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JoshIsProbablyTired, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I really love vr but I can’t play it due to the motion sickness. I’ve tried forcing through it but it never got better.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.

If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.

The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.

I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.

VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.

Wayren, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'

Really? I thought Dust was kind of, well, bad. Just my experience though.

DontMakeMoreBabies,

Eve players would ABSOLUTELY have still played it if it was on the PC even if it was medicore.

Speaking of, I really wish someone would try something like Eve 2.0...

Sanctus, do games w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'
@Sanctus@lemmy.world avatar

So is every game going to have AI in the chats listening for “Naughties”? Because thats just spyware.

ChaoticEntropy, (edited ) do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'
@ChaoticEntropy@feddit.uk avatar

Well no shit… maybe if your offshoot game was on the same platform as your game… where your playerbase is.

jim, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

The can’t narrow the stat… 40-70%… I call BS. Clearly a clickbait article

AmidFuror,

The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.

https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805

BruceTwarzen, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

There are definitely games that make me more suck than others. But even the "good ones" are kinda weird. Like I can't imagine playing a vr game for an hour or so. That's why i don't even bother anymore

cottonmon,
@cottonmon@lemmy.world avatar

Yeah. I can play Thrill of the Fight with no nausea after several matches. I also didn’t get sick from Vader Immortal or other games like Beat Saber or Crisis VRigade. Games where you move in-game but stay still in real life though, I feel like throwing up after a short time.

Ultraviolet,

Especially if there’s head bob. That simulates the exact difference in your senses of vision and balance that triggers seasickness.

AdamantRatPuncher,

minecraft gives me simulation sickness. Time 30 minutes and i’m done. The interesting part here is how it started doing it suddenly; i take a pause from videogames in general and now i’m even less used to full 3d. So hey, i can’t see myself using vr.

AmidFuror, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.

Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.

echo64, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'

This is a good example of how companies end up making bad decisions.

Could the failure have been because what we made wasn’t very good? No no, must be some other reason.

Zehzin, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'
@Zehzin@lemmy.world avatar

I played that thing and I sincerely doubt that, unless it was made into completely different game that isn’t ass

bunk, do gaming w Baldur's Gate 3's latest patch has introduced a 'very frustrating, borderline unplayable' glitch that makes companions dump their inventories on you

It's an annoyance, but "borderline unplayable" is wildly hyperbolic.

ampersandrew,
@ampersandrew@kbin.social avatar

It didn't even occur to me that this was a result of the patch, but I did notice it start happening recently. When the patch rolled out, I was in a spot in the game where all of my things were taken from me anyway, so I guess I didn't notice it initially when it first started.

n3m37h, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'

I’d prolly still be playing EVE is Dust 514 was on PC. Heres to hoping Vanguard is good

Viking_Hippie, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

deleted_by_author

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  • scrubbles,
    !deleted6348 avatar

    Quit politics and rage baiting. Go find any of the other thousand threads

    Viking_Hippie,

    It was just a joke about how unpopular Congress in general is lol, you can relax 😄

    crimsdings,

    Go back to reddit please

    Viking_Hippie,
    BluesF, do gaming w Squealing pigs, disgruntled bison, and the most beautiful frying meat I've ever seen: Dragon's Dogma 2 is just as wonderfully weird as the first game

    My excitement about this game continues to grow… maybe it’s time for a replay of 1.

    scrubbles, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
    !deleted6348 avatar

    Big reason why I just never understood why Meta bet the farm on VR/metaverse. Such a stupid move, literally everyone knew that VR wasn’t ready for mainstream. The only people willing to get it were tech nerds and some gamers, and really that had nothing to do with the metaverse, it was because they could play games in it.

    Until it gets stable and doesn’t feel like I’m strapping a brick onto my face, it’s not going to happen mainstream. It also can’t just connect to a PC, average people don’t want to be strapped down to something. And I know, that’s a lot to ask, but if you want to base your entire company on VR, those are the hard realities. People want something like sunglasses, not something that feels like duct taping a laptop in front of their face

    Ganbat, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    I’ve used VR a few times, and I can confirm that the only part that makes me throw up is the price tag.

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