These games are designed to take advantage of addicts. The fact that you don't know how much it will cost to get what you want, the fact that there is no limit on how much you can spend, is a feature.
It’s like a casino but there is nothing to win. Honestly people that are stupid enough to spend money on bullshit like this deserve anything that comes their way. Don’t waste your money on bullshit. Lesson learned.
Apparently, it’s like Smash Bros in the Ubisoft universe, except it’s a first-person shooter.
So, you got different factions from Far Cry, Splinter Cell etc. with which you can play…
If nothing else, it is kind of fun that they’ve merged universes a bit.
In Watch Dogs Legion, DedSec is contacted by the Assassin Order who needs their help taking down Templars that are working with Albion - basically merging protagonists/villains of both series.
Ghost Recon has also previously guest starred Sam Fisher and operators from Siege.
It sounds a little novel if nothing else, I hope it picks up :-)
Man, all business/capitalism/personality-politics stuff aside, it must suck to be a developer, artist, writer, actor etc on something for years, pour your heart into it for a solid percentage chunk of your remaining lifespan on this Earth, and then have it fall flat.
Especially if it’s not so much the thing you made, but stuff outside of your control that’s holding it back. Lacklustre marketing for example - I hadn’t even heard of this.
Yeah, I had to figure out what it really is from Wikipedia and my two reactions were:
Ubisoft has a ‘universe’? Huh, I guess, they do have a few franchises there.
That actually sounds reasonably interesting. At least it’s not just yet another uninspired shooter.
And like, yeah, lacklustre marketing puts it quite well. I had heard of XDefiant before, but all I got from that was that it’s a shooter, which made me fall asleep immediately.
Had they sold it as “You ever wanted to pit the Splinter Cell guy against the Far Cry bandits?”, I would have at least remembered it.
But to be fair, a lot of games are currently coming out. It is difficult to be seen for pretty much all titles…
Ubisoft’s free version of COD. I tried it as a friend was raving about it, tbh it’s a fine game if somebody likes this style. The character’s from the Ubi universe are just a gimmick, most play the same
My hope, though I'm keeping my expectations low, is that since these supposed live-service games will be supposedly releasing alongside remakes of the original games the IP is based on, that if the remakes sell significantly better than the live service games it might hopefully inform better decision-making around them.
While they haven't been controversy-free in terms of their monetization practices, Sega has released a slew of back-to-back AAA games: Persona 3 Reload, Like a Dragon: Infinite Wealth, and Sonic Frontiers, that have generally been complete, single-purchase packages (with a few questionable omissions from base game moved to DLC that I'd consider "regular bad", but not anywhere near the level of egregious monetization seen in most live-service games).
In the string of images uploaded online, we get a look at file repositories, a rough map of the proposed Moon location, and shots of some early conceptual images and set pieces. As the story goes, CDPR originally intended for the Moon to be a featured location in the base game but recognised that it was too ambitious a goal, so they cut the content and instead decided to use it for an expansion – which ultimately never surfaced.
Cyberpunk 2077’s development has officially ended, so there’s no chance this will ever see the light of day.
The title suggests that there are files for an actual expansion, half-finished and unpublished.
Because that's exactly what this is. Click through to the source linked in the article, which is a 4chan thread. It's quite a bit more than just concept art, there are actual world map files that were extracted. The files, themselves, aren't made available, but the OP of the thread posted several screenshots of these assets rendered in-engine with a dev build of the game. There appears to have been quite a significant amount of development that was put into this unused area of the game.
Those are still what I would consider “sketches”. Just not the two-dimensional kind.
There are a couple more detailed assets, but tubes and boxes laying out locations, interiors and buildings is something you do when still exploring ideas and don’t want to lock anything down.
The written material suggests the writers got the furthest into it. But this is very much planning, not production.
It also says that they might have planned a second expansion featuring it. Doesn’t really say when the content was made, just that it would have been DLC.
This seems suspiciously like a “save game” feature. Many games even auto-save which functions suspiciously like what they are describing as a “trigger point”.
While I am sure this is new and innovative, it still reminds me of when pyramid schemes mostly converted to MLM terminology. I had a friend that tried to convince me that MLM wasn’t a pyramid. So, I had him draw their sales hierarchy on a sheet of paper for me…
Yes. And this description gives me Alone in the Dark (2007) vibes: they explicitly stylized chapters and subchapters as episodes on dvd. Would they make something original to build a game around this idea? Would it be linear-only, for games like TLOU with limited choices? Or it’s just about patenting everything that’s not nailed down?
I think it would only stand out if you would be able to rewind and passively watch the in-engine recording of your whole previous gameplay (like in cybersports, or clip editors in some games), with an option to jump in at some sections. But it’s a little too much to implement smoothly, having no reason.
By pure chance, I am watching Edge of Tomorrow as we type. (It’s a Tom Cruise time loop movie, if you haven’t seen it.)
A game with a story line built around that concept would be very interesting, for sure. However, the old Sierra adventure games came to mind, specifically Space Quest and Leisure Suit Larry, where you just had to keep trying different things until you didn’t die. It was fun back in the day, but it got old really quick.
Implemention in a sports game is a cool idea, though.
The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.
During this hearing, it was revealed by psychiatrist Dr Claudia Camden-Smith that during an assessment, Kurtaj had stated his intention to return to his life of crime upon being released.
Whatever happened to psychiatrist-patient privacy and all that?
This isn't "his doctor". It's an independent doctor making an evaluation for the purpose of determining if he's competent to stand trial. It's not private.
You can’t learn something if you don’t ask. Never put someone down for seeking information. That’s how you get people who are too self-conscious to ask basic questions, go through their lives knowing nothing and being mistaken for idiots.
Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.
In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.
On the other hand, Starlancer is a perfectly contained game with great singleplayer gameplay, story, coop and a lot of attention to detail that shines and rewards good players for playing the game. So he can do stuff well, the correct environment needs to be there for it to happen though.
Fucking preach. Entire problem with Ubisoft is their “formulas”. Zero risk, zero creativity. Boring games that all are the same. SO just started playing ac mirage and it looks and plays exactly like Valhalla. Which was exactly like Odyssey. Which was exactly like Origins.
Then they’re all like “why are people bored with our games?!?!!”
Mirage absolutely doesn’t look and play like the previous three games in the series. Unless I’m remembering it completely wrong and it actually was filled with copy-paste enemy camps, tons of pointless loot and fighting felt more like a hack’n’slay than a stealth assassin adventure game.
Well they just started playing, I’ll let her know it might be changing. The UI and engine are just exactly the same, so they have pretty low hopes so far for it getting better.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.
I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.
Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)
It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.
Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.
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