That didn’t look like mk8 though? The character style looked different, Mario looked more like Wonder than Odyssey. His cart was proportioned taller and skinnier than mk8 carts. The race track isn’t one seen in mk8 either
It looks pretty cool! It might be too big for handheld. I get sore from the regular switch. But I’m excited for new games. Just gotta wait a lil longer
As disappointed as I am with the name Switch 2 being so plain and ordinary versus their previous sequel consoles (Super NES, Gameboy Advance, Wii U); with the console being so similar to the Switch (1), I think they’d have another Wii U situation on their hands if they did have a more clever name.
If someone told me this was a mid-cycle refresh, I’d probably believe them; but maybe the official launch reveals will change my mind…
It makes sense that they’re playing it safe this time around. They’ve already had successors to well selling consoles due to gimmicks (*ahem Wii U). The Switch is already a well selling console so it seems like they’re just making the same thing but with better performance and some usability improvements.
Nintendo overestimated the intelligence of their customers with the Wii U. They won’t make that mistake ever again.
Not that they are alone in this. There’s a reason why the Xbox 360 was called the Xbox 360 and not the Xbox 2. Microsoft didn’t want the second Xbox console to appear a generation older by name than the upcoming Playstation 3. Nintendo at least don’t have that problem, because the Switch 2 is in a market of its own and won’t be compared to the Playstation 5 by the vast majority of those interested in buying it.
Not really making them money when they’re willing to repair it for free - honestly surprised they didn’t just silently upgrade them to Hall Effect to stem the tide of repair requests
And what are we supposed to do with our Switch now? I know it’s been out for a while, but my growing resentment for the linear economy is giving me huge console generation cycle fatigue.
Keep using it. You don’t need the 2 unless you have a desperate need for a Switch 2 exclusive (or maybe want to run some of the games that the OG Switch couldn’t really handle so great).
With my PC-based gaming offerings, I probably won’t even be tempted until they announce a Switch 2 OLED or whatever.
Usually, when it comes to these kinds of upgrades, I either do one of two things. If the two consoles can play together, I usually will keep the second. With Nintendo consoles, I will keep one and sit on it (usually until the next generation) and then mod it.
Or alternatively I’ll once in a blue moon, sell it to someone else for a fair price. It can help offset the cost of the new thing, and you know that your old device is still going to get used by someone else who can appreciate it.
Linear economy is a system in which people buy a product, use it, and then throw it away. The term linear refers to the straight progression that a product can follow, with a beginning, a middle and an end. There is no thought along the line regarding recycling or reuse. (per www.eib.org/en/stories/linear-economy-recycling#%….)
I saw a YT comment that said “I feel like this is like peeking at your presents before Christmas then pretending to be surprised on Christmas day” and that’s where I’m at. Basically all rumors confirmed, in the best way. Looking forward to those magnetic joycons 🙏
Damn that’s a game I haven’t thought of in a long time. And I forgot that the SNES had a mouse! at all I even remember that hard plastic mouse pad it came with.
Retail has become a very tiring roller coaster. Season by season things shift wildly from mega fun, to dog shit. And it makes no sense. The WoW team has to have all the metrics on what people like and don’t like, yet they’ll go double down and try something that was universally hated just 1-2 years ago. The biggest is when they cater to casual players, everyone loves it. So 1-2 seasons later they cater to the hardcore and everyone leaves and the game sucks.
I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.
I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.
Yeah I liked the free form exploration, felt more like a kid on an adventure.
I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.
The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.
Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.
The video itself is as you say, surprisingly interesting. But to be honest, I expected that. This channel has often interesting content like this. BTW Masahiro Sakurai, the creator of Kirby and game designer of Smash Bros., had posted a video about this system too. Its very interesting watch as well: Family BASIC [Programming & Tech] by Masahiro Sakurai on Creating Games
youtu.be
Aktywne