youtu.be

DoucheBagMcSwag, do gaming w The Lost Art of Fancy PC Game Installers

listening to Sony Vegas Keygen Unreal Superhero 3

Hmm? Did you say something?

brsrklf, do gaming w The Lost Art of Fancy PC Game Installers

Can’t watch now so not sure what’s in the video, but Lands of Lore 2 was quite fancy.

Had a parchment scroll-like UI with animated burning transitions, did creepy chants at you to test stereo sound.

Funny thing, it tested your CD-ROM drive speed too (it used to matter). Of course on a modern PC, you’d have the whole game on your (much faster) hard drive and simulate an optical drive with DOSBox or something. The installer runs its test and literally says : “Wow, your drive is fast!”

DdCno1,

That’s neat, quite different from old installers not recognizing newer hardware properly (who can blame the devs after several decades?) and instead stating that the game would not work. There was a German gaming magazine (Computer Bild Spiele) that always put a system check in front of game installers (even software installers) on their discs that would compare your system to the title’s minimum specs, using a simple stoplight (green=far exceeds requirements, yellow=just meets them, red=below minimum specs). It’s kind of similar to modern online services like “Can You Run It”.

I tried to install a very old game from one of these discs recently and it didn’t quite know what to make of the hardware. IIRC, my 32 GB of RAM was more than the developers of this check anticipated and it reported that I didn’t have enough RAM (the game needed 32 MB).

troyunrau,
@troyunrau@lemmy.ca avatar

A 32 but integer can store a number up to four billion. If measuring RAM size in integer bytes, 32GB would be 0 bytes, because that integer would wrap around four times.

Assuming windows, if you right click on the executable, you may be able to choose to run it in a compatibility mode of some sort (like XP mode or something) in which case it should report smaller memory to the game, probably.

DdCno1,

Good analysis, but I checked again and must have either misremembered or different versions of the same test were different in this regard: Upon running one of these again (this one is from 2002), it reported 32 GB of RAM as 2 GB of RAM and gave the system the green light. Notice how it also reported a fabulously high speed for the (virtual) CD-ROM drive:

https://beehaw.org/pictrs/image/7188b201-6fa7-42b3-955c-8d3a05dca932.webp

You’re right though that running it in XP SP2 compatibility mode results in the check recognizing much less RAM:

https://beehaw.org/pictrs/image/aa5b794a-dbb4-438f-aa55-84a641cb0064.webp

I never thought that this compatibility mode would limit the amount of memory that is available to an application. In fact, this is the case with all other working compatibility modes as well (Vista, 7, 8 - 95 and 98/ME don’t work with this application).

ICastFist,
@ICastFist@programming.dev avatar

It shows Lands of Lore 1 near the end of the video. I only skipped through, can’t sit and watch/listen properly, what with being at work :)

onlinepersona, do gaming w Bowser wants a gun.

Pretty resilient tortoise. Took 3 to the chest and still talking. 6 more and it could make a rap album.

Anti Commercial-AI license

SplashJackson, do gaming w Bowser wants a gun.

It’s Bowser’s last I.O.U

Phegan, do games w Orbital Potato's top 10 basebuilders of 2024

Any chance you could post the list?

Rozz,

on mobile, so I posted the description as it was easier

on mobile so I posted the description as it was easier

mox, do gaming w The Path To Release (Skyblivion Roadmap 2024)

When I played Oblivion years ago, I got bored quickly, but I think it was because I was too focused on tackling the main quest line. Knowledge of how the level scaling worked led me to having an overpowered character, and closing the Oblivion gates was repetitive and mostly easy because (IIRC) I could just run past most of the threats.

I heard later that there is a lot of interesting stuff to discover if you ignore the gates. I would like to try that some time, and it would be pretty cool to do it with an upgraded game engine & environment. Here’s hoping this project gets the volunteers it needs.

mtlvmpr,

The meat certainly was elsewhere and you even got punished for clearing the main quest early. I’ve always loved the Daedric prince quests as they are all kind of wacky and Dark Brotherhood is pretty good. Best thing about Oblivion has to be Shivering Isles though and I will fight anyone who dares to say otherwise.

jawa21,
@jawa21@lemmy.sdf.org avatar

The Shivering Isles is by far the best part of the game. It really is a shame that the expansion is so huge that it would take the team probably a nearly equal amount of time to finish it.

samus12345, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

If people like using them, more power to them, but as someone who grew up playing on CRTs, if I could have had crisp pixels instead back in the day, I would totally have chosen that.

Twerp10, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

Wow gatekeep much?

yozul, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)
@yozul@beehaw.org avatar

There is no world in which anyone ever designed a game for anything more powerful than a Gameboy where they expected people to see it as a seemless grid of squares so big you can see them from across the room. That’s just not a real thing outside of badly designed modern “retro” graphics. There’s a reason for that. Seemless square grid is ugly. Like, disgustingly hideous. I do not understand why anyone would ever want to subject their eyeballs to the atrocity that is giant square pixels. If you want to do that to yourself then I can’t stop you. There’s no accounting for taste and all that, but just know that I think less of you for it.

turbulentMagma, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

No, I don’t need it.

Thevenin, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.

That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.

Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.

