youtu.be

Essence_of_Meh, do games w The Division 2: Year 6 Season 1 - First Rogue Official Launch Trailer

I might be missing something since I’m not completely dialed in with TD lore but didn’t we kill Keener? Are they bringing him back or will this just be more of his usual gloating through audio logs? I’m not sure how I feel about either of those options.

Guess I’ll wait for a full detail breakdown before thinking about coming back.

illi,

I don’t play, but watched a vid on this. Apparently we never killed hin or Theo Parnell - they both somehow faked their deaths (Theo was the one with all the decoy shit) and are back at it.

Essence_of_Meh,

Yeah, I just watched the Ubisoft Forward stream with some additional details on the new update. Can’t say I’m a fan but whatever - guess they still can’t let go of their obsession with him.

apprehensively_human, do gaming w Ahoy - POPPY GAME INSULT TO OUR WAR DEAD

He mentioned that writer named Stuart and I immediately started anticipating the reveal that Ahoy was directly involved in this story.

Kolanaki, do gaming w The "Hypest Boss Fight of All Time" is now 1 year old
!deleted6508 avatar

I remember when he was harder. Day 1, he was like a level 90 boss because of a bug when he was meant to be a level 60 one. Beat him before they fixed it; now he feels too easy. lol

Coelacanth,
@Coelacanth@feddit.nu avatar

Fought him before the patches as well. I thought the fight was absolute bullshit and cheesed it with plague breath.

Never came back and tried him after the patches.

jballs, do games w Stress Testing Helldivers 2's HORRIBLE New Meta - YouTube
@jballs@sh.itjust.works avatar

I didn’t try all the new changes, but played for a couple hours yesterday and couldn’t find a good way to deal with Chargers. Anyone have better luck?

littlebluespark,
@littlebluespark@lemmy.world avatar

Nothing compared to what we had, but when it’s only one: dropping an AP/HE Strat between your positions will draw it into the concussive fire, and chuckin’ a couple grenades under it en route tends to result in a cinematically satisfying skid to a dead stop in a heap a few meters from you… 🤓🤘🏽

jballs,
@jballs@sh.itjust.works avatar

Yeah, I feel like 1 is easy enough to deal with. Orbital rail strike will 1 shot anything. But once there are more than 2 chargers out, I felt like it is impossible.

littlebluespark,
@littlebluespark@lemmy.world avatar

More than 2‽ 😳

jballs,
@jballs@sh.itjust.works avatar

Pretty much on any level 6 or above you’ll get more than 2 on every fight.

Jallu,

Expendable Anti-Tank one of the (front) legs and then shoot the exposed leg still seems to be viable solution. EAT also works with Bile Titans pretty well.

inflatablerobot,
@inflatablerobot@lemmy.world avatar

I had less luck with the EAT on the bile titans last night, prob need to aim better. But the EAT on chargers is great.

Jallu,

EAT is a bit high risk high reward with Bile Titans. Wait just before (or dodge) the puke shower and aim at the mouth. Other option is to shoot at their underbelly, but it seems to need more damage on top of two EATs.

We had two members with EATs basically littering them on our path whenever the cooldown was off. That way there usually is couple of EATs to be used when stuff hits the fan. You can also destroy the pod they land in, so the EATs show up in the map as well, which makes them easier to find when needed. Usually patrolling bugs will take care of the pod, though.

jballs,
@jballs@sh.itjust.works avatar

We had two members with EATs basically littering them on our path whenever the cooldown was off.

That’s a good idea. The cool down is so short, might as well use them constantly.

Jallu,

Another tip I have (not directly related to dealing with the Chargers): If you happen to cross the extract point while doing the main / secondary, it doesn’t hurt to drop supplies and other any support stratagems there beforehand. You can also drop all the samples gathered at that point, so they will be waiting for the extracting time. It never hurts to plan ahead, so we are usually planning the mission route that crossing the extraction point will happen.

Doing this has in my expetience increased the chances of getting out with the all important samples, especially when the mission time is running out and the Super Destroyer leaves.

jballs,
@jballs@sh.itjust.works avatar

Just played tonight with using EAT for Chargers. Aiming for the leg strips the armor in one shot and then they’re easy to take down with your primary or another EAT after that.

jballs, (edited )
@jballs@sh.itjust.works avatar

Where do you aim the EAT for Bile Titans? Just shoot em in the head?

