Some guy played to level 255 and it rolled back to level 0, (that’s the rebirth). Then he played to level 91 after that. To answer an unasked but important question: he did it on a ROM and not a cartridge because it’s pretty damn likely a cartridge would have crashed long before this point. Even on this particular ROM there are a bunch of ways to crash it (there’s loads of them documented).
Did he use an original NES controller with the ROM or a modern controller? I know I have a hard time getting the 40 year old controllers to respond fast enough at higher levels, though I haven’t tried the bump control method.
To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that’s where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.
Now we have players so proficient they’ve memorised crash states, and are rolling over the game.
I wonder how long until Points + Prestige become an antiquated measuring system.
I was a crisp pixel diehard for like 20 years even despite growing up with CRT, because I remember in the 80s-00s trying hard to get the clearest picture (RF->SRGB->S-video->Composite) and it felt like, “what’s clearer than exact pixels?”
And then I tried a good CRT filter that emulates not just scanlines and noise, but subpixel effects, and it really changed my mind. The graphics really were designed to be displayed with those analog “imperfections,” and if you lived in that era, you kind of took for granted the things that worked well with the natural CRT blur while pursuing image clarity. Bringing back the CRT effects was a revelation.
Like, even handheld emulation filters that mimic how those particular LCD screens functioned often give a better experience since game designers took that into account.
I don’t know if someone growing up with only emulated square LCD memories would feel the same, and I’ll always take pixely LCD over bad CRT emulation, but I’d suggest to give it a try with good filters.
Square pixels are a filter just as much as CRT filters are. In fact, they distort the image even more. Even leaving aside all the things that just don’t work right in square pixel land, turning every pixel into a square messes up the aspect ratio of a lot of old consoles. Everything ends up squished and stretched because it wasn’t designed for square pixels. You can call that distorted funhouse mirror version of old video game art “crisp” if you want, but in reality it’s just the cheapest and worst filter.
To me it was a disaster because I expected it to be way more next gen after all these years. And it was very expensive compared to the quality I got.
Meanwhile my friend was all like “Eh, it’s fine. Pretty much what I expected.”
So I think people had very different expectations.
What I absolutely cannot comprehend is those who say “10/10, game of the century!”
Come on… No way. If you really think that, you have really low standards or haven’t played a new game in 8 years.
I had completely forgotten about this. Such an interesting idea, especially considering Fallout is so “American”, I wonder if it’ll work out and still feel like Fallout or just a derivative.
The few glimpses at technology (future bike for example) and ads gives me hope for a neat spin on the classic elements of the setting. That’s all we can do for now, I guess.
Meh. They are their own worst enemy. If you’re going to make a console, you have to give people reasons to buy it. Their lack of console selling games isn’t the steam deck’s fault.
I thought the ps3 might kill Sony’s console dreams but they buckled down and delivered with the ps4.
M$ can salvage this, if they genuinely reflect and start delivering.
The video content isn’t talking about the current market or the past, but how Steam Deck is the biggest threat to Xbox in the future. Xbox has a lot of potential. The leadership changed (which is addressed in this video too). When Microsoft was at its worse, Steve Ballmer was the boss of Microsoft and Don Mattrick was ruining Xbox in the ground with XBox One. Now we have Satya Nadella and have Spencer, who did bring back the Xbox brand and seem to understand their stuff better.
Sony also built up momentum during the second half of the PS3’s lifespan by focusing on what’s most important for a games console: games. And they made the PS3 more affordable and therefore accessible with a great, focused PS3 redesign in form of the PS3 Slim, saving costs while only cutting features that weren’t really important to most potential customers (PS2 backwards compatibility).
They took that momentum, watched Microsoft fail and made a home run with the PS4 based on the perfect storm that was created.
The PS5 was simply a continuation of their good form, and Microsoft has just been going along with their Xbox brand and consoles, seemingly not knowing where to go, buying studios left and right which then proceed to release mediocre titles. They also tried something with their subscription service, but it turns out most people just buy the games they want to play instead of picking from a selection of games of which they wouldn’t have chosen most of them if they weren’t included in a subscription.
After being away from consoles for a long time now, they really have little appeal beyond their easy setup and cheaper hardware. The exclusives on any console are not worth buying a whole new console to play. There's so much more value in PC gaming, the intial barrier of entry and possible technical problems just put people off.
I really think Steam Machines could make a major comeback now, the deck has proved the software side, SteamOS is much more mature.
I couldn’t agree more. Back during the initial pitches of the Steam Machines, I was a supporter of the concept and was looking forward to the release. In my market, they took a long time to release and ended up being stupidly expensive. To give an idea, in my market an i3-powered unit was expensive as an i7-powered one in the US despite not having that problem with PC components or even prebuilts. Eventually I spent the money on a parts to build my own rig that was significantly more capable than what the Steam Machine of equal cost would have been. I found little ways to make being a couch PC gamer viable without breaking the bank on horribly expensive niche products like lapboards and it’s enabled me to become a PC gamer despite having been a console boy for so long. It’s a shame because I think Steam Machines would make PC gaming so much more approachable to the average consumer (which I was at the time) and I hope they still manage to in the future.
