youtu.be

TachyonTele, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

If there was a good crt shader I’d love to use it. Haven’t seen any good ones yet.

DdCno1,

Now I’m curious what your criteria are. Do none of the shaders shown in the video appeal to you? To me at least, they look remarkably close to several types of old CRT TVs that I remember.

TachyonTele,

I only know of filters in emulators I’ve used for nes, super nes, Genesis, gb advance, dolphan, duckstation, and whatever other emulators over the years.

None of them have had a crt shader that’s good.

DdCno1,

I’m currently toying around with ares (the only fully cycle-accurate SNES emulator) and it has a lovely selection of CRT shaders (that are also available for other emulators). Try out crt-maximus-royale (or the half-res-mode variant). At least to me, the latter looks perfect, with just the right amount of blur, distortion, bloom and scanlines - and it comes with lovely details, like the bezel reflecting the image in real time and speaker grills filling the rest of the screen.

Someone uploaded a gallery with various games to reddit that shows just how versatile this shader is:

old.reddit.com/…/while_mega_bezels_is_great_and_a…

TachyonTele,

Will do, thank you for the suggestion!

DdCno1,

Happy to help. If you don’t like this shader, but end up preferring a different one, I’d love to hear about it.

Thevenin,

If you’re using Retroarch, I’ve found this overview useful. …game.blog/…/showcase-for-retroarch-shaders-2024/

TachyonTele,

I don’t use retroarch. I’ve been idly looking for how to transfer shaders to other emulators, but so far no success.

simple, do games w Medievil: A Skyrim Tale - Official Mod Trailer [1:19]

No shit?! I loved MediEvil in the PS1 days. Did anyone try this? Is it good?

Fitik, do gaming w malicious backdoor found in widely used game mod by Low Level [YouTube]
@Fitik@fedia.io avatar

What's the name of the mod?

theangriestbird,

Paradox posted this the other day: paradoxinteractive.com/…/traffic-breach-statement

I think it’s just called “Traffic”? It’s still early days for CS2 mods, not that weird for a mod to have such a generic name.

Fitik,
@Fitik@fedia.io avatar

Thanks for the info!

heavy, do games w [Crowbcat] Dead Rising Deluxe Remaster: Demake till you drop

This dude used to point out legit game quality issues, but I’m not sold on “the game isn’t horny anymore”. I dont really give a shit about that.

That and the RE4 remaster was genuinely good. Starting to feel like an edge lord.

hal_5700X,

You didn’t watch the full video. If all you got out of it is, “the game isn’t horny anymore”.

heavy,

You’re right, because a lot of it was “game not horny” and I don’t have time for incel garbage

Virkkunen,
@Virkkunen@fedia.io avatar

His videos used to be pretty good, but his RE4 "comparison" one was pretty much 40 minutes of strawman arguments from someone that hates change. I'm not hopeful at all for this video here considering DRDR turned out really good as well.

umami_wasbi, do gaming w PROOF: VALVE IS RIPPING EVERY PC GAMER OFF.

Oh. Steam tried to rip gamers off so hard that they removed forced arbitration clauses and class action waivers from their terms of service.

Steam is a monopoly no doubt, but it’s not a result of major anti-competitive behavior, but simply because others can’t match it.

conciselyverbose,

To be fair they did that because law firms were seeking out frivolous arbitration bullshit to try to extort them into settlements.

But their market dominance is definitely primarily about how much better they are than anything else.

umami_wasbi,

But the outcome is good for me at least and I’m satisfied.

nondescripthandle, do gaming w PROOF: VALVE IS RIPPING EVERY PC GAMER OFF.

So bad it can only be told in a youtube video apparently. Hard pass, you’re not trying to spread awareness, you’re trying to farm engagement.

Jimbo, do gaming w Balatro: Friends of Jimbo – Reveal Trailer – Nintendo Switch - YouTube
@Jimbo@yiffit.net avatar

Well now I gotta play Balatro

theangriestbird,

they added all your friends!

t3rmit3, do gaming w No More Room In Hell: How Tech & Games Are Desperately Rotting (The Jimquisition)

The innovation vs stagnation debate has been had across all sectors, but it’s imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don’t try new things, you fire your creatives, you make every product more safe and bland.

Of course that’s a bad plan, but that’s where being drawn to reuse and reboots and endless sequels comes from.

We can’t fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.

DebatableRaccoon,

Fire the C-suite… OUT OF A CANNON!

