Okay so they just made it slightly bigger. I don't know how to feel on the joycons, though. Like with them just being held by that connector alone on either side, doesn't make me think they'll be as secure.
I wouldn't really call this an ushering of a new generation, this just feels more like an suped up Switch model.
At least you'll be able to play nearly all Switch games on it so nothing is that drastic.
Slightly bigger? Look again, the old switch screen has massive boarders and this one lokks to go to the edges as well as being larger by a few inches. It looks steam deck sized. I would say its a significant increase.
And i got the impression that the joycons would be magnetic. That would make connecting and disconnecting them MUCH easier and intuitive. The amount of times ive seen people struggle the first time with the joycons having the button to release.
Seems like a good upgrade to me. And thats not to mention the extra shoulder buttons on the joycons, the larger joycons, and the fact that this likely doesnt reveal everythin nintendo has in store for us.
I am pretty sure those extra shoulder buttons on the back are the release levers for the joycons. I think the joycons attatch magnetically, but which also activate locking hooks. Otherwise people would be accidentally detaching joycons and the tablet portion would fall and break. Nintendo designs hardware to be kid friendly, so there is almost certainly a secondary attachment mechanism in addition to the magnets.
I was talking about these buttons. And in terms of locking in, thats a possibility but a strong set of magnets with a recessed area and a connector seems like it would be quite secure.
Now that I am looking at it again, I wonder if those buttons you circled are actually little plungers that push the joycon away from the body to help release it.
Edit: Whatever way they attach, I hope the new joycons don’t loosen and flex like some of the current joycons do. Some of my joycons have “wobble” when attached and it makes me sad.
this just feels more like an suped up Switch model.
To be fair, the last 2-3 generations of PlayStation and Xbox consoles have also been a little more than a bump in CPU/GPU specs. Anything else they added was just gimmicky fluff like Kinect that never really caught on.
Were we really expecting Nintendo to come out with something that wasn’t also just a souped up version of the last console?
I wouldn’t call the difference between PS3 and PS4 just a bump in CPU/GPU there is a huge difference. The PS3 cpu architecture is completely different from the PS4. The PS3 uses a custom PowerPC architecture. The PS3 can be used to make super computers.
At the same time, gaming consoles were simplifying, making them less useful to science. The PlayStation 4 outsold both the original PlayStation and the Wii nearing the best-selling status currently held by the PS2. But for researchers, it was nearly useless. Like the slimmer version of the PlayStation 3 released before it, the PS4 can’t easily be turned into a cog for a supercomputing machine. “There’s nothing novel about the PlayStation 4, it’s just a regular old PC,” Khanna says. “We weren’t really motivated to do anything with the PlayStation 4.”
The rumor is that the price is going to be $450 for just the console and $500 for the console with Mario Kart bundled. May or may not be true, but it’s certainly plausible given how expensive electronics have gotten since 2017. I was thinking of pre-ordering after the Apr. 2 Direct, but if that price is accurate I’ll look into getting a Steam Deck instead. A lower price was the biggest advantage the original Switch had.
Can’t help but be a little disappointed. The last few consoles have all been pretty drastically different, but this is just the Switch released again. Only with different connections so you need all new accessories.
At the same time, the Switch is such a solid console that a hardware upgrade with full backwards compatibility* is really the best case scenario. People have wanted a bigger screen, better chip, and better joysticks since launch, and now we’ll have them!
*the video says it’s not 100% compatible, but I’m assuming that’s for stuff like Labo and Ring Fit that need those exact joycon sizes/shapes.
Yeah, I guess I was just hoping for more of a new generation type reveal, rather than a sequel to the Switch. Better hardware is definitely a plus though, would be nice to replay TotK or Pokemon SV with better graphics & performance. I still wonder if those two games were meant to release alongside a Switch 2 prior to the chip shortage.
You’d need all new accessories anyway with a complete redesign.
I’ve bought every Nintendo console up until the Wii U. Since they abandoned that early, I decided to skip the Switch. I’ll likely pick this up. If this doesn’t do well and gets abandoned early again, I’ll at least get to play all the games I’ve missed over the years due to backwards compatibility.
Nintendo collapsed its console and handheld product lines for the Switch. We’re also seeing large parts of the gaming industry adopt the Switch form factor for their products. I don’t think there is anything that Nintendo could innovate on that would sell.
Yeah with Nintendo watching two Xboxes languish and consumer discontent with the recent playstations as well, there’s not a real impetus for something radical in design. Some innovation would be exciting but the Switch and PC Handhelds prove people want big grippy mobile devices, even if they’re only moving between rooms.
I mean that’s not what I want, but money talks and I fit into exactly what you said. I did not buy an Xbox, I did but a PS5, but hardly bought (I don’t think I’ve even beaten) any games. The next switch is probably the next console I’m excited about. But it’s not because of the portability, it’s because they still make couch co-op games.
In short I want to say I don’t care for handhelds but I’ll probably try harder to get a switch close to release than I will a PS6 even though I don’t know how much of a point in either right now. I just have console fatigue, but keep paying into the problem.
