Having been released a few weeks ago, Borderlands 4 has kept console players looting and shooting for a while. Being generally favored more than Borderlands 4, the new entry was venturing into new territory by going to Nintendo Switch
Insider gaming may need to check up on their editing workflow.
I wonder if they’re doing some Hollywood accounting because that seems way too expensive even with hundreds of staff. Maybe I’m out of touch with dev costs though.
I thought about marketing costs, but the article specifically calls it out as developmental costs (at least before the paywall). Maybe that term bundles marketing too.
Borderlands 4 Nintendo Switch 2 Version Delayed Indefinitely (insider-gaming.com) angielski
Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War (www.gamefile.news) angielski
Absolutely insane....