Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
They actively harm the emulation scene, despite themselves being responsible for making it necessary. They don’t want to make their old games available for sale where those potential customers are; they want you to buy their hardware and rent those old games from them in perpetuity. We’re also now at a point, at least temporarily, where their latest games often play better if you emulate them than play them in the only way Nintendo makes them available legally, so buying games and playing them “the right way” is worse. Then there’s the whole thing where they actively stand in the way of competitive Super Smash Bros.
Except for Smash Bros., yes, but they created a really shitty vicious cycle. I don’t care if it’s first or third party; I’m not giving Nintendo any more of my money.
Then maybe it’s worth bringing up their recent behavior as a patent troll. Regardless of what you think of palworld, nintendo is suing them based on patents that were filed AFTER palworld was announced, or even released in some cases, and has gone on to follow the patent troll playbook beat for beat. Recently they’ve started putting in more baffling patents as ammo against companies seen as threats, such as patenting squeenix’s “HD2D” art style, or, in an extreme, but recent example, patenting “a character standing on top of a vehicle and moving with that vehicle”
Seriously lol. They keep releasing live service games and then do this. Why should anyone trust them to invest time/money into their games if they barely last a year or two?
I feel like a lot of companies that put the most emphasis on making diverse IP make the worst products. I don’t think that the lack of quality is due to diversity. Rather, I think that companies with soulless corporate leadership have a habit of producing mediocre content and attempting to obfuscate said mediocrity by making an otherwise uninspiring game a referendum on the culture war.
I’m willing to bet that there are developers who can make a game that is more organically diverse and genuinely fun, but that they don’t get an honest shot due to the state of modern gaming.
Anyway this game is gonna be crap, IGN is gonna give it a 10/10, and Polygon is gonna go on a tirade when it underperforms in the same way every AC game since black flag has underperformed.
I mean it is a diverse portfolio, but only on the very shallow surface level. Like COD or FIFA, AC games are the same every year / 2 years with a different skin.
I remember when it was actually different 10+ years ago, like when we got AC Unity, Black Flag close by, with some Far Cry 3 on the side. Their open worlds had similar elements, but it was still very different at the core.
what do you mean by diverse IP? Ubisoft has notoriously done the exact opposite by eliminating every distinguishing characteristic of their games and converging all of their designs into assassin’s creed with another name. Ubisoft has one of the least diverse portfolio of any AAA company, and that’s saying something.
the only good (and diverse) things that come out of Ubisoft have been from a small team inside that somehow missed all the rituals to sell their souls to Asmodeus so they keep making bangers like Rayman and the recent Prince metroidvania.
Sadly, I think this person is railing against “having more than just white guys featured” (as if that’s forced, when you start making games in new locations around the world) rather than the bland Ubi-style open-world map checklist that you might expect to be the sane complaint.
oh. going through their profile certainly suggests that way. it’s weird to call that “diverse IP”… but weird is pretty on brand for that crowd i guess.
I’m railing about corporate making a mediocre game and then jamming some culture war shit into it in a blantant attempt to distract from the fact that the game is mediocre.
Also AC has had “more than just white guys” featured since the first game.
Exactly. The problem isn’t diversity. The problem is soulless corporations who put out mediocre games, and then try to shoehorn diversity in a fairly surface level and lazy fashion as a distraction.
It would have been weird if AC1 didn’t star an individual of MENA descent, because the game was set in the middle east. Origins had minority protagonists for similar reasons Connor being Native American in AC3 added a lot of depth when it came to the concept of freedom and how it relates to the American revolution.
I feel like I’ve seen the same story a million times. Mediocre IP, lazy forced diversity, culture war commentary, undeserved stellar reviews, underperformance with audiences due to fundamental issues.
I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.
I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.
The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.
I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.
I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.
Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…
I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?
It looks like they’re doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that “make sense.” So it’s not 100% hand crafted, but it’s also not “strange landform” NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I’ve seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.
Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.
The year is 2051. The Witcher 9 live service game is coming out this year, and it’s supposed to be the industry’s first A x 10^14 game, but Ubisoft has shattered expectations by announcing that their next Assassins Creed will be A x 10^16, skipping an entire generation of A’s.
that’s not at all what is happening. Embracer spent ridiculous amounts of investor money to purchase every company they could. Embracer couldn’t raise more money this year and needs to pay wages, embracer literally can not afford to keep the lights on in these studios.
I just had a revolutionary idea: what if every time you reach a new point in a game, it showed you a certain sequence of icons related to that point in the game. Then, if you ever want to play that part of the game again you can just insert that same sequence of icons into an option of the game and it’ll play from there.
Then people could also share the sequences they discover with their friends, allowing said friends to skip part of the game if they want to.
That’s how our games worked in the 80’s. Most of them used passwords. I remember one that used a tic-tac-toe looking thing where you entered a combination of dots to load your game. I think it may have been Mega Man. Zelda was the first one I remember that actually saved your game. There was a battery in the cartridge.
These “B-B-BUT STEAMS MONOPOLY CROWD” really do think we have stockholm/boot licker syndrome as if a good 60%+ of steam users didnt know how to Pirate games if we truly didnt like the service
This is what happens when you wish for the resurrection of a beloved IP. Another finger on the monkey's paw curls. The idea of a Crazy Taxi live service game is weird enough, but it's just bizarre that they are using Fortnight as a major inspiration for the Jet Set Radio reboot. I guess at the very least we are getting proper remakes of these games alongside the live service reboots. It will be interesting to see how the games do head to head, especially with the difficulties live service games have been having lately.
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