The (current) top comment on Youtube answers your question. Might have slight game spoilers so I’m gonna tag it just in case someone wants to go in fully blind.
spoiler“Ok, this class. Is DLC only atm unless you beat the game with a specific ending and then can pick after that. It’s a pretty strong class. Good armor, stats and weapon. Ranged is kind of borked and slow, but gets the job done. Here’s you easy mode class to start the game if you want it. If you guys want to see other classes let me know. I’ll try to get them up as I play through the game. Enjoy!”
I haven’t super kept up with this game though, so I’m also quite curious what the point even is. From what I understood “classes” in this game are the same as in Dark Souls/Elden Ring. They define your starting stats and equipment but don’t give you any special bonuses beyond that, so making a class-gameplay-trailer feels weird to me. Maybe I misunderstood something though.
Haven’t been following LOTF2 so massive grain of salt but:
In LOTF1, your class actually had a very strong impact on gameplay. It defined your magic which boiled down to buff, direct damage, and an ult. I THINK you could change that on an NG+ cycle but it has been a minute.
Since it is a different dev team and a more modern game, I assume it is closer to Remnant or Code Vein (aka “Sexy goth anime vampires”) where it is an equip slot that impacts stats and spells but you can more easily swap it out.
That’s a really shame, good that it’s still possible to get it but weird to make it available immediately by paying. Just an odd choice, wonder what makes it special, guess I’ll find out once I beat lies of P then get the game and beat it to unlock
Didn’t watch but pulled this from a comment under the video:
<span style="color:#323232;">1) Hollow Knight
</span><span style="color:#323232;">2) Cuphead
</span><span style="color:#323232;">3) Deep Rock Galactic
</span><span style="color:#323232;">4) Ori and the Blind Forest / Will of the Wisps
</span><span style="color:#323232;">5) Dead Cells
</span><span style="color:#323232;">6) Tunic
</span><span style="color:#323232;">7) Fez
</span><span style="color:#323232;">8) Ender Lilies
</span><span style="color:#323232;">9) Animal Well
</span><span style="color:#323232;">10) Bendy and the Ink Machine / Dark Revival
</span><span style="color:#323232;">11) Celeste
</span><span style="color:#323232;">12) Hyper Light Drifter
</span><span style="color:#323232;">13) A Hat in Time
</span><span style="color:#323232;">14) Little Nightmares (both games)
</span><span style="color:#323232;">15) Cocoon
</span>
Edit: Not the actual list, it’s someone else’s top 15 apparently.
I do not agree that the second is better than the first after playing one after another, but that might be because the way the store evolved made the bosses less interesting to me on the second game.
Yeah, that’s why I like it. It is a well-informed list that still communicates good information. Presumably a lot of people who would find themselves watching this video already would know that Celeste is good.
This is a better list than the actual list probably 😅 Not having hollow knight or cuphead on the actual list is pretty insane and it is much more of a “non-mainstream best indie games” list
Thanks to AAA companies (also AAAA one) being shit, we live in the golden age of indies. So many great and niche games out there. I would definitely put Obra Dinn in this list.
As disappointed as I am with the name Switch 2 being so plain and ordinary versus their previous sequel consoles (Super NES, Gameboy Advance, Wii U); with the console being so similar to the Switch (1), I think they’d have another Wii U situation on their hands if they did have a more clever name.
If someone told me this was a mid-cycle refresh, I’d probably believe them; but maybe the official launch reveals will change my mind…
It makes sense that they’re playing it safe this time around. They’ve already had successors to well selling consoles due to gimmicks (*ahem Wii U). The Switch is already a well selling console so it seems like they’re just making the same thing but with better performance and some usability improvements.
Nintendo overestimated the intelligence of their customers with the Wii U. They won’t make that mistake ever again.
Not that they are alone in this. There’s a reason why the Xbox 360 was called the Xbox 360 and not the Xbox 2. Microsoft didn’t want the second Xbox console to appear a generation older by name than the upcoming Playstation 3. Nintendo at least don’t have that problem, because the Switch 2 is in a market of its own and won’t be compared to the Playstation 5 by the vast majority of those interested in buying it.
I really hope it’s going to be closer to the original than Below Zero.
I liked Below Zero but it wasn’t able to instill the same feeling of dread and anxiety that Subnautica could. Below Zero felt a lot more “child-friendly”.
And for the love of god: Get that Sea Truck out of my sights. I want my Cyclops back!
Below Zero had far less open ocean, and far less just inky blackness. Plus I think if you played the original, you have an idea of what to expect. Nothing compares to dread of seeing a Leviathan come up from total darkness in the first one.
I didn’t see it until its tentacles had already engulfed my little submersible. I screamed like a little girl and didn’t touch the game again for weeks. No other game has ever managed to scare me like this.
That would be the big question. We haven’t seen hide nor hair of any other vehicles.
The scary part I’d say, that the Sea Truck was supposed to replace both Seamoth and Cyclops. So there being a SeaTruck in the promo material makes me a bit anxious.
Addendum: It’s called “The Tadpole” and is likely a modular device akin to the seatruck and is theorized to be able to switch between different modules and basically lock into being a Prawn Suit, Seatruck or Cockpit in a bigger Submarine.
