youtu.be

bungle_in_the_jungle, do games w Balatro - Friends of Jimbo (Pack 2) | Reveal Trailer

I’ve installed this on my phone and man let me tell you having free time was a thing before this 😅

Serinus,

I avoided the game after hearing the addiction rumors. A friend bought it as a steam gift.

It didn’t get me as good as Slay the Spire did, but it’s pretty good.

ahal,

I’m debating getting this on mobile or steam deck, is it largely the same experience?

Serinus,

I haven’t played it on mobile, but it does seem made for it. And everything is turn based with absolutely no timers.

BlindFrog, (edited )

It’s the same experience, imo. On mobile, you can drag and drop the cards into a buy/sell/use section; on the steam deck, there are Xbox control indicators to buy/sell/use/select. I haven’t noticed any other differences. Google play keeps a save file in the cloud, like steam.

Edit: my bad, on Mobile, seeing the tags at the bottom of the Select Blind window is a PAIN because, to see its description, you have to press and holto read it, then slide your finger away to be sure you don’t select it. The tag icon is small. If you release your finger while over the tag icon, the tag is selected.
A Tag is a bonus you can get if you choose to skip a Blind (which is a term for one round of playing your cards). It’s usually more profitable to play the Blind than pick the tag.

glitches_brew,

I have it on both and they’re pretty much identical. Having buttons available can be sorta nice for specific actions, but on the other hand a phone is easier to carry around. Both are great with minor pros and cons.

bungle_in_the_jungle,

Like the others have said, it’s pretty much identical. What makes it perfect on mobile (imo) is dragging the cards feels more natural (especially being a board gamer).

DaTingGoBrrr,

I prefer to play it on mobile (pirated it to try it out) but I bought it on Steam. As much as I like the mobile version I really don’t want to kill my battery.

Prox,

Touch controls are better on the phone.

Personally, I prefer playing with buttons, but I’m old like that.

SpacetimeMachine,

I just set the track pad to be like a mouse and the R1 and R2 to be left and right click and it’s the best way to play it imo.

toxicbubble420, do gaming w Subnautica 2 - Teaser Trailer

personally, i wanna go in blind when playing this. i want to piss my drawers when i see giant tentacles on my ship

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

That’s fair, you don’t have to know.

Also just to let you know, using ‘blind’ like that is ableist. It’s better to use something like “ignorant” or “not knowing/lacking knowledge” etc.

DdCno1, do gaming w Hardware Unboxed: 6 Years of Ray Tracing - Part 1: On vs. Off 37 Game Comparison

Summary table:

i.imgur.com/WxslSAy.png

tl;dw: It’s not worth it in the lowest five categories (60% of titles tested), but there is a significant improvement in the remaining 40% of titles.

theangriestbird, (edited )

sounds about right from my personal experience. 40% of devs actually go out of their way to carefully design the lighting around it, and tweak lighting resolutions to get acceptable frame rates. the other 60% throw it in for marketing.

Edit: alright i have watched this video more and have more detailed thoughts. Many are pointing out that HUB used somewhat cherry-picked samples in this case, and they have a history of presenting RT in an unfavorable light (no pun intended). Now that I am thinking about it, I can see that a few of their samples are cases where the RT lighting produces softer, more realistic shadows or reflections, but Steve says the non-RT image looks better because the shadows or reflections look “sharper”. Idk, they weren’t that egregious, but it does give a weird vibe.

Regardless, I hope people don’t look at this and go “wow I guess RT is pointless then!”. The title of the vid suggests that we’ve had 6 years of RT with little to show for it, but I think I disagree. Part of the problem is that AAA game dev times are LOOOOONG, and devs are using engines from before the RT renaissance that they are comfortable with using. Accordingly, they stick with lighting techniques that they are familiar with, rather than trying to learn a new workflow. Combine that with the fact that the majority of gamers are still using last-gen consoles or 1080ti’s, and so devs have to use the old method of lighting to ensure that they can reach a viable audience. In that case, RT is a bonus feature that requires extra work on top of building the pre-baked lighting model.

We’re starting to see more UE5 games with “software” RT from Lumen, and these look great and can run smoothly on current-gen consoles. But even if the difference can be hard to see, the point is that RT lighting lets devs automate lighting in a lot of cases where previously they had to hand-place every lighting source. So moving to an RT future will mean that dev costs will go down, and smaller teams will be able to produce more visually-stunning games. It’s just that we’re in this weird limbo right now, where devs don’t want to go to only RT because a majority of gamers won’t be able to play the game, but gamers don’t want to get next-gen consoles because to their eyes, the graphics look basically the same. And of course they do, because devs are destroying themselves to make the pre-baked lighting look almost as good as RT.

