Tried playing it but hate the combat system, all the timing things in it to be precise. It’s a pitty because I really liked everything else but having to retry multiple times to beat one slightly stronger enemy just kills the game for me.
Try dodging over parrying. Much more forgiving. Not nearly as precise. You can dodge most attacks the first time just by waiting to see when the attack is going to hit/land after the windup. I’d say by the end, I was dodging about 80-90% of the attacks, even from things I had never seen before just because the wind-up system is fairly predictable. Once you get the hang of it, dodging is super easy.
If you have the PC version, you get download the rest parry mod.
The timing is not more difficult than Rlden Ring or other action RPG. You can try dodge. One you get pattern, then do parry. The easy mode also makes it easier to parry
Art can serve several purposes. Your tastes are valid as a preference, but fun and escapism are only a small part of what games as an art form can provide. Would you critique a piece of visual art (for example, Guernica) by saying “this isn’t very fun”?
The music, story and art harmonizes in a way that caused me to sit and be sad for hours. The melancholy environment, the inevitability of death and the sorrow love eventually causes. It’s so fucking beautiful!
Just the start, losing Sophie to the gommage, the setting and music ties it all so damn well together. It’s beautiful and tremendously sad. The whole thing is such a masterpiece of what games can achieve. A game where the gameplay isn’t the best or groundbreaking, but combined with the art, music, tone and story, it flies up to one of the best games in recent years. If not more.
Exactly! Leave my attention span alone like the lonely whales that hunt for food alone in their feeding areas. I reccomend taking a whale watching trip, just make sure you aren’t seasick but ginger candies can help stave that off. By the way you can grow ginger yourself, just dry it for a few days and plant it 2 inches deep and keep it moist. Not tiramisu but sponge cake moist but I prefer tiramisu if it is well made. The cake should be cold and fresh like spring water on a hot day
It really is. I often find myself avoiding long games with intermittent text or dialog (RPGs!) because I get bored when there’s none and want to listen to a podcast but can’t because then I’ll miss the next dialog.
There’s also the “I’ve got something to do so I can’t deal with starting up a game” and then spending an hour on youtube
I’ve got a problem with having to watch YouTube or listen to a podcast while playing. And that includes RPGs… Though Expedition 33 has had me engrossed enough to shut the laptop while I’m playing
SHADE Protocol will be released on PC in 2026. Discover is a 2D cyber-fantasy Metroidvania where music, code, and combat collide. Swap between DAWN and SHADE forms to unleash devastating abilities, wield Instruments as weapons, and rewrite reality itself in a world on the brink of annihilation by the SHADE Protocol. The game introduces an interesting mechanic: the Protocols, thanks to them you will be able to encode your own playstyle, combining protocols and specialized code fragments, to alter your attacks, defenses, and abilities, but also recode the world around you at will, changing how it behaves to allow you to overcome the most dangerous threats.
Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.
Journey to the Savage Planet was Epic Games Store exclusive for 1 year
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
If I really wanted to be upset, I’ll be at playstation exclusives or similar.
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
No sales = better. Yeee but compare what epic gives and what steam gives to devs AND users then shit talk about the split
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
Ahahahahahah okay! They care so much about you as user that they don’t even bother to improve their launcher after all these years! Why would anyone want to use such an inferior launcher? No real review system, no customization no forums to look for guides, communicate with devs or others. Ooh and it didn’t work well :) they stopped with exclusives because it wasn’t profitable for them… I wonder why…
youtu.be
Aktywne