I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.

https://beehaw.org/pictrs/image/88cb2c28-7b07-49a7-b4b8-b6369fe83633.webp

https://beehaw.org/pictrs/image/8e5527f1-fb48-40d2-b147-4b567202db96.webp

(Zero Tolerance, 1994, on the Genesis/Mega Drive)

https://beehaw.org/pictrs/image/e10964ee-bb75-4083-84fb-0841fdc2df2e.webp

(Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)

thingsiplay,

I strongly disagree with the premise that there’s a “wrong” way to play retro games.

I understand your sentiment here and you are right too. What I think is, that the wording on this title here is misunderstood. Emulating (old) games without Shaders is not faithful or accurate in the looks. It looks “vastly” different and thus means it looks “wrong”. I interpret the “wrong” in the title as “not faithful”, instead as “bad”, like this: You’re Probably Emulating Retro Games Not Faithful (you need CRT Shaders for the oldschool look)

Thevenin,

Yeah, the video really isn’t making the point its title suggests. I think we’re all just primed to expect gatekeeping in video games at this point.

samus12345,
Bronzebeard, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

Yes, you’re all doing it wrong…by doing it at all.

DdCno1,

Original hardware, especially CRTs, is increasingly difficult to find and getting more expensive and less reliable by the day (both of my N64 are completely dead right now - just from sitting unused in a dry cupboard for a few years).

Love it or hate it, this is the future of retro gaming.

Toribor,
@Toribor@corndog.social avatar

Okay.

HEXN3T, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)
@HEXN3T@lemmy.blahaj.zone avatar

The benefit of CRTs is most apparent in pre-rendered backgrounds (See Final Fantasy, Resident Evil). These backgrounds look incredible with shaders, and, indeed, on real displays.

Good looks stay good.

Varyag, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

Real. Ever since I spent some time setting up good CRT shaders, playing retro games feels a lot cooler. They just give the best feeling and look pretty nice with them on. Sometimes for fun, I leave the shader on for regular Windows usage.

DarkThoughts, do gaming w You're Emulating Retro Games Wrong (you need CRT Shaders)

No and no. Clickbait bullshit.

DdCno1,

Clickbait would not include in the title that the secret is CRT shaders.

rtc, (edited )

“You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and change a line to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.

Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).

The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.

Edit: spelling

DdCno1,

Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.

rtc, (edited )

Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not. (It does, the pixels are designed for CRT effects but the Dosbox staging filter adds black lines to the game still).

I played them. With the filter. That’s where I got the idea from.

Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.

DdCno1,

With the filter

Which one? There a dozens commonly used ones. All of these games are from the CRT era and were developed on and for CRT monitors.

Might and Magic Book One

Notice the dithering pattern on the characters in this screenshot:

www.mobygames.com/game/1619/…/115836/

This was only done for CRTs, since it results in blended pixels.

Heroes of Might and Magic 2

More CRT dithering everywhere, just two generations later and with more colors and fine detail - but it’s still the same technique:

www.mobygames.com/game/1513/…/634491/

Carmageddon

www.mobygames.com/game/367/carmageddon/…/887670/

Notice the color banding on the textures? CRTs blend that together, resulting in a much smoother look even with software rendering.

Elder Scrolls Arena

www.mobygames.com/game/803/…/305893/

Our old friend Mr Dithering makes an appearance once again.

I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.

rtc, (edited )

Which one? There a dozens commonly used ones

Dosbox Staging has one CRT filter which is the one I’ve used. The town wall graphics (edit: In might and magic book one) get completely messed up with it. It is possible the bad effects for each of the 4 games mentioned was caused by a bad CRT filter.

That said it would’ve been better to include screenshots which do use the CRT filter. I have played all 4 of these games with and with Dosbox Staging’s CRT filter and they all have had black lines obscuring the screen. Not having it enabled, on the other hand, the games looked like these screenshots.

rtc,

https://beehaw.org/pictrs/image/f0087643-0b77-4f5b-8f8c-098832007a7a.webp

https://beehaw.org/pictrs/image/cd8638b1-16c3-411d-8e0a-aa84e783d82a.webp

No-CRT filter screenshots that I have available. I do not have screenshots for the CRT filter. I suppose I could boot up and try to put the filter for this one; I have Heroes 2 installed too but it is currently a pre-configuration I do not want to mess with in case I possibly mess it up. It feels like a pain to do so though as I’m already occupied for the day, and would like my PC time to, you know, play. Since this is unrelated to help requests, in which case I may have made time for it (I’d usually do it in the past, but not for a while).

Edit: Changed No CRT to No-CRT for clarity

rtc,

I did find something which did use CRT effects. However the Dosbox Staging one is still a bad one. Elder Scrolls Arena.

With. https://beehaw.org/pictrs/image/33b23e71-b6af-4a8c-b6ab-ba3a0f322fdb.webp

Without. https://beehaw.org/pictrs/image/e33c743c-2852-45f8-b4da-94e448a6a034.webp

I will make the edit clarifying the mistake.

However it does not change that the others do not use the effects (there is no indication the pixels in might and magic book one were for the CRT effects, unlike here. The pixels in Might and Magic Book One are also too sharp), and the problem has always, and solely, been the title of the post and nothing more.

And as I stated it is not too much of a problem for me, already. Not something I cannot ignore.

DarkThoughts,

It's not telling me a secret, it's telling me that I'm doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There's nothing wrong with sharp pixels over blurry pixels.

jarfil,

The video shows an objective example where square pixels destroy the image, while rearranged subpixels restore it. There are more similar examples here around in the comments.

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