Vodulas, (edited ) do gaming w Subnautica 2 - Teaser Trailer

I love both Subnauticas, but there are really only 2.5 things this tells us:

  1. Giant hermit crabs exist
  2. Likely multiplayer

2.5. Maybe giant squids?

I am super excited either way

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Yeah, sadly that is what teaser trailers do.

I do trust them to make it good based on their previous work.

warm,

It's co-op, that's been confirmed for a while. Unfortunately the rest of the details so far only exist in a Discord chat. Woo...

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Some{one/many} should free those details.

warm,

Devs should be recording the questions they answer and then put it all in a blog post.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Agreed

AnUnusualRelic, do gaming w Otherskin Preview - Your New Favorite Janky PS3 Game
@AnUnusualRelic@lemmy.world avatar

“Resserected”??

li10, do games w [TheGamingBritShow] Remakes are Cringe and There's Nothing We Can Do

Not gonna lie, really couldn’t get through 2 minutes of the video.

Just so much snobbery in the video, sounds like a TotalBiscuit wannabe but with shit takes and trying to cram fancy words in.

I’m not a fan of this remaster/remake phase in media, but remaking a 23 year old game like this is valid imo.

I’ve also heard great things about this remake and have played some great remakes as well, so this is just hating for the sake of it imo.

Cybersteel,
@Cybersteel@lemmy.world avatar

Idk old things should stay where they belong, in the past. Let newer better hinges take kber

acosmichippo,
@acosmichippo@lemmy.world avatar

yeah who needs Shakespeare.

ms_lane,

*Who needs a modern remake/reimagining of Shakespeare.

million,
@million@lemmy.world avatar

He has done some other good videos but yeah this is a pretty shit take that amounts to “stop having fun”.

theneverfox,
@theneverfox@pawb.social avatar

I couldn’t get past the title.

Good remakes are good, they must bring not only graphics, but game mechanics and balance, up to date. They must be better than the original in all aspects, or they lose out to nostalgia

Bad remakes are bad, and most remakes in this era are bad

It’s not about remakes, it’s about quality

Varyag, do games w [TheGamingBritShow] Remakes are Cringe and There's Nothing We Can Do

As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.

hal_5700X, (edited )

As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.

What makes you think. They can do good remakes, if they can’t make good new games?

Renacles,

Silent Hill 2 remake came out in the last week

acosmichippo,
@acosmichippo@lemmy.world avatar

because there have been lots of good remakes recently?

Bassman27, do games w [TheGamingBritShow] Remakes are Cringe and There's Nothing We Can Do

Remakes are valid if it’s been long enough since the initial release. The only thing that’s cringe is complaining about it online. If it doesn’t interest you buy something new? No one’s forcing you to buy this.

mesamunefire, do games w Neva | Launch Trailer | Available Now

Heres some actual gameplay: www.youtube.com/watch?v=VqO2xU6D65k

Chef_Boyargee,

Well shit. That looks freaking amazing. Hopefully it comes to the PlayStation eventually.

Edit: opened my fat mouth before doing my research. It is available for multiple platforms. Score!

spacemanspiffy, do games w Neva | Launch Trailer | Available Now

This looks catered to me.

entropicdrift, do gaming w How Optimizations made Mario 64 SLOWER
!deleted5697 avatar

This dude’s videos impress me to no end

AnomalousBit,

Agreed, it reminded me of this breakdown of a single frame render of GTA V: www.adriancourreges.com/…/gta-v-graphics-study/

Kushan, do games w Silent Hill 2 Remake PC - Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided
@Kushan@lemmy.world avatar

TL;DW the stuttering is also present on console and doesn’t appear to be shader compilation.

dillekant, do gaming w Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]

I wish he wouldn’t repeat the idea that Proton is acceptable to game devs and Linux users shouldn’t demand native games. I’m much closer to Nick’s (from Linux Experiment) idea: That these games work as long as a company like Valve pays for Proton. The day Valve stops is the day these Proton games start to rot. For archival, for our own history, and for actual games on Linux, we should want Linux native games.

The thing is, the “no tux no bucks” crowd doesn’t advocate for other people to say the same. The proton crowd is actively telling the “no tux no bucks” people to shut up, and it’s not very nice. We need a multitude of views to succeed in the long term as a community.

luciferofastora,

I maintain that Proton could be a gateway to open the Linux market and create a sufficient share of revenue that, if and when it is shutdown, it’s lucrative enough to make natively compatible games.

It’s a bit of a deadlock issue: Most Devs will only develop for Linux if they see there’s money to be made there and they can estimate it will be worth the effort. But we need games on Linux for that to happen.

