I don’t really get the obsession with backlogs. Are you actually enjoying the games at that point? Are you playing this game because you want to play it, or because it’s on your backlog and you want to be able to check it off the list and move on to the next thing - presumably, since your backlog is so big it warrants a guide - as quickly as possible? Just pick out a game you want to play and play it. Why spoil your own fun?
My backlog consists of games I’ve bought because I want to play them. But because there’s always something on offer I end up buying more than I can get through. So this will be a way to stop myself spending money when I already have enough games to get me through to the end of this year. If I find I’m not enjoying one of them, I’ll mark it “dnf” and hide it from my library. So I’ve absolutely no plan to play a game if it turns out to not be any fun.
I think this is what the commenter above is getting at. You say you want to play the game, but “dnf” means “did not finish” which alludes closer to just checking it off a list.
My list is basically my library. I only buy games if I want to play them (I don’t bother redeeming free games if I don’t intend to play it). That said, just because I want to play a game doesn’t guarantee I end up enjoying it. The great perhaps is one such game. Thought it was for me, didn’t enjoy it, so won’t bother finishing it.
Some people just do it this way. This doesn‘t mean they don‘t have fun. I noticed this happens with books too; people buy books and then track how many they‘ve read, set goals etc. Some people think it‘s stupid, but for some it‘s fun.
Nor I. Honestly, I'd rather have a wealth of options I can play and never do rather than having a giant fuckin' chore list for something that is not supposed to be a chore.
I don't have to "get through my backlog" because it's not a backlog. It's an option set.
Obvious “this is what works for me and why I do it” disclaimer, but:
I have a growing collection of games which spans multiple consoles and physical/digital media alike, so I need a way to track what games I have and where, so as to not buy them multiple times (I don’t believe this to be a typical use case, but I could be wrong?).
Aside from that practical element, I have a few lists on HLTB where I track what I (might) want to play next, but realistically it’s pretty much always a case of checking out what I have and picking one based on my mood / gut feeling / whatever.
Lastly, it’s about actually finishing games - getting started with some form of tracking helped me tremendously get past the “pick up and drop after a few hours” mentality (?). I wouldn’t have gotten to experience some of the best games I’ve played in recent memories, were it not for my backlog, because I probably would have forgotten I had them / wouldn’t have stuck with them.
Damn, really? I remember playing the demo for it years ago, and liking that they made it violent, but I can’t remember a damn thing about it other than some of the intro cutscene.
To anyone who finds EVE fascinating, but doesn’t actually want to play it themselves, I can highly recommend the “Empires of EVE” books by Andrew Groen. The two volumes span the time from beta to 2014 and talk about the wars and empires of Null Sec. The author interviewed loads of players. It’s a fascinating read.
Valve and Steam is actually the best thing happened to PC Gaming and Linux. No thanks, I want Valve and Steam succeed. I’ve seen the same claims over and over again and most of the time its wrong or disingenuous. I’m not saying Valve is a prophet, off course there are things I don’t like about.
But saying Valve is ripping every PC gamer is a lie.
What I found most interesting is that the real alternative of cutting down Valve is giving the money that Valves make to multiple others shittier companies. In the end of the day the money will not go to the people that’s actually work on the game.
I want to give Valve money, not 100% he publisher. Why? Because Valve is actively working on Open Source and improving PC gaming (and even creating new devices and games). Unlike shops like Game Jolt, who just cuts part of the money for selling it on their platform.
We’ve been using it since it came available to test, and is such a lovely change from before. The check out system is so much cleaner than the old locked out of account while someone in the family is playing.
Also, you can share DLC now which is nice. I believe the old system if your share partner has the same game but without the DLC, you can’t share the DLC with them. Now they can play your version with the DLC.
That’s new enough for me, considering I’ve probably forgot most of the content since I played this what, ten years ago? More? God damn I was a kid when this came out and now I’m nearly 30
I really don’t get how the “Claw” is not a keypad for the left hand or a mouse. Both would be things a gamer might intuitively think of as a “claw” thing. A gaming handheld?! Why? Because you apparently got the hardware out of a claw machine?!
I really wish they’d include gameplay in trailers, especially if the game is meant to release this year. I got zero vibe for the actual game from this.
It just makes noooo sense to me that it can go up to 45 watts. I would be surprised if the battery drains from 100% in 20 minutes.
The MSI claw as a whole doesn’t seem to have any benefits to what already exists. It draws more power, is heavier than the ROG and Steam Deck, starts at $700… I guess the 120Hz screen is nice, but everyone knows you’ll barely hit 60 on any modern games.
The steam deck can drain that fast (for example when I played H:zd I basically had to be plugged in the whole time) but I doubt you’d even hit the same performance per watt with an Intel part. You’re essentially paying 20% more for a worse product, and I’m not even gonna get into MSI support, especially given how nice valve support is.
It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.
Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.
The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.
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