kalr

@kalr@meinreddit.com

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Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away (insider-gaming.com) angielski

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console...

kalr,

Not really. PS6 parts have already been selected and the chipset entered production in 2022.

kalr,

I think they’ll be fine. They don’t need to be the most powerful. Steam Deck is weaker than Rog Ally but remains the more popular option due to a better user experience and the Switch was significantly underpowered compared to the competition but remains a popular option to other things they bring to the table.

Microsoft won’t push for an expensive handheld so anything they bring out would likely be weaker than the top end of the market. It really comes down to what other offerings they bring.

kalr,

When you’re out of ideas so you go back to basics.

kalr,

I’m burnt out on open world games. Some are good with dense rich areas that are interesting and make you want to explore but most these days are just bland, overly large and filled with generic quests.

Games need to stop being open world for the stake of being open world. I think for a lot of games, having multiple open-ended areas can work much better.

kalr,

Yep pretty much. All games boil down to what you mentioned above but the execution can vastly differ. I guess the low end is the Ubisoft approach where everything is just a generic world and its go climb this tower/ capture this outpost etc and the high end is the Rockstar approach where it might be drive there, do this but things could be different in between that keeps it engaging. I guess it feels more like a living world.

kalr,

Yeah I guess so. Less like a look here’s a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.

World of Warcraft's monetization seems to be getting way more aggressive angielski

The monetization of World of Warcraft has evolved significantly since I played during Burning Crusade over 10 years ago. Back then, the model was straightforward - you bought the expansion and paid a subscription fee. That was all you needed to access 100% of the game’s content....

kalr,

World of War craft would rather you have diabetes by the looks of things.

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