Just speculation of couse. But it would seem a likely route as Unknown Worlds was already testing out the modular concept in BZ.
That line about “only 20% stick around for the multiplayer” isn’t exclusive to RTS. Usually I hear a number like 30%, even for other RTS games, but that’s the case across every genre, even for games like fighting games that you think are only there for multiplayer. Only about 30% of people of any game’s player base will stick around to play online matches against other people.
StarCraft II is one of my favorite games, but to get back into RTSes, for me personally, I’m looking for two solutions: I want it to work well with a controller, and I think I want to get rid of the fog of war. The controller thing, done well, solves the APM complaint already, since there’s usually a speed limit on it. Tooth & Tail, Cannon Brawl, Brutal Legend, etc. give you a “cursor” character such that it doesn’t matter what input device you’re on, since that character can only move at a set speed. This isn’t the only way to do it though; it isn’t coded to use controllers, but Northgard operates on distinct tiles and things move at a slower pace such that a game like it could work on a controller without compromise. One of those compromises that games like Halo Wars or Battle Aces have made is that you can’t really place buildings strategically, and that feels like they’ve gone too far. As for the fog of war, I recognize its strategic value, but it wrecks me mentally and emotionally. It’s just so stress-inducing, even when I understand how to thoroughly scout. Cannon Brawl does without it entirely, and I can enjoy that game in a way that I can’t other RTSes. You still have to split your attention paying attention to all of the different attacks in motion that your opponent has thrown at you, and so it doesn’t feel like it’s missing something. I’m the star of my own story, so these things definitely feel important to me, but I do feel like both of these things would do wonders for making the genre feel more approachable.
And of course, for me, it’s a non-starter if the game is online-only. The two big RTS revivals with the most marketing right now are Stormforge and Battle Aces, and both are online-only, as is that Beyond All Reason game right now. These games have been cooking for a long time, and they’re going to be launching into a live service game crash. Their lead developers may take away the lesson that the genre can’t be saved when I hope that the actual reason is that customers hate putting time and money into a game that will likely be deleted off the face of the earth in a matter of months, not even years.
Starcraft 2 has the best control scheme out of all the RTS games that I have played. I wish Age of Empires 2 could put the map on the left, then I would be way better at using it.
Fog of war
Just play Terran and scan, hurr durrrrrrr. Interestingly, AoE2 has a game option of letting everyone see each other by default.
Wow. After watching both, the one you posted makes me actually want to play the game. No Engrish, good music, good visuals, and an idea of what the game’s sense of humour is. The OP trailer looks awful by comparison. It’s just a couple of gameplay clips and some freeze frames of characters, and clearly Google translated captions.
If your pc is good you should play it through rpcs3 which I played at 4k/120 without issue. And it looks to be Lollipop Chainsaw isn’t a remake and rpcs3 is basically a remaster that is available now.
They also pulled a really cool hack on Jak and Dexter. They were able to hack into the PS1 chip hidden away in the PS2 for backwards compatibility to get some extra processing power!
Another interesting fact concerning the ps1 chip, Sony used it as an Io controller so backwards compatibility was essentially built in to the design of the ps2
PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation’s CPU which also serves as the PS2’s I/O processor, clocked at 36.864 MHz in PS2 mode.
I still think $70 is too much for a release of a remake or any new game for that matter. Tho I only pic games up. Now adays on sale anyways. But it’s still the principle of the thing.
I’d be okay with $70 for this if FeMC was included, as that would mean a lot of branched content. They’ve said there will be (and shown) added content to make up for it, but that could shake out to being an extra two hours in the end.
I’m glad the UI and battle transitions look slick, though, if only to put the fan narrative that no one’s making quality turn-based JRPGs to rest.
It would seem so to me. When there’s a big disparity across the ratings - positive and negative are similar on metacritic with little in between - it raises a lot of red flags to me.
Not sure if it’s evidence of organized review bombing. but yeah, it seems like most people are just being as extreme as possible because they know it’s a scale of averages.
For PC, game optimization is very inconsitent. When I’m in a smaller space like a dungeon or the Constellation Lodge, it’s actually pretty great and runs smoothly. When I go into the city though, the framerate is terrible. The graphics also become significantly worse. So yeah, wouldn’t be surprised if a lot of those negative reviews are from PC players having to deal with Bethesda jank again.
It's reasonable to expect high framerates in 2023. If people want the game to run smooth there's nothing wrong with that. Hell, doom eternal was a Bethesda game and it looked gorgeous and ran like butter, so we know they can pull it off.
A lot of people also seem to not know that you can’t just spend 80% of your budget on a graphics card and buy whatever CPU you can afford with whatever is left.
I have a 3080 and the game runs noticeably worse in the cities than it does in small rooms. And that's with everything at low-medium and 75% rendering resolution which seems ridiculous. And the game doesn't even look that good.
I dunno, TLoU2 definitely got it harder but there’s still that massive gap in middle range reviews (see image) that made me question it with Starfield.
This was brutal to watch in an already grim reality of 2025, but an important one. This is not just a remote, 3rd world problem (as if that was an excuse) - this is how our AAA games are made.
The benefit of CRTs is most apparent in pre-rendered backgrounds (See Final Fantasy, Resident Evil). These backgrounds look incredible with shaders, and, indeed, on real displays.
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