Iirc, Tokon was their super secret project they had been hinting at for the past ~10 years. This result is likely more cuz Strive wasn’t supposed to live for 6 seasons and a movie, but here we are.
I'd be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive's release.
I'm assuming they probably did right after Strive's release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…
So you really believe that the executives at Sony and Marvel, the international multimedia conglomerate known for their 15+ year long term carefully planned movie universe, was able to draft up a contract and approve a decision that allowed another third party company from a completely different cultural background who has never worked with Sony or these characters before to have free reign over their most profitable license? And also that company was able to have brand new art designs complete with fully functional 3D models in addition to passing a global, multi-corporation approval process?
I don’t believe it. 10 years of forsight is the most basic and standard approach for these guys. The current Marvel empire was founded on planning ahead.
The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.
These things do take time, but not an entire decade. A decade ago, Marvel was still in bed with Capcom, and ArcSys was not yet enough of a household name to be able to negotiate something like this.
At this point just cancel everything! Why even make music, movies, games anyway? Just cancel it all and write it off for a sweet tax break! Ultimately I no longer care, I’m so done with Capitalism… I don’t purchase anything other than food nowadays. I’m just waiting to die; Fuck this stupid existence built on money, greed and hate.
It's weird how 4 or 5 years between entries actually feels
Hmm… TBF, Strive went on way longer than anyone would've thought when it was announced… I'm pretty sure even ArcSys weren't ready for how popular it ended up being seeing it's the first time they broke their 25 character cap in GG… who even knows when it'll end? They may end up releasing one or two characters after this season ends—Jam, for example, hasn't made it in yet.
I'll be watching from afar given the direction this series is going, but it'll certainly be interesting to see where they take it from here seeing every major GG release broke new grounds one way or another.
And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.
From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.
Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.
I mean the combat is different. Nier Automata is a hack and slash while Stellar Blade is a Sekiro like with dodging and parrying enemy attacks as the focus.
But yeah everything else is Nier Automata but worse
I couldn’t stand Near A Tomato but have tons of hours in SB. I grant it has nothing amazing in terms of story, but it has enough intricacies of combat to keep it fun, even if none of those mechanics were invented here.
Nier seemed to operate off a single attack button a lot of time, and working off RPG mechanics gave so many opportunities for level disparity that didn’t serve the game at all.
I’ve decided amongst this push to $80 games that even $70 is too rich for me. With very few exceptions, the only launch games I will allow myself to buy will be the $40-50 ones. Otherwise I will just wait until the $70+ ones that interest me to get there on their own. If i lose the urge to play them in the meantime, oh well. Money saved.
There are just sooooo many great games out there at much better prices.
I've had a similar response.I was kinda ready to accept the new price but then they started pushing an even higher price so I got an opposite reaction where stars would have to align for me to care about any game over 60 and even 60 is pushing my willingness to pay.
I think the only thing that might get me to go over the $60 line is if a publisher takes a chance on a franchise/concept I’d like to see more of, which these days is rare.
Guess I’m not a REAL Borderlands fan, since I’m still not going to “make it happen” at this price, and even if I do eventually buy it (and that’s an if - I’ll carefully read multiple reviews and watch a couple of streams before I decide) it’s going to be for max half that. Tough shit, eh Randy?
I just looked it up. I’m not sure how I missed this one, but i guess im not missing much. Sad because the trailer looked OK and the team behind it should have at least made an average game. I guess I’ll read up on what makes it so bad now.
I’ve been playing it, I’m around 60% through the story, I wouldn’t say this is the worst game of 2025, not by a long shot, maybe people were just expecting it to be a GTA clone, when it’s more like a single player linear story.
The only issue I have with it is it is all very quick paced, you get a new job and like a day later you’re gunning down hundreds of goons.
After awhile you get access to a ‘build mode’ that allows you to build stuff using provided assets in the world, eg you wanna build a house on top of a skyscraper you can.
The build mode also includes logic nodes for doing gameplay scripting.
All in all I think people enjoy feeling apart of something, and apparently everyone has decided to hate on this game because of “reasons”?
Digital foundry did a segment on it, certain issues will occur regardless of hardware. You might be lucky and not as sensitive to stutter and frame time fluctuations, but I refuse to believe you got the game running perfectly without showing a frame time graph to back it up.
I’ve seen someone playing games at a highly inconsistent 20fps without really noticing the issued, so please excuse my skepticism when you say you got it running perfectly. I’m glad you’re happy with it though.
When did they do this segment? There was a memory leak issue that caused some crashes and FPS drops on the first day for me, though I’m not sure that is the same problem as console because the game would run fine for about an hour then start to lose FPS until eventually crashing. It was patched the day after, since then I’ve had no issues.
Tbh I’m honestly not really bothered about the Mindseye side, but I’m pretty excited for the Everywhere side, never really cared much for single player shooters, I just hope the bad reviews doesn’t dissuade BARB from following through with enabling Everywhere’s full feature set within Mindseye.
To be fair, The Pre-Sequel was made by different studio entirely, but I agree that the Borderlands 3 story was utter crap. It was so bad that I couldn’t bear to keep playing, despite how I felt about the gameplay (which I honestly don’t remember at this point).
I’m playing through BL3 right now, and the game feel is fantastic. The story isn’t great, but after 5 hours, it still hasn’t hit a point where it’s so off-putting that I’d consider putting the game down. Pre-Sequel’s story did really bother me, but even then, the level design and bosses still made it worth seeing.
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Aktywne