Nintendo consoles tended to be radical, Nintendo handhelds were more iterative.
The Game Boy and DS lines all built gradually on each other, seems the Switch line is following suit. I assume Nintendo see the Switch as a handheld that can be docked, rather than a console that’s also portable, so I guess it makes sense that it’s following a similar trajectory of previous handheld lines.
I feel like Nintendo does a huge innovation, then an iteration or two(or a bunch of little changes), then back to a big change. Wii/WiiU, GB/GBA, DS/3DS, switch/2
My digital copy of Super Mario 3D All-Stars has been in limbo ever since I tried to transfer it from one Switch to another. Here’s hoping I can get that fixed with Switch 2.
If it’s anything like how the Wii was basically a GameCube it may not even be all that hard to rework existing switch emulators to work with switch 2 games. Given that it’s going to have full back compat I bet that’s why they went after switch emus so hard. They wanted to halt development as much as possible for as long as possible so it doesn’t eat away at their switch 2 sales.
I recall reading something about Nintendo wanting to include Denuvo in the Switch 2. Will be interesting to see whether or not this one’s games and consoles are cracked wide open as readily as before.
Yikes… so that list had 21 titles on it, not 22; and there’s a good chunk of them that are remakes. The ones that aren’t sound bad - not fun. “Not really” is accurate. 22 is not accurate at all.
You asked "has Nintendo even released a game?" and the answer to that question is "yes". They released 22 of them. I don't care where you wanna move the goalposts to, you can't say 22 games is "not really".
I guess I should have put the /s at the end of my post so that everyone wouldn’t be so offended. Fuck Nintendo and their lawsuits though, no sarcasm intended there.
I don’t think people are upset at you calling out Nintendo for their rampant lawsuits, but instead at your dismissive reply when someone provided a list of games to answer your question.
Judging by the 15 downvotes on my “Has Nintendo even released a game since that second Zelda game, or are they too busy suing people?” comment, I’m not so sure. I do find this a bit amusing though.
Back to that list though, there’s nothing on it that’s remotely appealing to me, so I guess I’m a bit biased and dismissive.
I also do not consider ports, and remakes new releases, even if there’s a new price tag on them.
there’s nothing on it that’s remotely appealing to me, so I guess I’m a bit biased and dismissive.
Precisely. Just because YOU don’t like them doesn’t mean they don’t exist. As far as non-remakes from that list go, I only liked Pikmin 4, Mario Wonder, and Echoes of Wisdom.
I wonder if that and/or Labo might be what they meant by the disclaimer that backwards compatibility might not support all titles. Since it's built around old Joy-Cons, might not work with new ones, unless the Switch 2 can just use original Joy-Cons.
Could also be an excuse for Ring Fit 2 built around new Joy-Cons.
In theory the old joy cons could still connect to the system via bluetooth, just not attach to the console itself. So maybe that keeps Ring Fit in play for the system.
If that’s the case you wouldn’t be able to charge them, though? I don’t think you can charge them without connecting to a console (or a third party charging dock I guess)
Mouse mode has been rumored, and some leaks have shown what could be an optical sensor on the joy con.
Also, if you take your current joy cons and place them on their side like that, they surprisingly feel pretty great as a mouse. Shoulder button for min click, and your thumb hits the four face buttons. I could see it working pretty well.
The Pokemon games all being the same caused me to get bored of them years ago. And now with them suing Palworld for ‘capturing monsters with an object and summoning them in 3d space’, a patent made after Palworld released their trailer, I find the Nintendo brand actively harmful to the state of gaming.
They actively become easier and shorter every generation. Arceus brought a lot of cool stuff into the series and there was a little bit of hope that things would improve only for them to go back to the stale old formula that wouldn’t be as bad if the games weren’t so easy now that you could beat them by mashing A. I know it’s for kids but damn, the old games were somewhat challenging.
The ROG Crate software is actually pretty good. It’s not perfect but I rarely have to interact with Windows at all and once you get used to the controls when doing so not all that bad. And I dislike Windows a lot, but if I feel that it’s mostly a non issue. I wouldn’t go for a SteamOS version either, as I like Gamepass.
Right, the only real issue imo is the lack of a proper sleep mode. Hopefully Microsoft addresses this issue when/if they truly build a handheld windows experience.
And yep, I’ll stick with Gamepass until enshitification runs its course. When it does then I’ll switch to SteamOS. But for now the service is still great for me.
I switched to Linux probably about two years ago. I was annoyed that GamePass didn’t work (because MS specifically handles it in a way to make it not work). Then I just stopped caring. If I want to try a game, there’s other ways to (🏴☠️). MS specifically created their software to not work where I want to be, so they don’t deserve my money. I’m not going to pay my captor to keep me there. I’d happily pay for it again, but they need to meet me where I want to be, and they easily can if they choose to.
Can they though? Isn’t the responsibility of porting games to Linux that of the developer? They could create a Gamepass for Linux but that would probably entail more money spent on licensing that platform, and funding ports which they certainly have no economic incentive to do.
