building.

Well and I also enjoy the old graphics of games of that time.

Carighan, (edited )
@Carighan@lemmy.world avatar

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

Come to think of it, I saw two approaches that were similar to this before:

  1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
  2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.
MHLoppy,
@MHLoppy@fedia.io avatar

I thought Frozen Synapse's ability to let you simulate your opponent's moves was super cool - surprised I didn't end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).

ItalianSkeletonGaming,
@ItalianSkeletonGaming@mastodon.social avatar

@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre

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