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TachyonTele, do games w Cloud Imperium Games [Star Citizen developer] Undergoes Major Shake-Up to Hit Deadlines

prominently those in the QA department, as a part of its restructuring efforts.

That’s certainly one way to make sure you hit a deadline.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

They just find pesky bugs, that need to be fixed. No bugs, no need to fix stuff.

caut_R, do games w Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'

Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

What a time we live in

Yermaw, do games w Clair Obscur: Expedition 33 Surpasses 3.3 Million Copies in 33 Days

Wow mister that’s a gotta threes

Pfuiting,
krebssteven, do games w Mecha BREAK Open Beta Hits 317,000 Concurrent Players on Its First Day
@krebssteven@lemmy.world avatar

This is yet another predatory cheap asiagrinder with an invasive kernel level ‘anticheat’. Stuff like this should not be promoted. At all.

baines,

how can you tell it’s using something ring0 wish steam was more clear about this shit

Alexstarfire,

DRM is usually known for big games before they are released. You can find articles about how the DRM works online. If it’s a new type of DRM, they usually describe how it works.

baines,

yea I found it searching for the game name + ring0

but if I didnt already know steam has nothing

annoying to haven to research this issue now for every game I buy

osprior,

Steam has it listed on the demo, and it will likely be listed upon release, not sure what their stance is on pre-release, but this is a requirement now on steam to list it.

baines,

how is it listed? maybe Im blind

osprior,

It’s under the features section (where it says co-op, controller support etc.). Should be highlighted in yellow for all 3rd party requirements (including kernel and non-kernel anti-cheat).

KITA,

I don’t think anti chest should be in stuff like singleplayer or co-op games but competitive pvp multiplayer games it absolutely is and should continue to be the standard whether you like it or not.

Zoot,
@Zoot@reddthat.com avatar

Not kernel level anti cheat though.

krebssteven,
@krebssteven@lemmy.world avatar

So you like giving some random company access to your OS kernel?

You don’t need that for anticheat software and the security risks involved in this day and age practically forbids it.

M137,
@M137@lemmy.world avatar

How did you miss the important specificity of “kernel level”? No one is hating on “normal” anti-cheat, but kernel level is not acceptable, which is why just that has been the thing people have hated for several years.

Badeendje, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
@Badeendje@lemmy.world avatar

I’m sure this will do wonders for morale. Are they paying people overtime for these extra days or is it free labor demanded based on unrealistic deadlines? Nope… just time off.

harrys_balzac,

I’m sure that this will result in some highly innovative and top notch updates. Star Citizen will surely be the greatest game ever. One day. After the last star has blinked out of existence.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

They are not paying directly. As per the article you can get additional PTO days in the future, albeit only after Squadron 42 is released (whenever that’s going to happen) and if you are still with the company.

A pretty sketchy approach.

Badeendje,
@Badeendje@lemmy.world avatar

Should be time and a half or double… even if pto…

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Agreed, but this is Star Citizen, even from a neutral perspective; a pretty sketchy project run by a sketchy organization (CIG).

EDIT: Clarification

Voroxpete,

Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.

Badeendje,
@Badeendje@lemmy.world avatar

Yeah, agreed. When the game was in its initial round of getting money I spent some money on it, knowing it was a bet. Since then the drama has unfolded and I’m just very interested in how it will unfold.

Since then I have not stopped spending money on some select early access, but simply from the perspective that I’ll sponsor development and hope it goes somewhere. I’ll even sometimes try and give feedback, although nowadays a lot is in discord… and I refuse to yell into that void.

Back to the topic… It’s silly that a company like this still ends up in time crunch before an annual event they plan themselves… and the shadiness of giving pto only after launch and if you are with the company. Hell then they should give pto then and equity now… they are requiring their staff to invest in the company and offering 1:1 pto in compensation… that’s not compensation… that’s theft… as time in the future is less valuable than time now.

HeavyRaptor,

Ah, I see the early access model, except for employment. Put in extra work now and maybe you’ll get some days back in a few years. Unless the project fails… or you leave the company… or we don’t feel like giving you those days anyway.

intensely_human,

The time off should be well over the amount of extra weekend time, to account for the nonlinear negative effects of going 14 days on.

Like each weekend worked should yield a week of PTO.

