FaeDrifter

@FaeDrifter@midwest.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

FaeDrifter,

God that’s so corporate-coded - instead of fixing your divisions so they are all profitable, just take your two successful divisions and squeeze them like you’re trying to get blood out of a stone.

FaeDrifter,

Won’t ever happen, Apple is a hardware and device company that also makes software to go with it; Valve is a software company that also makes hardware to go with it.

And to go arm would mean throwing out the majority of their current store. Plus arm gaming performance is trash, apples chips struggle to run games 10 years old at 1080p 60fps.

FaeDrifter,

PL brought a trait system overhaul, cyberware overhaul, and combat overhaul that dramatically changed up the gameplay loop even in the core game.

The story was always amazingly crafted, but the game never warranted a second play through. Now it does.

FaeDrifter,

Some of the best performances in some of the best ever games.

FaeDrifter,

I need to know if this detail was in release notes, or some player found it by repeatedly checking his horse testicles.

FaeDrifter,

Proprietary and Closed Source software should never be trusted.

FaeDrifter,

Krogoth - Total Annihilation Core Contingency

It has extremely durable armor, capable of withstanding seven nuclear missiles. Its main weapons are the Gauss cannons mounted on either arm, its secondary weapon is an Annihilator-type laser mounted on its head and its third weapons are two Starburst rocket launchers mounted on its back that are used as effective anti-air weapons. A single Krogoth can destroy a sizable ARM base if it isn’t well defended.

An absolute beast of an RTS unit.

FaeDrifter,

At 4k?? That’s pretty damn good. Is that with FSR?

FaeDrifter,

Our terms of service provide that Unity may add or change fees at any time. We are providing more than three months advance notice of the Unity Runtime Fee before it goes into effect. Consent is not required for additional fees to take effect, and the only version of our terms is the most current version; you simply cannot choose to comply with a prior version. Further, our terms are governed by California law, notwithstanding the country of the customer.

Yup lol.

What’s funny and sad is that about 3 years ago on r/godot, I had an argument with a Unity fanboy over this exact thing. He was demanding someone give him a reason that Godot should exist, when, in his humble opinion, Unity did everything and did it better.

My take was that you don’t actually own your Unity-made game. You might own the assets and trademark, but as long as you’re licensing the engine, you are subject to the whims of Unity.

Of course that was theoretical, until today.

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