But Infinite growth!! How do you affirm the ability for a new CEO to make tough decisions without going on insane hiring sprees to show growth, and then firing those same people to cut corners and also show growth!? The economy needs blood!
Oh wait, they’re not publically traded? I thought only corner shops were allowed to stay off the market.
That’s just a name we give to “a share of a well-known, profitable, and established company with a history of success”. I.e. “companies that experience constant and consistent growth”. That’s literally what OP is criticizing. They do the same things. Microsoft is a blue chip. You think they don’t have layoffs to appease shareholders? Google? Apple?
Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch. And I think even now trying to play new Vegas on Xbox (360 I think?) Has an issue if your save file gets too big where the save will corrupt.
CDPR definitely over promised. But every business does. They probably should’ve not released on last gen consoles at all, but that is tricky as fuck. I mean when they started to dev cp2077, I doubt Sony and MS even had dev units for next gen. Probably should’ve delayed last gen release only, made a transparent explanation and apology, and did what they ended up doing after release. But I had a low mid tier PC that played it at a solid 60 fps without major issue at launch. And it was exactly what I had hoped.
I’ll probably also really like starfield, warts and all, when it drops. These are just my type of game.
To be honest, half the stuff people claim they lied about was always entirely speculation hype that never had any backing.
Otherwise, for some people the game worked just fine. For others the game was nearly or entirely unplayable, and everything in between. Cdpr certainly lied and should have delayed their game’s release, probably upwards of a couple years, but the situation is rarely portrayed accurately.
I’m not saying they didn’t lie, there are many of features which were at best skeletons of the features that were expected. But I’m just saying a lot of the hype around the game was so out of control you had people on the sub reddit talking about how cool the car customization will be, or how they can’t wait to play, what would’ve amounted to essentially, gtav but with arasaka. Talking any l about features which actively were never even slightly implied to exist.
People get way too excited for any game, should always expect a pile of shit these days and just be pleasantly surprised instead. People are die hard fans of games like CP2077 before they even release, it's not good.
But expectations don't come from nowhere, a lot of the city stuff they were selling was like GTA, but the AI didn't even release at a 2004 San Andreas level, it's still not as good as GTA AI and that's just people walking/driving around convincingly. GTA V itself was 7 years old when CP2077 released, it's not surprising people were expecting a simulation of the world to be at least as good as that. I think their scope was too big, there was probs a lot of mismanagement behind the scenes. I don't know how they spent 8 years on it and it still turned out like it did, I guess we will never know what happened. The story is the only saving grace, they should have just delayed it and tried to make it a more linear story game and just abandon any RPG-esque/open world elements that were left.
Being critical of games is good, especially ones that completely shit the bed, defending it just leads to more of that in the future. I love BG3 for example, but it has it's fair share of issues that I can point out every time I play it. Why would I not want better products? Why settle for less? There's too much submissive consumerism these days.
For sure. And who knows, much of that could be guerrilla marketing to stoke the hype.
Expecting cp2077 to be anything like GTA is just silly. They are entirely different games.
And the RPG elements are fine, it’s already very linear, and plays like you’re the focus character of a cyberpunk campaign. They did just fine on that front, so I don’t really understand your critique there.
I played through the whole game last year and while I had fun, you can definitely tell the scope is too big. There’s lots to do but when you do things, there isn’t much depth. Systems that you think should be in place just aren’t there. The game also has a lot of features that align with open world action games of the era like Ghost of Tsushima or Horizon Forbidden West. There’s stealth, there’s a crafting system, there’s collectibles and fetch quests. But there’s few features that align with most other role playing games. You cant get a bite to eat at nearly any restaurant. You can’t have a conversation with an NPC that isn’t one of the dozen that’s relevant to the story. (My favorite activity in fallout is to chat with random characters about random things.) Dialogue trees are shockingly stiff and inconsequential. Most missions have choices but it boils down to “X character is alive instead of unconscious.”
There’s a lot more I could go into but in general it just came across like it was almost unfinished. The only mission I played that felt like a true RPG mission instead of a stealth game or a shooter was the Flathead mission, so it makes sense that’s the mission they relentlessly previewed back in 2019.
Agreed. The biggest issue for me, as a PC gamer who expected bugs at launch, was really that it’s a stealth/action game that was marketed as an RPG even though it has precious few consequential choices or playstyle options.
Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch
I bought the fallout games at launch. I bought Cyberpunk months after launch when I found it on clearance. Cyberpunk was still far less playable for me than the fallout games were at launch.
