Man some people just can’t be pleased. I’ve been playing the game all week, and it’s fantastic. It delivered exactly what I thought it was going to be.
Sure there are some bugs, and some complaints about a few minor things, but as a whole this game is spot on.
I’m just not sure what people are expecting. It’s Fallout/Skyrim in space, and it’s exactly what I thought it was going to be.
I agree that it’s a fun game – about what I expected as well (no bugs for me, though) – but my major issue with the game is that the lore is so damn boring. Unlike in past titles like New Vegas and Oblivion, I find myself skipping through the dialogue in this one so that I can go back to enjoying the game. The game doesn’t give me any reason to care about these various factions and their internal drama. Nobody ever has anything interesting or funny to say in Starfield ever. I never once felt the need to dig deeper into the lore like I do with Fallout, reading timelines and listening to developer insight and whatnot. I just skip skip skip.
Also there’s the fact that space travel is done almost entirely through menus. The only time you actually have to fly your ship is during dogfights.
If it weren’t for those two things, this would be a 9/10 game for me. I love the massive cities, how many mods there are already, and gunplay is satisfying once you tweak the damage values to make everyone less of a bullet sponge (Including yourself). Can’t wait to see what the future holds for this game once we start getting DLC and story mods.
I just did a quest where the New Frontier and the UC put aside their differences in war to fight a common enemy. The dialog was all touching and mused on the equality of each soldier in a war.
Meanwhile I’m over here like “Dude, I have no honest idea what dumb reason there is that you two idiots are even at war with each other, and you’re writing the dumbest WW1 Christmas story I’ve heard.”
tbf this is pretty par for the course with Bethesda, the writing just isn’t good. The people that wrote Morrowind and most of Oblivion left half way through Oblivion, from what I remember Todd Howard did not get along with the writers at all.
Everything ever since has been just, well it’s been there. Todd is more interested in spectacle and exploration than writing. And unfortunately that’s been incredibly successful for him
No żeby warszawski system transportu szynowego należał do najlepszych na świecie to przesada, bo jednak ciągle sporo dzielnic w tym dużych i gęsto zaludnionych osiedli nie ma dostępu do transportu szynowego.
Jak mieszkasz blisko linii metra lub tramwaju to super. Ale np dojazd na Mordor albo na południowe regiony dalej od metra to nierzadko jakiś pierdolony żart. Warszawa najgorsza nie jest ale widać objawy samochodozy i braki torów.
Natomiast autor jest z Kanady a wszystko co wiem o zbiorkomie w Kanadzie sprowadza się do “rotfl”
I love the setting of WH40k, but I don’t like tactical games. I don’t play the table top for this reason, so for GW to have this giant fleshed out universe and just about exclusively make games similar to their top top offers feels like a huge waste. They could be commissioning so many other game types!
I’m not super familiar with the WH40K franchise and what other games are out for it, but what genre of games would you have preferred they do? I suppose a straight up action shooter would work, but isn’t there a Space Marine sequel coming soon that’s for WH40K? Plus there’s also Darktide (the futuristic counterpart to Vermintide).
Oh yes, I’m very expected about Space Marine 2, especially when I found out it’s co-op for up to 3 players! The problem is, GW has a problem with having shitty games get made, Martyr wasn’t very good, Darktide was received very poorly, buggy, unoptimized. Deathwing, same thing, buggy, glitchy, shallow.
Yes pretty much any other genre of game would be great, The RTS games in the Dawn of War series were great, 1 and 2 were fantastic, 3 was hot trash. First Person Shooters would be nice, 3rd person action games, god even a Telltale Games style story driven narrative game in the setting of you being an Inquisitor chasing a heretic would be wonderful. There are just so many things they could do with the setting! For me the sweet spot is audio books, I love listening to stories sets in the WH40k universe! The Eisenhorn series was fantastic! I also love a ton of various space marine centric stories. But I adore the Necron and had a massive amount of fun with The Infinite and The Divine (Warhammer 40,000), and The Twice Dead King series.
From the top of my head there’s Inquisitor Martyr, Space Marine 1 and soon 2, Darktide and Boltgun that are not tactical/strategy. Ever since DoW3 I believe most W40K games haven’t really been in that genre.
All the hype I've heard about the original, I'm excited to try this! I played Sticker Star but none of the other newer games, which I understand isn't the best representation of the series
Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?
there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.
Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.
Unity is planning to charge a flat fee of $0.20 per install over the entire life of a game. A Triple-A developer can release a game for $70 and it earns ten million dollars. Assuming every customer installs the game maybe three separate times on average over their lifespan, Unity’s gonna take maybe about $85,000 in total in runtime fees. If the game had been developed in Unreal, Epic would have taken $450,000.
But let’s say an indie dev makes a great game in Unity, sells it for $5, and it goes viral (like Vampire Survivors). They make ten million dollars, Unity takes 20 cents per install, and assuming the same install rate, the bill comes to $1.2 million, over 14x what the AAA developer is paying. Epic would have still charged $450,000.
With the AAA example, Epic’s 5% may seem steep for games that cost a lot per unit, but at least when a game stops making money, they stop charging money.
For Unity’s runtime fee, though, as people buy new PCs/consoles/phones and install their library of games to them over and over, the developer keeps getting billed with no profit coming in. Effectively, the more games they have out there in the wild, the greater a financial burden a developer has. They’ll be living in fear of some Reddit post sending 10,000 people in /r/gaming down a sudden nostalgia trip and wake up to a $2000 bill the next day with seemingly no explanation.
And this is to say nothing of the problematic nature of how Unity would even accurately assess the install count of a game, or differentiate paid copies from promotional or pirated copies (which I doubt they will). Or if a developer wants to bankrupt a rival developer, how they could just rent a click farm in Malaysia to install a game over and over again and rack up a bill too high to afford.
They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.
Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho… Godot is a fantastic option to go with.
It’s a full engine! It specializes in 2D games but their 3D support is growing rapidly, just not up to what Unity and Unreal offer right now. Here’s a showreal they did for games released using Godot last year: youtu.be/UAS_pUTFA7o?si=QuPq6hByt-lve-vg
Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there’s some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they’re working on that.
Godot runs on WIndows, Mac, Linux various BSDs, and they’re working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.
Fun fact: The Godot IDE is itself a Godot “game.” The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project’s needs. It’s also a practical demonstration of how robust Godot’s UI creation tools are; I’ve been toying with the idea of building a woodworking CAD program in Godot.
Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?
How was the original comment condescending? If you take offense to “Have you considered wearing headphones? You can pop an airpod in and listen to the audio without even having the video on your monitor. Or enable captions and just read the video like an article.” then you’re a bigger snowflake than any liberal. Now I’m being condescending on purpose, because every reply I’ve gotten has been idiotic and a waste of my time to read. OP said I can’t watch the video because I’m at work so I offered 2 solutions. I’m so sorry I tried to help! I’ll make sure to ignore anyone asking for help for the rest of my life. Thanks Doug!
Some of us here didn’t grow up in the YouTube generation, where what could be a one minute read has to be turned into a ten minute ad-riddled video with over the top voice acting, “artistic” shots, and useless transitions.
youtu.be
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