Screwed over? What promised stuff didn’t 76 deliver on?
For me it seemed like Bethesda wasn’t entirely sure what they wanted from 76, except that they wanted to create a multiplayer version of Fallout, and make money on micro-transactions. Todd tried to drag it in the PvP direction, which was ridiculous when its their first multiplayer and fallout haven’t exactly been known for being balanced. Someone internally dragged it in the coop PvE direction, someone else towards roleplaying and building. And after a backlash, they reacted by focusing on getting NPCs in and on PvE coop. And house building because that sold.
I liked the initial story personally. The changed story with NPCs became too disjointed from the world already built. And had no driving force in it. No reason to care except seeing one faction win.
I would guess that any platform-exclusive game is going to have some level of that, just because you've got fans of Platform A and fans of Platform B. And Starfield was purchased by Microsoft specifically to have an X-Box (well, and PC) exclusive, so...
Go back to the 1980s, and it was "Mario sucks" or "Sonic sucks".
I play games almost entirely on the PC, so the Starfield acquisition (as well as the other recent acquisitions by Microsoft or Sony or whoever that have been driving the antitrust concerns) haven't really been on my radar, but if I had a popular game coming out on my platform and then someone paid to ensure that I didn't get it, I'd be kind of irked.
I did use a Mac, many years back, and I remember being annoyed when Bungie -- then a major game developer for the Macintosh, in an era when the Mac wasn't getting a lot of games -- was purchased by Microsoft in 2000. Halo did come out for the Mac, but Halo 2 didn't, and I imagine that a lot of people who were on the Mac then were probably pretty unhappy about that.
It's apparently coming out shortly (like, this month or next). But, more to the point, the delay apparently wasn't because a platform vendor purchased it to be an exclusive, but because the dev team hit some kind of technical problems with the port. That is, it's not in the group of "Mario and Sonic" exclusives used to sell a platform, and Microsoft's acquisition was to make Starfield one of these.
EDIT: Split-screen on the XBox Series S is apparently where the problem is:
Larian has been struggling to get Baldur's Gate 3's split-screen co-op feature running smoothly on the Xbox Series S. Despite the feature working as intended on Xbox Series X, Microsoft policy demands that Xbox Series X versions of their games cannot have any features that Xbox Series S editions lack. This means that canning the feature on Series S simply isn't an option for Larian.
This looks exactly like the tepid diarrhea I expected for 200 million dollars from 500 developers. It’s a miracle how everything MS touches becomes tainted, if someone told me that Arcane would be offering Redfall, I’d have refused to believe it.
I know that Mugen is just a word, but to me and a lot of other people, Mugen is the build your fighting game engine with a constant twitch stream that has Goku fighting and losing to Tetris brick.
I got this as part of a double buy together with Bionicle. I was a huge Bionicle nerd but ended up playing way more of this game. The combination of RTS and decreased focus on combat worked really well for me.
I am going to play the hell out of this once I get home.
I basically have a spreadsheet to tackle my backlog, I add 10 - 20 games to my list of games that I’ve bought (mostly on discount, some from bundles, and some from PS+, some emulated games, etc), then I’d just stream them.
If I don’t feel like the game is resonating with me, I’d just stop, assign Not Resonating tag and move on.
I do admit that when I see a big backlog, I tend to exhibit these behaviors:
Guilt in buying new games, which is not bad, now I only buy full priced game once or twice a year, and mostly buying discounted stuff
The need to power thru games that I don’t like, until I started using Not Resonating tag, which I give games that don’t click with me two tries, before giving up
I have hard time aiming the stomp, handling the motion control, and by the time I reached the underwater level, I’m exhausted.
It’s a good game, but sadly it’s not for me, at least not for long term session of playing. Maybe one day I will play the game in short bursts, but platformer is sadly not my genre.
I used to play defensively either by myself or with a friend against the computer. Most people seemed to play a rush strategy. I didn’t find much fun in that. The games were over too quick. Instead I’d simply find a difficulty where I’d last anywhere from 1-2 hours in a game, beating back the cpu while building up more defenses and progressing through the ages and technology, in the early stages of the game. Eventually I could tell I was overpowered and then moved to defeat the enemy. There was a challenge in the beginning half of the game, then just crushing! And none of that rush stuff!
I love the aesthetic of this. I played the white label version back when it came out and then kinda forgot it existed till now. I’m not always big on rhythm games so I’m not yet sure if this will be for me. But I can already tell the OST is gonna rip.
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