This was due to:
The game crashing at least once per hour
Falling through the ground at least one per hour
Dying suddenly though nothing was attacking me at least once per hour
Questlines breaking and being un-repairable
Additionally, CP2077 had all the same bugs in Fallout/Elder Scrolls releases.
I usually power through buggy RPG releases, but I waited to give CP a couple more patches before actually trying to play through it.
Not to excuse Nintendo, but I think people need to stop being such big consumers. Having new phones and new consoles on release is completely unnecessary; I bet most gamers have bought games that they haven’t even played yet, let alone finished, and are already anxious for a system that hasn’t even been released.
I think we all can be more patient and frugal, and stop following trends and releases so closely.
I’d love this comment to be a sticky post on every new thing announcement. Trouble with us humans is we like to really get into a thing that’s completely out of our control, and then we get very upset when it goes in a direction we don’t like. Being able to take a step back and say “ah well, guess that’s not for me anymore” is much better for your own mental health than getting angry at consumerism.
I appreciate this and agree 100%, but there are a LOT of factors besides just having the thing that make it harder than “just stop consuming”.
If you are someone who typically only plays games with friends, it can very much be a case of “Buy or miss out”. I have a group of friends who will probably buy GTA VI and play hundreds of hours of multiplayer together. I know I will not be rewarding Rockstar for their inevitably shitty choices and behaviour with this game (Fuck them for what they did with GTA VI, greedy assholes), and I know this means just…not playing with my friends. I’m okay with that as a thirty something adult, but for others they won’t be able to “just not”.
Then you have all the FOMO stuff - I refused to buy Diablo 4 on launch in protest of prices and Blizzard, etc. But it was VERY hard for me, being aware I was missing out on an exper
Limited time items, exclusive events, etc, can all play a factor for those who’s brains are tickled in just the right way.
I wish it were simply a case of patience and frugality.
Fuck them for what they did with GTA VI, greedy assholes
Did you mean V? And by that I mean: do you mean Online?
V is still a great single player experience for a reasonable price. Online is considered separate and always was, and I can completely agree with what they did to that. I can also agree that not giving us dlc for V in favor of Online updates was crap, too. But R* still gave us a game worth the money that’s still playable right now
If there’s been some huge update with VI that I missed then, well, shit. I think I saw the price went up $10 on some retailers site, but idk if I trust that kind of shit
I don’t consider myself an early adopter, heck I never am, the only time I recall is getting a New Nintendo 3DS Black Friday edition even before the BF (the thing arrived first in Mexico) just because it was a special edition and the only way to get that model here officially… And for a good price even!
The only reason I am tempted to get a Switch 2 is because it probably means it will get exploited easier/earlier than the next batches.
At this point, I guess they are either ignorant, unethical, or they are just lying to themselves because they can’t resist the temptation to play their games.
Look I don’t fault developers for kissing the ring. I know and have spoken with multiple devs at different Nintendo affiliated companies and they don’t enjoy it either but it lets them make the games they love for the people that they want to entertain.
I can’t say I support hating a full group of people because that’s not great either. “… except for the Amish but it’ll never get back to them” - John Pinette
In my case, I don’t hate them. I respect those devs, people have to put food on their tables somehow, and this way isn’t one of the worst… I just believe that by doing so, we are helping to perpetuate vicious corporativism.
Nintendo isn’t just the nestle of companies to users… they are the same or worse to their own.
I’ve seen people lose teams over errant comments about a novel idea for the IP they would love to see happen, or maybe even be developing as a passion project, purged for the notion that they were anything more than drones.
It’s a disgusting work culture taking advantage of bright eyed developers that grew up with fond memories of the brand. I genuinely love some of the IP and worlds made by the developers - but I will never, ever, spend a fucking penny on that company until it is changed.
I‘ll still buy their controller because you can‘t sue Chinese companies either so what‘s the difference? However I‘ll use it for PC gaming. No way I‘m going back to their ecosystem. Those days are gone.
I’d kind of like Steam to have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.
I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.
It’s interesting that Steam games are actually the least secure to run in Linux and with a configuration as I have it’s literally safer to run pirated shit downloaded from the Internet than Steam games.
I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.
That sounds like a neat setup! And no messing around with firewall rules either. I’ll have to look into it.
In Lutris there’s a “Command prefix” configuration option both per-game and one in the global config with the default for all games, which is where the firejail command line goes (basically for sandboxing with firejail you’re supposed to run “firejail firejail-options original-command original-options” and putting firejail and its options in “command prefix” does that).
