$50 for the base game, $70 for digital deluxe with two bonus skins from Doom and some unknown number of additional songs, as well as 3 days advance access.
Me, thinking I can probably give them feedback I hope they listen to, having played Battlefield since 2142 and Modern Combat (the mod):
EA: There are 200k users in line ahead of you
Well I guess they must not have wanted my feedback anyways? Probably they’re just looking for fake positive feedback to stroke their ego as they move in to ruin yet another Battlefield title.
Battlefield players are similar to most other gamers, really. If it ain’t broke, don’t fix it. We love playing a game with the same formula, as long as the formula works. Bad Company 2 and the games that preceeded it worked. BF3 worked. BF4 worked after they fixed it with numerous patches. BF1 was the beginning of the downward trend, for various reasons. Some people may have liked BF1, but there is no denying that it was very different from BF4, and many users chose to stay on BF4, even to this day. Lots of people playing BF4, at least on PC. I almost always have to wait in a queue to join a server, and once I join the server is consistently full at 64 players.
They could literally recycle nearly the exact same gameplay from release to release, making new maps, minor adjustments, and changing the setting / graphics, and Battlefield players would be happy. Its crazy how they have managed to mess this up so reliably.
I’m not sure having a rate limit on signups means anything for what kind of users they’re looking for. The site was actually down last night probably from the sheer amount of traffic hitting it.
But otherwise yeah I agree, BF:BC2 and BF3 were great, BF4 was ok but I never liked how the guns felt as much. I hope BF6 is essentially an update to those which the trailer does pretty much show so far.
I am nearly certain it is getting botted. No way that many people want to get in for Battlefield Labs just to tell DICE how to make a game. Its been consistently over 200k since about an hour after it opened.
BF4 guns felt great except when your opponent was using a shotgun. The bullet drop on long rifles was nice and predictable, even if it was unrealistically strong. But the long rifles themselves were powerful too. I was the biggest fan of Assault class weapons, but I ended up always playing Engineer and using PDWs because vehicles were so massively overpowered and if you were any class other than Engineer you were basically dead if you were in an area with no cover and a vehicle saw you.
Playing against a helicopter whore with a 245 kill streak is not fun. Especially when small arms fire does nothing to the helicopter in the game, but in real life the thing would have been demolished by small arms fire. Im not saying it needs to die in a single RPK mag like in BF Vietnam, but at least give players who play any class except Engineer some options.
When I played Oblivion years ago, I got bored quickly, but I think it was because I was too focused on tackling the main quest line. Knowledge of how the level scaling worked led me to having an overpowered character, and closing the Oblivion gates was repetitive and mostly easy because (IIRC) I could just run past most of the threats.
I heard later that there is a lot of interesting stuff to discover if you ignore the gates. I would like to try that some time, and it would be pretty cool to do it with an upgraded game engine & environment. Here’s hoping this project gets the volunteers it needs.
The meat certainly was elsewhere and you even got punished for clearing the main quest early. I’ve always loved the Daedric prince quests as they are all kind of wacky and Dark Brotherhood is pretty good. Best thing about Oblivion has to be Shivering Isles though and I will fight anyone who dares to say otherwise.
The Shivering Isles is by far the best part of the game. It really is a shame that the expansion is so huge that it would take the team probably a nearly equal amount of time to finish it.
I played the original countless of times as a kid! It was a great platformer hindered by the tank controls, which unfortunately led me to prefer Spyro. If there ever was a game in need of a remaster (as opposed to a remake), it’s this one. Update the controls, and the game itself is still a lot of fun.
I’ve seen a lot of comments about the controls and I don’t really get it. I’ve played through both games about two years ago, I think, and didn’t have any problems with either of them. Maybe I’m just used to the jank due to playing a lot of older games but I remember both titles playing fine.
I’m curious how they’ll modernize the controls. The little gameplay present in this teaser looks pretty close to the original and I don’t think they talked about this in detail. Whatever they’ll do I just hope it’ll allow people to play and enjoy this little gem. It deserves it.
Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.
I’m not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).
Oh well, everyone has their own dislikes.
Edit: I read a bit more and apparently the game always had an option to play with some kind of “modern” controls when using a controller with sticks? I’m guessing they’ll probably polish those.
I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.
But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.
I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.
Can’t say I share your experience with either game but I can understand it doesn’t work for everyone. Personally, I can’t really imaging playing this, Kao the Kangaroo or old Tomb Raider titles without tank controls for example.
To be clear, your comment is exactly what I meant - you tried and don’t like it, that’s absolutely fine. There’s plenty of games I couldn’t get into due to controls or mechanics so I feel you. On the other hand, I met people who refuse to even try to engage with certain mechanics and that’s what I’m not a fan of. I’m all for remakes/remasters/rereleases updating things to let more people enjoy the old thing and hope this will be the case with Croc. And hey, even if they change something in a way I don’t like, there’s always* the classic version.
All three of my dual sense controllers have stick drift , I managed to fix 2 of them by taking apart and cleaning them . The third one I’m in the process of replacing the potentiometer just haven’t had time to finish it yet . Barely had these issues on my older controllers that got so much more use.
I’m completely on the contrary. I’ve played part one for around 500h and and only in sandbox. That said I’ve heard good things about the management of planet zoo, so hopefully your management desires can also be fulfilled.
Planet coaster is definitely the best for sandbox and customizing things. If you want to build a beautiful park and themed rides there’s nothing like it. Meanwhile Parkitect scratches the management/business side itch, I just need these devs to get together and combine their strengths haha.
I didn’t play any planet zoo, that’s promising to hear maybe we’ll get some improvements with this too.
Take my compliment with a grain of salt since I think a lot of the management included caring for the animal needs which is something that’s completely gone in planet coaster. But at least the steam page mentions more needs of guest like shade from the sun or lifeguards near pools.
I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.
Man, Star Control 2 was my favorite game to introduce friends to during the BBS days. Two player melee over a shared keyboard! The music in SC2 was top notch MOD/XM music back when trackers were starting to form a genre. Beeps on computers were the norm but you could hear a drum track over the internal PC speaker in this game. IMHO Tunic is the only game that came close to the wonder and awe of exploration and discovery. Absolutely a masterpiece.
Babu’s game room has my favorite YouTube review. I’ll let the bot pipe the link
youtu.be
Ważne