Coelacanth, (edited ) do games w S.T.A.L.K.E.R. 2: Heart of Chornobyl - Developer Deep Dive
@Coelacanth@feddit.nu avatar

I’m only a few minutes in, but one thing I’m already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to “Pistol Ammo” reported from a previous build). Good sign.

EDIT: The visuals are stunning and it’s promising how well they’ve captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later

Coelacanth,
@Coelacanth@feddit.nu avatar

I think it looks pretty good. Intrigued about what they said about the AI, I think that’s one of STALKER’s strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they’ll have a great product, even should it turn out the story is mediocre.

resetbypeer, do gaming w Europeans can save gaming!

I can only encourage all EU gamers to sign this. Because otherwise you will not own anything.

djsoren19, do games w Steam Summer Sale 2024: Official Trailer

Woot woot! Hopefully going to pick up Balatro on sale this weekend.

caut_R,

Fantastic game. As an achievement hunter I shake my head a bit at the gold chip on all jokers thing, but for now I just see it as another excuse to play it more. I still feel like I‘m shit at the game though around 40 hours in.

delitomatoes,

At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

anewdaydawns, do games w Real-Time Strategy is incredible and you should play it

I loved the old Blizzard RTSs as a kid. I think it was SC2: Heart of the Swarm when I got a bunch of coworkers to get the game and we played together quite a bit over a month. But it reached a point where I could take them all 4v1 (we only did that once though, I didn’t want to scare them off or be a gloating asshole) and win without really breaking a sweat. I learned my build orders and my keyboard shortcuts.

I could not for the life of me break out of bronze in multiplayer.

A couple years later one of my best friends was talking shit about whooping me in SC1, and I destroyed him. But that game gave me some ideas.

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

And back in the SC1 days, battle.net was rife with “No Rush” games where you build yourself up for whatever agreed upon time limit and then go at it. Games would often be labeled as NR15 or NR20, for example.

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds. You can do something similar to Sim City where every minute or two or whatever, you get all your resources to spend, and can then spend the rest of the time focusing elsewhere.

You can make a Base Building RTS where No Rush rules are baked into the game.

There is room for RTS games to be chill and more relaxed, as opposed to the game long manic feeling that you can never do anything fast enough, and that I think is the avenue to giving RTSs some mainstream limelight.

timdrake,
@timdrake@lemmy.world avatar

Love this idea. But being as shit as I am, I think I’ll just lose 1 minute after no rush ends.

MintyFresh,

Do you know if anyone ever plays those defence games? I remember playing a bunch of really fun custom scenario games multiplayer.

cafuneandchill,

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

Actually true
When I first tried out StarCraft as a kid, I didn’t even care about all that battle thing; I just liked seeing buildings go up

NaoPb,

You nailed it for me. I didn’t know I was feeling this, but I was feeling this. I mostly enjoy the base building.

Well and I also enjoy the old graphics of games of that time.

Carighan, (edited )
@Carighan@lemmy.world avatar

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

Come to think of it, I saw two approaches that were similar to this before:

  1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
  2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.
MHLoppy,
@MHLoppy@fedia.io avatar

I thought Frozen Synapse's ability to let you simulate your opponent's moves was super cool - surprised I didn't end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).

ItalianSkeletonGaming,
@ItalianSkeletonGaming@mastodon.social avatar

@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre

ryathal,

AOE 3 had a treaty mode that blocked attacking or building too close to an enemy before a certain time. It was a moderately popular mode.

daltotron, do games w The Legend of Zelda: Echoes of Wisdom – Announcement Trailer

I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

I dunno. You see what I’m getting at, though?

Zahille7,

Bro what?

Princeali311,

I dunno.

marlowe221, do games w Imagine if Bethesda retained this level of detail..[video 19:54]

Morrowind is the height of the series for me and one of my favorite games of all time. But the level of detail and fidelity in Daggerfall is just staggering.

SquishyPandaDev, do games w MattKC announces plans to develop an open source DIY WiiU gampead
@SquishyPandaDev@yiffit.net avatar

I wish him the best of luck but, given that this Nintendo we are talking about, it is going to be cease and desisted into the ground.

Nawor3565,

Perhaps, but Nintendo also seems happy to let people forget that the Wii U ever existed. Also, they seem to not care as much about non-piracy/CFW releated hardware mods- take the 3DS capture card as an example, AFAIK it was never targeted by Nintendo since it very clearly was not meant to facilitate piracy.

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