Oh I agree with that and I’m a PC gamer 99 % of the time (well, like 95 % desktop PC, 4.5 % Steam Deck, 0.5 % consoles). I mainly use my PS5 for playing BluRay nowadays. I don’t fancy paying more for games, a subscription for online gaming and getting a worse experience (in terms of graphics/performance and things like modding but also voice chat options etc.).
Metacritic user ratings have literally never mattered and never been an indicator for anything. I’m pretty sure every relatively popular game on it gets “review bombed”, because anyone who actually wanted to review it wouldn’t review it there. This is non-news.
Doesn’t metacritic aggregate reviews from other sources on their review scores as well? I havent really considered any of the big name review places a reasonable source for a long time anyway…
Everyone expects the next big game every game. How often can a studio really live up to the hype people create?
If you’re unaware of the recent history of this project, the big Fallout 4 update that came out a few months ago broke this project. GOG worked with them to build an installer that would downgrade Fallout 4 to the required version to run this (hence the GOG logo at the start). Good guy GOG to the rescue.
Any reason to think this would be a probable takedown? Mods on Bethesda games have historically been a thriving community unless they directly infringe on another company’s copyright.
It was mentioned in one of their previous interviews as reason to parner with gog. I’ve unfortunately not bookmarked it, though, and I’m too lazy to search for it, sry.
edit: found it: “At the very least, GOG is sure that its support for Fallout: London won’t upset Bethesda,“They’re also our partners so we wouldn’t want to do anything to harm our relationship.””
“It’s not uncommon for larger game companies like Bethesda to have mixed reactions to fan-made projects of this scale, we saw this with things such as Fallout: The Frontier,” says Carter, referencing the game-sized mod for Fallout: New Vegas that launched in 2021. “They often tolerate projects’ like ours’ existence as long as they don’t infringe on their intellectual property or negatively impact their brand.”
That said, I agree with you. The Frontier had issues because they put problematic shit in their mod. Bethesda has explicitly given shoutouts to Sim Settlements (I’m pretty sure there’s others) in the recent past.
It’s a shame the writers and directors of The Frontier were so shit. The programmers did stellar job within the confines of that crappy engine and I’m still salty Xilandros fantastic vehicle implementation isn’t made available as a standalone (officially).
The ending had me rolling. I didn’t realize what was going on until just right before the reveal. Great game to check out because you can beat it in a couple hours
It would still be a fun little puzzler, but it’s very much a single-note satire, and a lot of it would come off as “lol random” rather than taking the piss out of The Witness. Which is also brilliant, love them both.
I’m also interested in checking out Stride tomorrow. Hopefully I can find a good alternative to Mirror for multiplayer networking and the FinalIk package I had in Unity.
Well shit, wish they’d posted it before black Friday. It was only an AIO.
Edit: Cancelled. It was the wrong size, anyway. Sad I’m not gonna have a small LCD on the right one, though. NZXT was by far the cheapest in that respect.
If you live somewhere with consumer rights, by law you can return it no questions asked within 14 days of receipt (actual length of time may vary, UK is 14 days)
So is Australia, and these contracts will end them in court here real quick with potentially two Government departments: ACCC and ASIC. Feel sorry for Americans.
The irony is, something like this probably would have been a lot less expensive to make, while also appealing more to fans. It’s funny how so many people in the movie business are not very good at, you know, the movie business.
It’s just your typical meme-movie that nobody really asked for, they gather a bunch of classic game tropes and shove it into a movie and then max out on publicity like “Haha look, so funny and recognizable Minecraft stuff. Are we right, fellow kids? We totally get you!”.
They probably could’ve gotten away with it if they just used 3D characters like the Mario movie too and it would’ve worked fine for younger audiences. It probably still will work fine for younger audiences but it feels so terribly forced.
I think they’ll get away with it because they’re deliberately marketing it the way so many similar movies are managed: formulaically for kids, but with some actors and writing meant to give ‘the adults’ something to watch too. Unfortunately, ‘the adults’ are almost always assumed to have only a passing familiarity with the subject material, and I have a feeling they’re going to write the ‘for the adults in the room’ jokes with that assumption in mind.
It feels like it’s being written on an outdated manual, ignoring the fact that there’s a very sizable core audience of 20 and 30-somethings they could tap into. My guess is that everything they tried only tested well with children in focus groups, since apparently they were dead-set on a live-action format from the very beginning. I hate to be so cynical, but it’s possible they decided to go all-in on kids because they can hit the appeal without worrying as much on the production standards.
since apparently they were dead-set on a live-action format from the very beginning.
The live-action fairy has these Hollywood execs in a trance.
To this day I don’t understand what made Disney swap all their lovable animated characters for photorealistic-lion.fbx and make a Lion King “”“live-action”“”
youtu.be
Ważne