Note that there are other sandboxing options that run in the same way as firejail but I found firejail to have more straightforward options.
Also note that this won’t sandbox the actual setup of a game, only the running of the game.
Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.
I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.
Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I'm still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)
I really wanted to like it, but it just never scratched the itch when I played it. I love stuff like freespace 2, but E:D just never did it for me. Which sucks, because the community search thing sounded really fun at the time.
It annoyingly needs a more complex HOTAS to properly play than most cheap entry-level ones have, while also not having ENOUGH complex need to justify me pulling my godamn keyboard over for
Literally the main reason I don’t play it even though slapping my quest 2 on and space VR flying is fucking fun
I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.
X3 is a fun game, with a very developed universe (you’ll see factions conduct invasion in real-time as you do your own thing) with a wide variety of gameplay. The universe of X3 honestly makes Star Citizen seems like a theme park for children.
That being said it is extremely difficult to get into them both because there are so many gameplay options and the UI/UX is subpar (prepare to be constantly fiddling with menu and looking up how to execute a given course of action).
Yeah, I never even bought it after reading the reviews about how janky it is, I want to use a HOTAS and rudder pedals and it doesn’t sound possible in X4
I play it with hotas and it works fine. You’ll absolutely still want to keep a keyboard and mouse handy though because the RTS/management half of the game is really not that well controlled with a flight stick.
I couldn’t find a way to bind a double press in X4, so hold RB and tap X for example. These combinations are essential because there is no other way to use a controller to perform all of the necessary controls. It’s a shame because I would have invested a lot into the game if that was surmountable.
I tried binding in Steam but the controller settings in Steam are kind of terrible too. Half the time I don’t know what a setting does, and I feel like I need to do a training course to understand it. So I gave up and went back to Elite.
I didn’t blame you. Over the years I’ve seen some really impressive controller setting though. You can do a lot things with the steam settings. But yeah, you need to want to really invest in learning how to do it, and then actually remembering what you’ve set.
No, X is absolutely my type of game. Don’t blame me for the horrible controls and menus, I didn’t create that hot mess. It’s also a well complained about part of the game.
I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7
My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.
I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it, had a decent amount of ships in the hangar at the time, but felt like I was only ever going to see them in the hangar
It is the exact opposite of vapourware, even. They have over a thousand employees in multiple studios across the globe pushing out regular, massive updates.
So they have rounds of layoffs, staff feel less secure in their role, and they’re surprised that knowledgeable and easily employable experts are leaving for more stable roles?
All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.
Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.
At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.
This is the second time they’ve pointed out the size of valve. First total size, now steam specific. Is it some kinna dogwhistle to other companies that the size is a weakness to exploit? Cuz what layman cares about how many people work at a given company?
“Companies have too many employees!” cries the guy who will lose his job if all companies are run like Valve.
Them having few employees doesn’t prevent them from taking a 30% cut on all sales and making billions in profit and having a billionaire at their head, so are people expecting that if other companies were “trimming down some fat” it wouldn’t simply result in them making more profit because prices wouldn’t come down or something?
Also, a company can pretend to have 10 employees if it instead hires 1000 contractors to do the actual work.
There are no good billionaires, the reason they exist is because people like you and me are paying more for things than they’re truly worth, billionaires exist because of the surplus we pay.
the reason they exist is because people like you and me are paying more for things than they’re truly worth
There is no true worth, worth is defined by how much people are willing to spend on something, doesn’t matter how much something costs to produce and distribute
There’s a cost to producing things. All the overhead you’re being charged that ends up enriching investors and bosses that have so much money they wouldn’t be able to spend it if they tried? That’s money you could keep in your pocket.
Have you ever thought that maybe you evaluate that some things are worth a certain amount just because that’s what you’re used to seeing them sold for so in reality you just underestimate what your money is worth and how much you should be able to purchase with it? Because that’s exactly what’s happening, especially with digital goods, there’s no supply vs demand relationship here, there’s no rarity.
If bread sells for 5$ for long enough you’ll think you’re getting your money’s worth by getting it on sale for 4.50$ without realizing that it cost 2$ to make it, transport it and put it on the shelves and there’s still 2.50$ going to the grocery store owner. You were paying that bread 3$ a couple of years ago and at the time it cost 1.75$ to make, transport and store, but you’re ignoring all that because what’s important is that right now it’s 50¢ less than full price so you’re getting your money’s worth. