I can echo that sentiment. The MQL starts really slow and has a lot of exposition overlord as is normal for Bethesda games. Once I started doing side missions for the UC Vanguard and “pimped my ride” xzibit style I got hooked.
Exactly what I experience in every Bethesda game. Boring ass main quest line where a bunch of British people telling me about starsigns or some shit and then I joined the vanguard and never touched the main plot again because exploding pirates and space hobos while exploring planets is where it’s at.
Oh shut up, it’s releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It’s not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.
The investors are betting that AI-based cost cuts will significantly boost EA’s profits in the coming years, people involved in the transition told the Financial Times
As an engineer who uses AI regularly, have built models, and knows the subject deeply - LOL. This is huge Bro energy with little understanding of AI and they are fully on the hype train.
I wish it was easier to predict when the AI bubble is going to pop. There’s likely lots of money to be made shorting them, but it’s not something small investors can do easily - and there’s a real possibility some thousands of investors instead pull harder on the copiumand just lie to themselves for the next decade that “it’s almost there bro, we just need another lake for cooling our doubled power output”
As someone who likes the difficulty of Hollow Knight and Silksong (despite being pretty bad at the game), I think the best point in the video is that it would be really nice to give the player options. I would still play on the hard setting, but there are friends I have who would love exploring the map and seeing all the amazing art, but I can’t recommend the game to them because I know they’d be super frustrated within an hour or two.
Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence
It also has some stuff like bigger parry windows, lower enemy health and damage.
IMO it’s great because people can make the game as causal and forgiving as you want
Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.
When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.
I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun
Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures
Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error
As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.
I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there
TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable
Edit: this kinda turned into a rant, hopefully it makes sense
I imagine there would still be tons of cheaters even if it caused them physical pain every time they cheated, lol. What a great, brilliant, stupid idea for a video that masterfully weaved in his sponsor.
Honestly, if I had the skills I’d be doing that as an explicit fuck you to the draconian anticheat bullshit they force on everyone, because what better fuck you than showing all that effort was for naught, especially close to launch.
EA can go fuck themselves with the world’s biggest cactus.
Mildly surprised to see another installment in this series after all these years, but I’m pretty excited.
For those who don’t know, Styx is a AA stealth game where you play as a goblin assassin (the titular Styx). It spawned as a spin off of another fantasy game (Of orcs and men) where you played as both the goblin and an orc warrior, which was unfortunately a bit too janky for my tastes.
The focus on stealth of the following installments really benefitted the series, imo. While they still carry a bit of janky-ness (as many AA titles do), they are nevertheless a lot of fun! The story in the first one was very good as well. I still haven’t finished the second one, so I can’t comment much on it.
The first two games are also currently discounted on Steam and GoG ($2 for the first one and $3 for the second), and I think they are very much worth that much.
God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
Multiplayer games with some form of progression are much more popular. Games like you describe still exist, they are just less popular relative to others.
I played that beta. I played that Early Access. UT4 was fun and I was stoked for it. I was shit at it, but I was having a blast when I played it. Now it’s dead. All Hail Fortnight!
God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
well we do it is called xonotic and it has the best rocket launcher in any game hands down, it comes out of the quake lineage tho
The (current) top comment on Youtube answers your question. Might have slight game spoilers so I’m gonna tag it just in case someone wants to go in fully blind.
spoiler“Ok, this class. Is DLC only atm unless you beat the game with a specific ending and then can pick after that. It’s a pretty strong class. Good armor, stats and weapon. Ranged is kind of borked and slow, but gets the job done. Here’s you easy mode class to start the game if you want it. If you guys want to see other classes let me know. I’ll try to get them up as I play through the game. Enjoy!”
I haven’t super kept up with this game though, so I’m also quite curious what the point even is. From what I understood “classes” in this game are the same as in Dark Souls/Elden Ring. They define your starting stats and equipment but don’t give you any special bonuses beyond that, so making a class-gameplay-trailer feels weird to me. Maybe I misunderstood something though.
Haven’t been following LOTF2 so massive grain of salt but:
In LOTF1, your class actually had a very strong impact on gameplay. It defined your magic which boiled down to buff, direct damage, and an ult. I THINK you could change that on an NG+ cycle but it has been a minute.
Since it is a different dev team and a more modern game, I assume it is closer to Remnant or Code Vein (aka “Sexy goth anime vampires”) where it is an equip slot that impacts stats and spells but you can more easily swap it out.
That’s a really shame, good that it’s still possible to get it but weird to make it available immediately by paying. Just an odd choice, wonder what makes it special, guess I’ll find out once I beat lies of P then get the game and beat it to unlock
youtu.be
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