And it should be an optional trade.

vrighter, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible

yeah this can only work if implemented by the devs. The only reason this can be done for some older emulated games is that there is only a megabyte or two needed to capture the state of the entire system. Not several gigabytes.

lemmyvore,

No game should save gigabytes. Even megabytes can be too much. If the game is very linear a save could mean a single number. Even if it has character cosmetic customization and a convoluted plot with lots of choices it’s still usually in the kilobyte range. The larger saves (overall) would be sports games like rally racing where the game needs to be able to provide a thorough replay of every race.

vrighter,

system state is not the same as a save file. System state is the cpu registers, the process’ entire memory space (because you don’t know what the game might do at any point) gpu context, etc.

edit: example: the save file for older games was measured in bytes. System state is much larger han that. It contains everything not just what the developer decided to allow you to save.

mrnotoriousman,

My BG3 saves are massive. Not at the PC but very much in the Gigabytes

Ilflish,

I was under the assumption the collections that utilize this system do it by just saving the inputs and timestamps and simulate them as such rather than understanding the entire whole state. I’m not sure how it works with non-seeded elements

I do agree with you about the dev focus. It would be way more complex even though if feasible if you can simulate without it graphically but you I can’t imagine it just being a system similar to recording or achievements

vrighter,

that only really works with deterministic systems though. You could do that with a 6502 or simple systems because you could perfectly predict what the state of the system would be in just by replaying inputs. everything up to predicting all cache misses.

consider a badly written game on a modern console (remember that save states should work for any game) in which physics is tied to framerate. Follow the chain… framerate depends on system speed… which, indirectly depends on the ambient temperature (a console running in a hot climate would throttle earlier than one running in an air conditioned cool room). And because modern systems execute more than one process, it also depends on what else is running (were you downloading a game in the background, slowing down the game ever so slightly?) or unpredictable things such as interrupts on certain system timers. And the list goes on and on. Even if the game didn’t have physics depending on framerate, differing deltaTime on each frame means different floating point rounding errors happen, which could accumulate over time.

So in this case, replaying inputs does not get you the exact state. you were in. there are just too many variables.

simple, do games w EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones

Bold promises from a company that’s circling the drain and will probably start cancelling most of its projects

Holzkohlen, do games w New Crazy Taxi Game Will Be Live Service with a '100-Person Survival Mode'

“Ohh boy another live service game” - shareholders apparently

Whirling_Cloudburst, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible

Many emulators have been doing something like this for quite a while. Its called a “saved state.” In some cases, a saved state can introduce bugs into the game play and mess up your progression, but that is just in emulation.

Fades,

And? Sony has patented their way of doing it, big deal if it’s been done elsewhere. It isn’t something PlayStation games can do easily so they’re building a solution.

This article isn’t saying this is some groundbreaking discovery of technology or something, nor is it a press release/announcement.

remotelove,
@remotelove@lemmy.ca avatar

The points you make are the exact reason why people are looking at this patent in a funny way.

What they are describing in the patent is basically a save game or checkpoints for subchapters in a game. This is not innovative or new and that is the problem. You can’t patent something that can already be considered public domain or common practice.

It’s very much a big deal if this has been done somewhere else. The patent is obscure enough to look unique but it common enough to start years long legal battles.

On reading the patent, it is specifically referencing streamed game checkpoints. That is, believe it or not, very different than save games stored locally. Still, I find it hard to believe that NVidia, Google or Nintendo wouldn’t have a patent for that already. If not, it may still be considered common use.

The devil is in the details for this issue. Is it really a new thing or is it “reverse” patent trolling?

stoy,

This is a big deal as it could be that Sony is attempting patent trolling on the save game feature.

sigmaklimgrindset,

Hell, Nintendo has this on their Switch online emulator. Are they going to have to remove that from NSO because Sony patented it?

crashoverride,

Nintendo did it on the wii

sigmaklimgrindset,

They did, but that isn’t really relevant to the discussion. The Wii Virtual Console is discontinued and technically doesn’t have live support from Nintendo like the Switch and NSO currently. If Sony somehow did get a patent for save states in games, I don’t think it would retroactively apply to the Wii.

Stillhart, do gaming w Starfield's Numbers Surge in Early Access - Insider Gaming

Shame. If people keep paying for “head start”, companies will keep selling them and making bank off FOMO.

On the plus side, plenty of guides getting created so I can start tomorrow without fear of fucking up my first character too badly.

Squiddles,

I worry that this also has a rose tinted glasses effect on early user reviews. The only people leaving reviews for the first few days are going to be the people already invested enough to pay extra for early access, and they may be more willing to overlook issues with the game.

Silverseren,

That's precisely what I'm seeing with streams of the game. There's so many bugs and just bizarre design decisions, especially with the opening hour or so, but the streamers then claim it's a perfect game with no problems.

averyminya,

Can you give some examples? I’ve had 1 bug and it was a character rising into the sky. It was after like 10+ hours of play

Silverseren,

A significant amount of the bugs do seem to be based on how long you've been playing and how far into the game you've gotten. The farther you get, the more bugs start appearing.

People have been reporting various bugs in a number of places. Here's one example: https://www.reddit.com/r/Starfield/comments/168i21o/psa_major_bug_do_not_board_enemy_ships_to_capture/

And a bunch of people bringing up various things here: https://www.reddit.com/r/Starfield/comments/166vco5/starfield_bugsissues/

averyminya,

Glad there’s a fix for that first one at least. That’s too bad, but it does seem to be very specific - if it’s prevalent outside one system then it’s definitely a huge issue though (and it’s big already).

