This would be cool if this ended up being “Alien Isolation but with dinosaurs,” but I am not quite sure that’s the direction they are taking based on the trailer alone.
It's more and more often that I try an open world game and think to myself how much better it would have been if I could just select a mission from a menu.
I’m not thrilled seeing so many “no-portal” surfaces in this trailer. Part of what made the original so fun was that you could solve the chambers in novel and unexpected ways, then two took some of that freedom away to have gels make sense. Now we’re at a mod that seems to enforce an incredibly linear path to how puzzles can be solved. Disappointing.
I absolutely LOVE the concept of Caves of Qud, but I literally suck at it so badly that I cannot actually experience it. I leave the starting town, and insects kill me, every time. I have literally started over 50 times, and I never get further than some reeds where insect things kill me.
You start out a bit fragile in the game. Qud tends to, IME, get easier over time (though one needs to learn how to deal with the goatfolk when one runs into them).
Giant centipedes are generally harder than crocodiles and snapjaws. Giant beetles too.
Start in Joppa, which is the default.
Can you kill a single crocodile in the nearby salt marshes in surrounding maps?
If so, you’re good. Just don’t get aggressive. Don’t fight more than one at once. Back off if you’re low on health and heal up – important for the game in general. You can run if things start to go badly (especially if you take starting perks perks that let you move more quickly).
You can start with some kind of “burst” ability. Like, a marauder has the ability to lop a limb off, which will not only gimp the enemy in various ways but cause bleeding for a while. Espers can start with damage-causing abilities like Freezing Ray or Light Manipulation. Using that to kill the first few monsters and letting the ability recharge after each is desirable.
If you want to try to get a starting level of two, go to talk to Argyve in the southwest corner of the starting map. Get his “find an artifact” quest. You can loot chests in houses in Joppa without angering the citizens if you close the doors first ((o)pen them again) so that nobody can see you. You’ll likely get an artifact or two, which lets you complete his first and second artifact quest.
IIRC, you can also get some experience from examining the statue in the northeast of the map and another on the map immediately to the north of the starting map.
In the north-western corner of the Joppa map, there’s a secret passage in the water that you’ll find if you walk in the water. That will take you to a tunnel that leads to the bottom level of Red Rock, gives you a reliable early way to get underground. I think that the enemies there are generally harder than the ones on the surface, but there are snapjaws, and they’re easier (and they also are a good source of dropped equipment for a starting player). Don’t go below the first level underground at first.
Don’t try to rush to the rust wells for Argyve. And you might want to gain a few levels before you do Red Rock for the warden of Joppa. Same, but more so for trying to cross the salt desert to the Six Day Stilt for the zealot who is also on the starting map.
I like Qud – didn’t at first – but I feel like it kinda plays out similarly each time, at least with the chimera-marauder build that I like. Like, I’m not really forced to deal with drastically-different situations each run, which is kind of a core element of roguelikes.
Holy crap this was amazing work.
I was active during "the Providence Wars" (shoutout to all Ushra'Khan peeps) and it's probably the most immersive MMO-experience I've ever had.
Good times with 4am alarm clock stront hauling ops
Doesn’t seem like that fair of a comparison. MGS3 HD is a finished game while the trailer they released of MGS3 Delta is an in-engine preview which mostly just shows what the engine CAN DO not necessarily what the game is going to look like
Very true. What with many games coming out…questionably rushed on launch, this footage should be taken with a grain of nanomachines until the final release.
Eh, it’s just unreal engine 5. It’s fairly proven on this level of visual fidelity and then some. I would be shocked if it looked worse than this on release
Contracting feels like the wrong word. It’s not gaining less money. It’s gaining more. Just companies are now converting their buyouts to simply IP grabs.
Live service games that were fully developed are being cancelled at the finish line because they don't think they'll make that money back. Companies like Bioware have laid off a bunch of developers in advance of marquis releases, but if everything was rosy, they'd definitely want those developers around through launch. Smaller studios have been hit too.
Steam complains that the platform is unsupported. So maybe a dumb question, but how do you get the demo?
edit: found it. Steam>Settings>Compatibility>“Enable Steam Play for all other titles”. My bad, I only just decided to make the jump to linux gaming about two weeks ago so this is all new to me.
I was thinking the same thing! It’s always weird when I see these videos and it looks like they have no clue what’s going on. I guess I just assume everyone that would be associated with the game would also know how to play them.
youtu.be
Ważne