I don't think that the issue is the quality of their QA. Well, okay, maybe that's a factor, but I don't think that that was the big one for Fallout 76.
Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn't that QA didn't turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn't delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.
They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.
humble games is a game publisher, only connected to humble bundle through corporate ownership. most games in humble bundles aren’t published by humble games, and most games published by humble games don’t end up in humble bundles
Ubi also needs to just kill Beyond Good and Evil 2 at this point. There’s no way anything good can come from a project with 17 years of development and nothing really to show for it.
Especially for Star Citizen lol. Like what are they gonna show? Given their track record, at best it’ll be some half-baked new mechanic that doesn’t work properly and will eventually be tossed and replaced anyway.
The whole game right now is just a series of those duct-taped together, as far as I can tell.
This shit never holds up in court - you can’t just sign rights away by clicking “accept” on a EULA. This is a scare tactic designed to stop people before they ever try because “well it says i can’t do that in the eula.”
If Nintendo give you a reason to sue them, sue the ever loving shit out of those greedy corporate fucks.
Never say never in the US at least and never give these assholes corporations an inch they will screw you every chance they can and it will cost the consumer money and time in the end with these shenanigans.
I may have been thinking about articles I’ve read about the EU and how they don’t tolerate this particular brand of corpo overreach, my apologies and thank you for the correction.
Ubisoft just launching flop after flop. I expect to see Skull and Bones shut down soon as well. They also cancelled the newest Division game this year and are scrambling to gain interest for AC Shadows.
Not looking good for them, but also good riddance.
Humble Bundle was cool when it was an occasional event focused on charity and indie devs. Once it became something that was going pretty much all the time it quickly lost any interest I had.
I missed when they’ weren’t so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.
All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.
I don’t recall the name but there was a farcry game on original Xbox that came with a map maker for couch PvP. It literally let you shape the topography and place any asset in the game, easily the best map maker I ever used.
I believe that was FarCry2. It was a really cool map editor. I wish more games still shipped those. I had so much fun with that one and Halo. I don’t know why that’s gone out of style, with the popularity of Roblox, Minecraft, and stuff, clearly kids still want to make things. (I haven’t played console in over a decade, so it might be popular still, but it doesn’t seem like it.)
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