I found years ago that if you block ubi.com and ubisoft.com (if you have a self hosted DNS or a way to block domains on a network), and any other sub domains you might spot, the games work fine. They just take like a full minute to load while they try their best to hit the servers. So yeah I’ve never agreed to the TOS for a few games as a result.
Needles to say, you’ll need these domains unblocked to play multiplayer.
I really don't think it was that secret. Every modern Ubisoft game I've played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they're going to datamine the shit out of your entire play session.
It is still nice to see this stuff being challenged, though, even though I'm doubtful that it'll bring about any meaningful change.
Why would they fire the team instead of just moving everyone to other projects? Aren’t the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?
Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.
I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they’re mainly contractors brought in for one big project. I’d hope a company like Supermassive have enough other projects going on that nobody’s losing their job over this.
It wasn’t officially announced, but it was “leaked” in the past that they might be thinking about deciding to maybe give it a shot at attempting to try their hands at making a blade runner game. Perhaps.
I must admit, it’s not “just” a remaster, but they somehow managed to capture the spirit of '06 when this first came out PERFECTLY. Picture this: I was still in college and studying at home when Oblivion was finally released. I had been waiting for it for a long time (to my young mind back then) and I remember it was a perfectly beautiful, sunny day and I was home alone with no obvious way to get to a game store.
So I asked my elderly neighbor if I could borrow her clunker of a car for “an errand” and drove over an hour to the nearest game shop.
From the game itself I mostly remember how drop-dead gorgeous everything seemed - and how terrible my PC’s performance was back then, especially in outdoors areas.
Today, I experienced the exact same form of awe, followed by the most gorgeous graphics I could imagine, and… 15 fps outdoors. EXACTLY how things used to be when I was a young man.
Magic. Truly a win for Bethesda (after Starfield). Now all I need is a PC who can actually run the damn thing on high with over 60 FPS.
You brought back some memories for me. Exiting the sewer for the first time. Setting graphics to full and waiting for the details to slowly emerge. An audible “wow” left my lips, then I set the graphics back down to as low as they could go so I could actually play.
So far I’m loving it, and I say this as someone that has played Oblivion every few months since release. I had to move the original to my external drive to make room for the remaster. Still just getting, started but so far it’s a very faithful upgrade.
I’m playing it on the Series X and it runs smoother than the OG while looking like a modern AAA game.
So did they fix the magic system? One of my biggest problems with the original was that magic was near pointless. After like 30 levels magic felt like throwing rocks at a tank.
Yeah that’s probably it. I remember the scaling being awful if you didn’t spend all points perfectly each level. They must have fixed it since i don’t seen anyone complaining about it.
I’ll check some videos this weekend when there is more known about it. I’m looking forward to playing it again though.
Wait, it’s already out? I heard a bunch of rumors about it just the other day and I went on Steam to look it up, and I could swear it was still targeting a release in 2026.
They must have been working overtime on this to beat Skyblivion to the finish line.
They dropped the trailer and the game at the same time. Its a pretty well done remaster/remake so far. Minor visual bugs but thats kinda to be expected at this point. Nothing totally gamebreaking though. Runs well enough on Xbox and considerably better on a PC. Xbox performance mode gives it a high framerate, though I am unsure if it is 60 or 120 fps, I would assume probably just 60.
According to some YouTube videos I watched, a bunch of screenshots were recently leaked, confirming the existence of this whole project, which apparently has been kept under wraps the whole time.
But yeah, I can’t help but think they wanted to get it out there before Skyblivion drops (which is likely going to be free), so they can get some of that sweet cashflow before it’s too late.
I would be extremely surprised if they don’t find a way to get more money out of it. Cosmetics for sure. Perhaps quests at some point. I feel like full expansions are kinda dead though and certainly out of scope, as isn’t just the normal game in an Unreal 5 wrapping?
I play ESO, and love it, but I have been shaken down too aggressively to trust.
This looks like a very solid remaster where they also fixed some glaring issues with the original like the outragious leveling (and therefore to some degree the scaling-) system. I am not a huge Bethesda fan but they did many things right with this. I hope that this remaster will be available on GOG at some point as well.
The reason they did this is probably because Microsoft needed a Bethesda game that isn’t starfield to sell gamepass and tes6 is so early on it doesn’t need many developers yet so they can afford developing this instead
I don’t understand fully. I haven’t played the game since it first came out and I played it on the 360. But this remaster almost feels like a half UE5 conversation with an AI generateded character updates. Like it half looks like absolute trash except for the scenery.
I know it’s not a remake or a complete overhaul. But did the character movement slide this much on the original? Did all the NPCs you talk to look like they’re in late stage face cancer?
From what i looked the character movement and behaviour seems to be unchanged, but the combat is speed up so it looks so weird. The character model and the mouth movement is honestly doesn’t looks good, sheogorath looks so so weird. From the trailer and some gameplay it’s basically like adding those environment, lighting, combat, and then character model mod, very much mismatched. I guess that’s the cost of remastering to current standard while maintain the jank, as most would say, the janky-ness of oblivion is what give it the charm.
I think skyblivion gonna “feel” much better as it’s build on top of skyrim.
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Aktywne