Jallu,

Yeah, basically I always try to aim at the mouth facing as directly as possible in front of them.

dlpkl,

Anywhere on body: 110mm rocket pods*, railcannon strike, orbital laser, orbital precision strike*, 2 x EAT, Arc Thrower (20+ to body), flamethrower, Spear, might be others

Headshots: Arc Thrower seems to kill a charger in about 10-12 shots if you can land it on their face. The lightning is somewhat more accurate and reliable at medium ranges, so get some distance.

Front leg and then shoot exposed flesh: EAT, Recoilless Rifle, Railgun on Unsafe mode (4 shots to break),

When paused after a charge**: autocannon to backside of front leg, laser cannon to backside of front leg, impact grenade to backside of front leg, probably many others

*These stratagems seem to be sticky for some reason and I’ve had good success attaching them to the chargers as they pass or after they’ve stopped.

**Some people seem to think that this strategy takes advantage of a hitbox bug where the charger’s armor is temporarily reduced after their charge attack.

GoodEye8,

Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don’t burn yourself. What you don’t have is the range of the railgun so you can’t help someone else fighting a charger in the distance.

GlitterInfection, do games w 10 Best Upcoming Games of March 2024 (Ps5, Xbox, PC)

I hate video links that could be just a post. Anyone have the list?

Kolanaki, do games w Hogwarts Legacy - Developer Blooper Reel
!deleted6508 avatar

This kinda stuff makes me wonder how animations work that they can do all that without it being done on purpose.

towerful,

Proceedurally.
So, “hands are supposed to be here” and the arms figure out the rest.
By the time add in “finger pointing at this” combined with spells to make your thumb big (or whatever, ultimately everything is made at a base level to allow for a lot of creativity further up the stack) means the finger might drive the scaling of the arm.

Same with the strange jumping. Body “jumped” in a downwards direction, and the feet animated correctly in an upwards direction. Ends up with a body doing a strange wrap around itself as it figures out how the feet can be above the torso.

Walking books might be a really easy way to animate a book flying around, have physics and a health pool without having to create a whole new object/entity class (just inherit all the features and disable the standard person/object body).

The faces-talking-out-the-head thing is animation data imported with the wrong scaling. Some parts can just move to where the animation says they are, others warp the geometry of the rest of the model.

Remember that a lot of the models and animation will be made with no idea how they end up being used, at the same time as they are actually programmed into the game. There might be some iteration, but its not like they know the end result, make the models, make the animations, make the game. All this happens at the same time, and any iteration might set multiple departments back days or weeks.
So, super flexible APIs, models and animations are designed at the start in a way that allows for a small amount of specialisation and iteration, but the rest is all “bodge what you have available”. Ultimately if it isnt flexible enough early in development then its going to cost a lot to fix

Toribor,
@Toribor@corndog.social avatar

Every time I think about this sort of thing I remember that in Fallout 3 the developers added a moving train to the game by making the train a hat that was worn by a man that ran really fast underneath the ground to make the train move.

echodot,

They did the same thing in Half Life because the game engine couldn’t support moving vehicles that were not physics objects.

SnotFlickerman, do games w Foamstars Review and Tips - Is Foamstars fun ?

Is Foamstars fun?

If you have to ask this question about a video game, a meduim that lives or dies based on how “fun” it is, the answer is probably no.

Fun games don’t have people asking if its fun or not.

Zahille7,

That’s… not true at all. A game can look fun from gameplay videos and screenshots, but a lot of people will still ask “is it fun?”

The same question got asked about Hogwarts Legacy, and even Jedi Survivor, and both of those were extremely fun to play imo.

SnotFlickerman,

I have yet to see anyone ask “But is it actually fun?” about, say, Baldur’s Gate 3.

Maybe part of the reason why is because games like Hogwarts Legacy don’t respect player agency and spend their time forcing you to play the game the way the developers wanted, while Baldur’s Gate 3 allows you to experiment and try to break guardrails.