That being said, they seem really committed to their “everything is an Xbox” strategy so it would not surprise me terribly if they ended teaming up with Valve at some point and created some kind of Gamepass on Steam thing, where you can play Gamepass games directly from steam or something, which would presumably also include the MacOS and Linux versions of the game if they are available.
GamePass doesn’t work because it uses a proprietary encryption method for all the games. It’s why you can’t mod them (unless explicitly allowed by MS, which then decrypts the files to be modified). The games almost all work perfectly well on Linux. It’s specifically an issue with the GamePass platform, which was designed by MS to only work on Windows. It’s MS making the choice to not allow it to work anywhere else.
That’s a fair question which I have to cut a little short due to it being a huge topic:
The overhead of a full blown operating system you have to maintain is not a trivial thing. You have to update and maintain os, drivers and applications at least and it’s directed at all purpose use in general. That means all of the above and games might or might not fit well to a handheld device. Even if it’s maintained by a third party (eg Asus) there are many many moving parts that are all purpose. This might be a dialog box with unaccessible options you have to work around or games not working with the controls you need to fix and might never (for me steredenn on steam deck). You can however literally do what you want with it.
Compared to this a console is an optimized experience, golden cage. Things just work. Yes there might be the off chance but in general the producer has a system. 100% under their control and can test and optimize very well, which Nintendo debatably does.
Pokemon is literally the same game over and over, I hugely regretted my purchase of pokemon x cause it was literally a cloned game with barely any new features. It’s probably Nintendo’s most effective cash cow in terms of effort to capital reward.
It is literally the biggest money maker in the world. The games sell about 3/5 as many copies as COD with a tiny fraction of the budget. And then they sell even more in merch. And there are people (like me in the past) that buy Nintendo consoles just for those games.
That doesn’t contradict what they said. It being popular says nothing about quality, variety, or effort. In fact, it may be counter to them, as your example of CoD indicates.
Good! I couldn’t tell. I thought it could be an appeal to popularity saying they’re good games because they sell well, not they sell well regardless of them being repetitive.
X and Y introduced Mega Evolution, arguably one of the greatest iterative improvements in Pokémon.
With the upcoming Pokémon Legends: Z-A in 2025, I’m thinking about replaying X and Y.
Scarlet and Violet were so disappointing that I too am hesitant about future Pokémon games. But I’ll keep my eyes and ears peeled to see how their upcoming games are. I no longer am a day one buyer of Pokémon games, after being burned badly on the rushed Scarlet/Violet games.
I jumped through a couple hoops to get Pokemon Infinite Fusion working on my Steam Deck & I’ve been having a blast slapping shit together to see how fucked up it looks.
Cleffa + Geodude made me giggle for a good 5 minutes.
I'm going to disagree. While it seems to you that it's the same game over and over. They do add more creatures per generation, there are new moves, there are new ways in how pokemon does battling and just new things added per generation.
The formula may have been a little stagnant or not as impressive as other leaps before, but still new things.
I hear this argument all the time, but I don’t really understand it. I remember when Pokemon first came out and me and all the other kids were imagining wandering through dense jungles hunting for rare and elusive Pokemon. Sure, we’d imagine battles too, but the franchise always seemed way more about discovery and adventure than about battling. That’s why I haven’t managed to finish a pokemon have since X and Y, in spite of trying each one. The battles get better, sure, but I just don’t really care. Luckily, Legends Arceus was exactly what I always pictured Pokemon to be about, and I had a blast playing through it. Hopefully the next Legends game will be just as good.
As someone who started with Red/Blue all the way at the beginning, but has grown tired with the formula, I agree Arceus was exactly what I always wanted, but it was also too little too late. It was cool that it finally got to that point, but they’re so far behind the rest of the industry. It easily could have been made 10 years before and it still wouldn’t be ahead of any trends.
Its obviously a game for children, and that’s great. I loved them when I was a child too. I just wish they’d put more effort into it. They make stupid amounts of money, yet they can’t even try to innovate.
I‘m assuming they debated about it until the very last second until they settled with the safest option. The leaks probably accelerated things a lot towards the end and it might’ve been called something different entirely if they had more time to agree on a name.
That‘s not how projects or marketing work most of the time, however. Nintendo is known to use project names throughout development. They have a schedule for each and every step and the recent leaks have turned things upside down for sure.
The reveal itself looks incredibly rushed. I suspect they hastily whipped up a quick animation in Blender by using some simple modifiers and clever editing. It has “Make a product animation in Blender” Youtube tutorial written all over it, if that makes sense. I kind of love it, but it’s not very Nintendo-like and neither is the name.
They wanna be very clear that this is their best-selling console ever but better, I would‘ve been surprised if they didn‘t just slap a 2 on it. There‘s so much riding on this for them.
I don’t think Nintendo have ever done a Console 2 before though. I was hoping for Super Switch but as ever Nintendo absolutely refuse to be predictable!
Yeah, I get that, I was just trying to say that the above is probably their reasoning in my mind. They‘re scared shitless to fuck the transition up, calling it „The Stuff You Guys Loved 2.0“ is the lowest risk move.
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