For the second thread, I’m not really seeing any specific bugs outside of 2, it’s mostly just complaints about performance. I have over 1 day in save time so I’d have expected to have seen some of them by now I guess lol.

The only one through these threads I can corroborate is an NPC once turned around and faced the wrong way during conversation. Otherwise it’s simply been minor script delays - someone leave from an elevator that’s still closed so they run in super speed, or there’s a small delay when seating/conversing and the audio desyncs for one line before it’s back to normal. Once an NPC starting clipping into the air one step at a time, but then they reached the ceiling and it stopped.

I’ve been pleasantly surprised with the game honestly. Oh, one other bug I’ve seen that I’ve seen mentioned is a quest on random planets where we are to place a gas sensor on gas spews. Well, I’ve found gas spews but no quest icons appear. Others said there’s ways to make it pop up when they’re seen though.

Compared to my launch week 2077 which was also very bug free both Starfield and it seems to have a reputation that people want it to suck? The games have shortcomings, absolutely but have they realistically negatively affect my gameplay experience? So far for both games, they have not.

That said, if I’d dealt with that ship bug I’d have gone crazy! So I’m not at all trying to dismiss the bugs, but rather am just generally more confused as to why my 2077 experience was prisitine and my friends was a bug fest. Do we get different distributions of the game or something!?

Rheios,
@Rheios@ttrpg.network avatar

I wonder how long it takes for some of those people to transfer to a more embittered relationship with Bethesda over it? Assuming any of them have that “I’m staring at a title screen realizing I haven’t actually had fun playing the game in weeks but the dopamine loop of the ‘loot, kill, craft’ system had me deluded into thinking I was enjoying myself. Like a social media doom-scroller or something” moment.

jmcs,

As someone that doesn’t mind waiting, I appreciate all the people paying to beta test the games before I play them.

BruceTwarzen,

I too like to wait until people can tell me how i have to play the game.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

RPGs almost always need a little hint on what’s actually useful, this game doesn’t have respecting AFAIK and is obviously quite long.

Stillhart,

You used to be able to literally brick your build (get to a point where it’s impossible to progress any further) in Bethesda games. I’m sure that’s changed now, but that paranoia lingers.

Erk, (edited )

I haven’t bought a triple a game on release in ten or fifteen years. For this one enough of my friends were already playing it for several days by the time I got it that it’s hard to see it as “early” (certainly not patient, either, but it’s fun to cheat on a diet now and then). And I’m really not finding it buggy particularly, no more than any non-aaa title would be shortly after launch. I hate to be overly kind to Bethesda but it’s really not worth the hate the net is leveling at it

Glitch, do games w MindsEye Becomes 2025’s Worst-Rated Game As Reviews Creep In

Worst rated game of the year… So far!

ArchmageAzor, do games w ARK DLC Trailer Slammed For Being Made Entirely Through Gen AI
@ArchmageAzor@lemmy.world avatar

They might just as well show a slideshow of concept art, that’s all they’re doing. At no point are they showing what they actually have or are going to do, just what they want to do.

Sendpicsofsandwiches, do games w Elden Ring Nightreign Can Only be Played Solo or as a Trio - Insider Gaming
@Sendpicsofsandwiches@sh.itjust.works avatar

“Yay a fromsoft coop game! I sure hope there aren’t any arbitrary rules for online play like they usually do!”

hackerwacker, do gaming w CD Projekt CFO does "not see a place for microtransactions in single-player games"

Oki

cyberpunk.net/…/cyberpunk-2077-phantom-liberty-tw…

Purchase 2 Twitch subscriptions of any tier to eligible Twitch partners and affiliates playing Cyberpunk 2077 for yourself or others. Doing so will earn you the unique Yasha sniper rifle as a reward.

DeathsEmbrace,

Let’s just say Cyberpunk 2077 was more a capitalist feat than a game…

jeffw,
@jeffw@lemmy.world avatar

That’s one specific promotion, not really the same as embedding microtransactions in the game

schmidtster,

How many times do you need the wool pulled over your eyes before you see this company for what it really is? Lol

warm,

Aha yeah, there's no place for random rewards either, same shit in Baldur's Gate 3.

mrbubblesort, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@mrbubblesort@kbin.social avatar

"You won't find any bugs if you don't do any QA"

-Todd Howard probably

weirdo_from_space,

You can’t fault his logic. /s

orca,

deletes the Jira ticket

“Problem solved!”

BlueDepth9279,

Nah gotta mark it as cannot duplicate then close. Gotta rack up those sweet story points.

Lols,

iirc they have focused on QA significantly more than with their previous games

tal,
@tal@kbin.social avatar

I don't think that the issue is the quality of their QA. Well, okay, maybe that's a factor, but I don't think that that was the big one for Fallout 76.

Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn't that QA didn't turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn't delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.

They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.

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