Awesome, so Japanese settings will soon be oversaturated in games. We already got Sekiro, Ghost of Tsushima (and will presumably get a sequel), and whatever that other Monster Hunter style game was. We will also be getting an Assassin’s Creed in Japan. Sounds like Santa Monica doesn’t know what to do so they are following trends. Really don’t think Kratos belongs in Japan.
If the car is only a skin and doesn’t change the physics, I’m liking that. To me doesn’t make a difference, since I’m not playing that much, but I feel like that would destroy it for a lot of dedicated players. I just like the new skin being a bit more of a"normal car".
Yeah they added it for their 20 years anniversary in November, it has its own physics and came along a new surface with its own physics as well (wood, which then broke physics for existing wood making some old maps broken but that’s a long story)
Bo to jest trochę electro house, trochę klasycznego electro, a trochę chiptune’ów w stylu starej muzyki z SEGA. xD
Istnieje taka szufladka jak “Kawaii Future Bass” stworzona dla artystów takich jak Future Cake czy Fusq. Ta płytka ma sporo wspólnego z tym ostatnim więc w sumie można by to tak od bidy opisać.
Played it a bit so far and the controls are really unique. Definitely needs a lot of learning to get somewhat competent, but also very powerful when mastered. I’d be surprised if this isn’t going to become my favorite platformer of the year.
That said, the tutorial level (1-0) feels rushed. Very confusing pacing and camera transitions as well as bad audio mixing. Thankfully I haven’t seen any of those issues again in any of the proper stages.
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