Proton is a stop-gap solution to provide the latter and lower the barrier on both ends: I can play games on Linux and devs have an easier time shipping their games to a Linux audience. I hope long term, the major frameworks will feature defaults that allow devs to easily do so without relying on Steam, but until then, Proton is better than nothing.

dillekant,

This is fine. I don’t mind a diversity of opinion here. I agree that Proton is a stop-gap solution, and that most older games are going to need it, and newer AAA games are not going to support Linux all of a sudden.

However, I do think that we should continue to encourage developers to create native builds when they can. Indie devs tend to do this and it’s a pretty great experience. Not only that, it often enables playing on unusual devices such as SBCs. For example, UFO 50 was made in Gamemaker, which offers native Linux builds, and it’s already on Portmaster. You basically can’t do that with Proton.

My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.

luciferofastora,

I do think that we should continue to encourage developers to create native builds when they can

Yes

My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.

I’d prefer games to be compatible natively too, so I definitely count myself among them. I think it’s an issue of visibility, the usual “loud and visible minority”. A thousand calm “I would prefer games were natively compatible” just don’t stick out as much as one aggressive “Fuck every company that doesn’t make their games natively compatible, and fuck you for supporting them by buying their game”.

I just don’t think Proton is the worst thing to happen to Linux Gaming because it allows developers to target alternative platforms without having to actually support them. This is where my personal impression of “misguided” (again, probably a loud minority) native game advocates comes from: Platform Inertia works because people stick with the platforms holding things they like, and the things on those platforms stay there because their prime audience is there. If the extra effort (=cost) of supporting Linux doesn’t match a sufficient uptake (=revenue), profit-controlled companies won’t do it (as they can’t justify it to their shareholders).

This isn’t just an issue with the evil corpos, but with the whole system itself. Screaming at consumers to change their habits won’t make much of a dent either there. Compelling people to change rarely has lasting results, if any. Better to invite them over and make the switch attractive enough to break that inertia. Only then can we meaningfully challenge the status quo.

It comes down to strategy accounting for ideological passion, an understanding of social and economic dynamics and patience. By and large, I think many understand this. Proton may not be what we want, but it’s an ally in achieving our goal. When we get to the point where it’s no longer “Underdog Linux against the near monopoly of Windows”, we can push harder (and honestly, I don’t think Valve would be terribly upset if Proton became obsolete and saved them resources).

We shouldn’t stop asking for native builds, so long as we do it mindfully and respectfully.

DoucheBagMcSwag, do gaming w Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]

YouTube face… And useless red arrow?

Definitely No thanks

Mr_Blott,

I was curious about how much you could actually read in the 11 minutes that this YouTube drivel wasted on getting a point across

I tested my reading speed and it was 346 wpm, so I’m guessing the average is about 300 because I read a lot

3300 words is an absolute fuckton of information.

I’ve no idea why anyone would waste 11 minutes listening to about two minutes worth of information

Vodulas,

Not everyone can sit down and read for very long, some people want something to listen to while they do other things, some people learn better in audio format, and some people just like watching videos. It’s fine if it is not your jam, but that is no reason to denigrate someone choosing to watch a video instead of reading an article.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

I had an argument shortly after the great migration. Someone had posted a video essay on something gaming related and the person I responded to was adamant that a video couldn’t be an essay. It was a two hour deep dive into the topic, with graphs/journalistic photos/news video snippets, and the video info section had a citation list longer than your arm.
This person couldn’t understand that just because the creator had decided to present their essay in video format, didn’t mean it wasn’t an essay. All they had to say basically boiled down to:
only stupid people watch a video this long when you could read the equivalent amount of information in less than half the time.

Needless to say, that got my hackles up a tad.

Vodulas,

Yup. It is just needlessly aggressive and gatekeepy.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

Exactly! There’s no reason to be that way, other than to feel superior to someone. And that’s just kinda a shit way to be!

Flamekebab, do gaming w Well, Where Are The Games? [Comedy song response to PS5 Pro]
@Flamekebab@piefed.social avatar

This takes me back to How to Kill a Brand in the PS3 era: https://www.youtube.com/watch?v=KfmBzllkbUM

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Gaming
  • esport
  • Blogi
  • rowery
  • Technologia
  • test1
  • fediversum
  • krakow
  • muzyka
  • sport
  • Pozytywnie
  • tech
  • NomadOffgrid
  • retro
  • informasi
  • Psychologia
  • slask
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • Spoleczenstwo
  • lieratura
  • ERP
  • kino
  • giereczkowo
  • nauka
  • shophiajons
  • warnersteve
  • Wszystkie magazyny