During this hearing, it was revealed by psychiatrist Dr Claudia Camden-Smith that during an assessment, Kurtaj had stated his intention to return to his life of crime upon being released.
Whatever happened to psychiatrist-patient privacy and all that?
This isn't "his doctor". It's an independent doctor making an evaluation for the purpose of determining if he's competent to stand trial. It's not private.
You can’t learn something if you don’t ask. Never put someone down for seeking information. That’s how you get people who are too self-conscious to ask basic questions, go through their lives knowing nothing and being mistaken for idiots.
Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.
In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.
On the other hand, Starlancer is a perfectly contained game with great singleplayer gameplay, story, coop and a lot of attention to detail that shines and rewards good players for playing the game. So he can do stuff well, the correct environment needs to be there for it to happen though.
Fucking preach. Entire problem with Ubisoft is their “formulas”. Zero risk, zero creativity. Boring games that all are the same. SO just started playing ac mirage and it looks and plays exactly like Valhalla. Which was exactly like Odyssey. Which was exactly like Origins.
Then they’re all like “why are people bored with our games?!?!!”
Mirage absolutely doesn’t look and play like the previous three games in the series. Unless I’m remembering it completely wrong and it actually was filled with copy-paste enemy camps, tons of pointless loot and fighting felt more like a hack’n’slay than a stealth assassin adventure game.
Well they just started playing, I’ll let her know it might be changing. The UI and engine are just exactly the same, so they have pretty low hopes so far for it getting better.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.
I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.
Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)
It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.
Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.
Section 6(1)(14) of the Austrian Consumer Protection Act states that any contractual provision requiring a consumer to waive their right to assert claims is invalid.
Yeah that was abslutely disgusting. Business conflicts happen, and sometimes you must make unpopular choices, but blatantly misleading people and publicly throwing somebody under the bus is not acceptable
Unironically the music in the new Doom games that Mick Gordon made was like at least half of my interest in playing them. It just pairs so well and makes the experience 100x more fun than it already is.
So no Mick Gordon + they way they treated the situation already has me soured as well. They’d have to have something extremely good cooking to win me back
I’m guessing the top management didn’t learn that crunch is perceived negatively and doesn’t always yield quality results. I’m so glad I never backed this game all those years ago.
I genuinely can’t fathom why this number should be bigger. What am I supposed to take away from this knowledge? Far as I’m concerned, Valve is still a rare comparative good guy in the dense-packed field of bad guys in industry
Because we have been led to believe that the “titans” of industry are these super above average smart people. In reality it’s a bunch of nepo babies with no unique skills (other than, perhaps, a good education) which only copy each other.
After covid, all big IT companies started hiring like mad men… Then they all started firing people like crazy. They are driven more by speculation on their stock price and FOMO than any actual business strategy
Can’t wait for the news about it inevitably dropping in players. Followed by news of permanent server shutdown within the next 2 years (I’m being extremely generous.)
To be fair, I told my friends that I thought The Finals would last only 7 months, but it stabilized around a little north of 10k concurrent players, which is probably fewer than the devs were hoping for but enough to keep it going.
Their handling of The Finals is a big reason I’m going to invest some time and money into Arc Raiders. It’s a really beautiful game with amazing sound design. I urge anyone who isn’t generally into extraction shooters to give it a shot this weekend, I don’t mind dying and losing shit as long as I’m making progress on missions and whatnot.
It’s been the only extraction shooter I’ve ever enjoyed. I’m 100% going to buy it on the 30th, baring they don’t pull a u-turn in gameplay last minute. But I have 0 worries with Embark at this point, as I agree they’ve done an *excellent * job handling The Finals. It’s proof GaaS can be great if done correctly.
God forbid people enjoying their little coop adventures. I will never understand this community’s hate boner for everything online. Just stick to your single player stuff and be happy. Why dig trenches for something that doesn‘t affect you?
Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
The Cycle Frontier
Escape from Tarkov
ARC Raiders (the closed beta in June 2023)
Dark and Darker
Delta Force Hazard Ops
Lost Light
Marauders
Hunt Showdown
Gray Zone Warfare
Incursion Red River
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
Steel Hunters (the closed playtest in March 2023)
Sea of Thieves
SYNDUALITY: Echo of Ada
Dungeon Stalkers
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be basically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP economy balanced.
We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
It‘s empty because you ignore a shit ton of studios including Embark themselves. Mass layoffs are an industry wide problem with no direct correlation to live service. There is a correlation between live service and AAA studios as well as AAA studios and layoffs though. That doesn‘t apply to Embark. So feel free to eat a shoe when they didn‘t fire 100 people by the end of the year.
Dude, calm down. My point was that there has been like 60 live service games like this that have shut down within the past 5-10 years. Did you see me say anything about the gameplay itself? No, I only mentioned the player base and servers.
Yeah, unless they move their focus towards more casual gameplay as opposed to the sweatfest that is PvP, the game will only alienate PvE players and be reduced to a swarm of toxic PvP-players.
I’m not sure if they can anymore. Civ 7 broke me on how it shoe-horned in systems to make money that ultimately broke what was a tried and tested formula.
insider-gaming.com
Ważne