Hogwarts Legacy literally won’t let you jump over a fence that your legs are visibly taller than. I only finished that game because I wanted to be able to write correctly about how deeply that game disrespects player choice and is all-in on “you play our game the way we intended, or you don’t play.”

slumberlust,

Just grabbed Jedi Survivor FO and it’s stuttering hard with loads and cinematics. Any tips on how to fix?

Haha,

Lmao

Ashtear, do games w Synergy - Official Demo Trailer

This is a meaty demo, taking me a little over 2 hours.

As someone who adored the “City Building” series by Impressions (Caesar, Pharaoh, Emperor) and thought going in that Synergy had similar vibes, it’s about what I expected. It has a lot of similar systems with plenty of different resources, both physical and “well-being,” which is like Desirability. It does away with the really fussy stuff like city walkers and labor availability, and instead gives buildings a range of effect. Travel time for your populace still appears to be important (like Tropico).

It also has its fair share of jank. Building work orders are by far the biggest problem; you can only assign one task, and even when there are available resources for an alternative task, the building will just idle. This is especially bad in the gathering huts because you have to manually select the plants to collect from, and plants have multiple resources (but only one mode is available at a time). I could see this being a recipe for micromanagement hell. There are some other small issues I figure will be resolved for the full release, like missing ambient audio from the settlement itself and untranslated elements, although the translation itself was good (this was developed by a French studio and publisher in case you couldn’t tell; no native English speaker in their right mind would release a video game named Synergy).

Overall, I’m interested. I also got the impression it might be a continuous city campaign, unlike the chapters you’d get in the City Building or Tropico series, which could be a fun change of pace. I’ll be keeping an eye out for a release date.

Essence_of_Meh,

This sounds interesting. I didn’t have time to try out the demo myself so thanks for the impressions, sounds like something right up my alley.

Decoy321, do games w Vampire the Masquerade: Bloodlines 2 - Official Gameplay Trailer

I never played the first one, would anyone recommend trying it out?

SquirtleHermit,

A definite maybe. Game play is dated and combat is terrible. Pretty standard for RPGs of it’s time, but hard to get past for alot of folks.

But if you like classic CRPG story telling, it’s hands down one of the GOATs. Make sure to grab the unofficial patch (which the GOG version just comes with).

wer2,

Yes, and play Malkavian.

Wirrvogel,
@Wirrvogel@feddit.de avatar

Yes do play Malkavian, but maybe not as a first character if you do not know the universe and what a Malkvian is, because it might fry your brain.

Caligvla, do games w The Bustling World - Official Reveal Trailer
@Caligvla@lemmy.dbzer0.com avatar

Super hyped for this. Hopefully it’s everything Kenshi always wanted to be but didn’t have the budget to achieve.

Voroxpete,

It looks interesting. Much like Kenshi it has the feeling of maybe trying to be a little too much of everything… And I say that as someone who fucking loves Kenshi.

echo64, do games w Vampire the Masquerade: Bloodlines 2 - Official Gameplay Trailer

I feel like I’ve already experienced all the game-play has to offer just watching that trailer

verysoft, do games w [F4 Mod] Fallout London - Official Release Announcement

I knew about the Fallout 4: New Vegas endeavour, but this one went completely under my radar until now - holy shit, that is an insane amount of content.

nosey33, do games w Making a game about monsters

It looks pretty neat to me! Definitely will check it out and wishlist it. A quick question, you said like risk of rain 2 so will there be items or upgrades or something? Just curious. Looks neat!

chromatic,

Thank you for the kind words!

Yes, I am currently working on a monster evolution system. Similar in concept to how items in RoR2 can be used to “build your character” but very different in execution. I put some details about this on the description on the steam page.

Aielman15, do games w Mecha BREAK | Official Gameplay Trailer—Take Part in Closed Alpha Test!
@Aielman15@lemmy.world avatar

It reminds me a LOT of Zone of the enders, and I loved that game.

Too bad it’s an online-only game.

Essence_of_Meh,

Yeah, that was one of the quickest hype to deflation speedruns in a long time for me.

helloharu,
@helloharu@lemmy.world avatar

Up until now I hadn’t realised it was an online-only game and was probably going to look at buying it. That’s a shame.

ConstableJelly, do gaming w Jurassic Park: Survival | Announcement Trailer

Weird trailer. Not really sure what they were going for with mashing up highlights of the movie but with…unknown custom character in place of the movie characters.

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