I’m not terribly familiar with the franchise personally. I had twice tried and failed to get into Fallout 3 back when it was released, and I’ve seen a video or two elsewhere (I think Hbomberguy did a video on a couple of the games a while back).
This video goes through every single game in the series (including Tactics and Brotherhood of Steel) sequentially, starting with the main game and then each expansion/DLC. He talks about story and gameplay, but also about the stories of their productions, the various influences that inspired the general feel of the universe, successes and failures, and how the identity of the series shifted as it changed hands.
So to answer your question, the highlight is that I feel like a certified expert without ever having really played any of the games. It’s also just ultimately 9.5 hours (7.5 confirmed) of high quality critical content.
I feel the opposite. I pay for the narrative and experiencing the game’s mechanics and interactive art, not to flush as much of my life away as possible. When I see people complaining a game was too short, I am basically ready to add it to my wishlist.
Well, I guess I’m somewhere in the middle. I’ve finished games and thought, that’s it? But I want a game that makes me WANT to spend more time with it, not one that forces me to grind an area for hours just to milk more time spent in the game. If I spent two hours on a game and I’m still in the tutorial, I’m probably not coming back to it.
I want to want to spend more time with the game, but i also want it to not let me. Eject me forcibly from its world once the story has naturally concluded, with fond memories of the tightly edited purposeful experience.
What’s the timeframe within that I am curious. I am not the type of person to spend 100 hours playing a game though I regularly see that online and on my friends list, for example I spent 19 hours playing Metro Exodus recently, 28 hours on God of War and 34 on horizon zero dawn. I feel like that is around the amount of time I want to spend on those games and would feel like 10 hours to complete the story and most objectives is too short.
Really depends on the game. But roughly something between 3-20 hours is my preferred range. I thought Sayonara Wild Hearts was fantastic and the perfect length for the story and experience it set out to convey (took me about 2 hours to beat).
I wasn't sure what kind of gameplay style they would give him, considering that he and Homelander are both going to be in the game, and both of them are basically "when you want to have a Superman in your story but definitely can't get permission."
Hopefully the dodge turns out to be significant when playing as him. It looks like a lot of guy-throwing-punches otherwise. :S
I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets. I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.
That’s fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.
I’m just hoping there’s an easy way to distinguish in game between the procedural stuff that’s not worth exploring and the stuff that is. I’m hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.
It’s not that I’m surprised. Personally, it’s that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.
I’ve been skeptical of this one since they announced the whole 1000 planets thing. I’m checking up on reviews and waiting for the general public to get their hands on it cause I just don’t really trust that they can make quality procedurally generated content.
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