It just makes noooo sense to me that it can go up to 45 watts. I would be surprised if the battery drains from 100% in 20 minutes.
The MSI claw as a whole doesn’t seem to have any benefits to what already exists. It draws more power, is heavier than the ROG and Steam Deck, starts at $700… I guess the 120Hz screen is nice, but everyone knows you’ll barely hit 60 on any modern games.
The steam deck can drain that fast (for example when I played H:zd I basically had to be plugged in the whole time) but I doubt you’d even hit the same performance per watt with an Intel part. You’re essentially paying 20% more for a worse product, and I’m not even gonna get into MSI support, especially given how nice valve support is.
It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.
Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.
The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.
We’ve been trying to tell y’all this for years, we just want you to have fun and not listen to horrendous “journalists” that smear Star Citizen for clicks. But you don’t create multiple offices across the world with over 1000 full time employees and dozens of third party contractors if you’re trying to scam your fans. You also can’t create a AAA studio from the ground up in just a few years. This studio started with 8 people in a basement and it grew slowly, because you have to. Only so many people are looking for work at a time and only so many of them are hirable. It took them 10 years just to have as many devs as other AAA studios, but they knew they had the budget to go AAA from early on. So for a long time there weren’t enough people to deliver a game of this scope in a reasonable time. They knew it, we knew it, it was part of the plan. They were hiring like mad across the world for years and years because the payoff in the end will be a well supported AAA game like no other. Now that they are chugging along at full speed, people are starting to see what the rest of us have been trying to show you. Yes, Chris Roberts wants to be a billionaire CEO. But he also wants to build a rad game in good faith and has the money to do so.
So yeah, it’s taken a while and will be a while still, but it’s a genuinely fun game to play, even now. If it goes belly up tomorrow I’ve already got my money’s worth of enjoyment out of it. Every quarter, new massive updates drop. Once Squadron 42 is launched and running smoothly I think it will change a lot of hearts and minds. Just play SC during a free fly week. It’s janky as early access games always are, but genuinely a fun time.
You should all be angry at the shitty hit pieces that deprived you guys of quality online scifi shenanigans by lying to you about this game and remember gaming news isn’t always good journalism, sometimes reputable sites will post tabloid garbage because there are no rules, only shareholders and click quotas.
You’re right, but I think its important to recognize that important distinction, otherwise some, such as myself in the past, have been lead to believe that they had previously released a successful game
Always have been, that’s why calling it a scam has always been ridiculous. You can think about the feasibility of the project and quality of their decisions what you want, but they were always very honest and transparent about the work they are doing and the huge goal they are chasing.
I can echo that sentiment. The MQL starts really slow and has a lot of exposition overlord as is normal for Bethesda games. Once I started doing side missions for the UC Vanguard and “pimped my ride” xzibit style I got hooked.
Exactly what I experience in every Bethesda game. Boring ass main quest line where a bunch of British people telling me about starsigns or some shit and then I joined the vanguard and never touched the main plot again because exploding pirates and space hobos while exploring planets is where it’s at.
Oh shut up, it’s releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It’s not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.
I installed Arc Raiders from my family sharing group, fired it up then closed it and uninstalled it as soon as it says I need to create YET ANOTHER account just to play this game.
I’m done creating an account for every single game.
The investors are betting that AI-based cost cuts will significantly boost EA’s profits in the coming years, people involved in the transition told the Financial Times
As an engineer who uses AI regularly, have built models, and knows the subject deeply - LOL. This is huge Bro energy with little understanding of AI and they are fully on the hype train.
I wish it was easier to predict when the AI bubble is going to pop. There’s likely lots of money to be made shorting them, but it’s not something small investors can do easily - and there’s a real possibility some thousands of investors instead pull harder on the copiumand just lie to themselves for the next decade that “it’s almost there bro, we just need another lake for cooling our doubled power output”
As someone who likes the difficulty of Hollow Knight and Silksong (despite being pretty bad at the game), I think the best point in the video is that it would be really nice to give the player options. I would still play on the hard setting, but there are friends I have who would love exploring the map and seeing all the amazing art, but I can’t recommend the game to them because I know they’d be super frustrated within an hour or two.
Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence
It also has some stuff like bigger parry windows, lower enemy health and damage.
IMO it’s great because people can make the game as causal and forgiving as you want
Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.
When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.
I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun
Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures
Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error
As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.
I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there
TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable
Edit: this kinda turned into a rant, hopefully it makes sense
I imagine there would still be tons of cheaters even if it caused them physical pain every time they cheated, lol. What a great, brilliant, stupid idea for a video that masterfully weaved in his sponsor.
Honestly, if I had the skills I’d be doing that as an explicit fuck you to the draconian anticheat bullshit they force on everyone, because what better fuck you than showing all that effort was for naught, especially close to launch.
EA can go fuck themselves with the world’s biggest cactus.
Mildly surprised to see another installment in this series after all these years, but I’m pretty excited.
For those who don’t know, Styx is a AA stealth game where you play as a goblin assassin (the titular Styx). It spawned as a spin off of another fantasy game (Of orcs and men) where you played as both the goblin and an orc warrior, which was unfortunately a bit too janky for my tastes.
The focus on stealth of the following installments really benefitted the series, imo. While they still carry a bit of janky-ness (as many AA titles do), they are nevertheless a lot of fun! The story in the first one was very good as well. I still haven’t finished the second one, so I can’t comment much on it.
The first two games are also currently discounted on Steam and GoG ($2 for the first one and $3 for the second), and I think they are very much worth that much.
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