I think we’ve all learned our collective lesson at this point (or at least, we should have) not to over-hype games, nor to pre-order them.
I’m going to have to temporarily move in with my dad in October potentially for a few months, should be some decent reviews in by then so I’m looking forward to killing time with this game!
Thanks. I think I had GP a while back just to play AC: Valhalla, so I won’t get a cheeky deal… I’ll probably buy it on GOG, as it seems like it’s not going to be the sort of game I complete within a month or two, I prefer to ‘own’ a game than rent it once I’m satisfied it’s for me.
It will be a few years before it’s on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.
The people who have “learned” “the lesson” are a loud minority. The vast majority of consumers will put money wherever they feel like it, philosophy be damned.
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.
Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
I mean even Skyrim ran pretty nice, till you started playing it long enough to start finding the bugs and jank. Of course, it helped that it had all the familiar jank from the previous games.
I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.
I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.
The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.
I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.
I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.
Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…
I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?
It looks like they’re doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that “make sense.” So it’s not 100% hand crafted, but it’s also not “strange landform” NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I’ve seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.
Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.
The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.
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