Lianodel

@Lianodel@ttrpg.network

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Lianodel,

This is a bit off topic, but it made me nostalgic. My first argument on reddit over a decade ago was with someone, either a scalper or a contrarian, trying to argue that scalpers provided a useful service that made things more fair, rather than assholes creating scarcity so they could profit selling a solution to a problem they themselves create.

So yeah, I hope they all get fucked on this one, too.

Lianodel,

Somewhat off topic, but the names of both the publisher and the developer are also used by unrelated tabletop game companies. Hero Games makes the Hero System tabletop RPG, and GameScience (no space, so there’s a difference) make dice. It threw me for a loop.

Lianodel,

Eh, yes and no.

Pathfinder 1e was pretty much just straight-up continuing D&D 3.5e, but with some tweaks. Pathfinder 2e overhauled a lot of stuff, often simplifying things, but still pretty complex.

Compared to D&D 5e, Pathfinder has more rules, but those rules often make things easier, or (IMO) get you more return for the effort. So, for example: The feat list is bigger and more complicated, but in practice, it means you only need to look at a handful of them when you level up, which is easier (and the rules give you guidelines for swapping things out if you don’t like them). The monk has more decisions to make with stances and attack types, but that’s… kind of what you want with a monk to make combat interesting. There are rules for boats, and holy shit how does 5e not have rules for boats.

The last example might sound silly, but it’s part of what convinced me to switch. It’s an annoying omission in and of itself, but also speaks to a broader pattern of 5e just not supporting Dungeon Masters, letting them fix the either broken or incomplete rules, or else take the blame for them. Pathfinder actually supports Dungeon Game Masters, as though their time, effort, and fun were just as valuable as anyone else’s. /rant

Pathfinder 2e is what I’d play if I wanted something like 5e, but runs differently. If I wanted something similar, I’d pick something else, but that’s a longer, even more off topic discussion to go into unprompted. :P

Lianodel,

Ah, the Jack Welch method.

(Seriously, fuck that guy. He was a pioneer among bloodsucking CEOS, and part of it was mass layoffs to boost short-term profits.)

Lianodel,

Exactly. It’s just goosing the numbers. The company made this much in profit, and the cost-cutting from firing people will save money immediately, so it looks great… on paper… for a little while. It doesn’t matter if the company is gutted, because the CEO and most of the investors will dip before things get too bad, and go onto the next thing. The employees will suffer and the customers will be upset, but CEOs don’t answer to them, they answer to shareholders, and shareholders just want the line to go up this quarter.

Lianodel,

Yeah, it’s definitely in the same wheelhouse as modern D&D, so if you like that general experience but want to try something new, it’s worth checking out. It’s my pick when I want high adventure, superheroic fantasy, with engaging set piece encounters, which is the vibe both games are going for.

@machinaeZERO is also right on the money. There’s going to be a revision coming up, but the old stuff is still compatible and in Humble Bundle right now. (Pathfinder does that periodically, and they’re pretty sweet deals!) One more thing is that all the rules are free, legitimately. There’s a wiki called The Archives of Nethys, which has ALL the rules content from ALL the books. Paizo allows it, and explicitly gave the site the green light to do that. The books are still nice to have, and you still need them if you want adventures or lore, but you never have to buy a book just to get some rules in it, like a class or feat or whatever.

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