I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
The short but incorrect answer would be somewhere between 300-400 hours, but that’s from the start of playing Satisfactory (as in, my first time playing this game) up to completing the last launch in the space elevator to get the golden mug. It also includes many nights of just leaving the game running. I originally started (with friends) in the flat grasslands and started moving a lot of production into the area you see in the video. A lot of the coal generators and things built on foundations (the stuff that looks neat) was built by friends.
There’s something I’d like to call “the Bethesda” bar. It’s basically an industrial bar lower than most. Let’s define what that means:
releasing the same game over and over
make games so buggy that a release with only a couple hundred of glitches is deemed "polished*
ignore progressive development for things like NPC AI
put all the money in marketing and hype
make the user think they’re getting something new, rather than just another boilerplate game
I’m sure the story writers did some characters justice, but I won’t be playing this game - especially since Bethesda claims it “can’t run on older hardware”, despite the fact that modders are proving them wrong.
The Betheada bar is a cancer upon the industry and I view it as consumer facing psy-ops, relying on brain-dead fanboys with nothing going on in their lives to squeal with glee as a new AAA-title is released to fill that void.
Ah yes the “everyone who likes something I don’t like is a brainless zombie” argument, coming from someone who doesn’t like Bethesda and hasn’t even played the game.
Wow. Apparently, Satisfactory has been upgraded since I last played so I’ve got to go back and give it another play. Never thought to build that high! Never thought to connect one vertical conveyor to another! Too much ‘thinking in the box’ I guess.
I’m 20 hours in and not having a good time. Feels like I’m forcing myself to play instead of looking forward to it.
It’s just… bland. There’s no memorable characters, no breathtaking worlds, no addictive gameplay loops or memorable story. Just go here, fight pirates, click on one thing, 30 seconds cutscene of talking, repeat.
I really, really want to love Starfield but I just don’t get it.
To me it’s less about the user reviews, and more about how as now some time is passing, listening to professional reviewers in podcasts etc, more and more the mood turns… tepid?
It’s not that anyone is underwhelmed. More just… whelmed.
I’m having fun zooming around the galaxy as a tough bounty hunter/vanguard. Has all the good bits of Fallout (exploring abandoned buildings, weapon variety, base building etc). I swear people are not even playing the same game with how they describe it.
Yeah, you’re right, they need a “fast travel to tracked quest next location” button so I don’t have to futz with the menus. But at least I’m not arbitrarily waiting several minutes to get to fun whenever I have to go somewhere.
You can fast travel to tracked quest location, I think as long as it’s not a new location. On Xbox you open the main menu/wheel thing, hover over the quests option at the bottom and just press x.
Not soon enough 😭 Probably won’t be what we want from it anyways, they’ll take all the worst parts of Andromeda and leave the good on the cutting room floor, somehow.
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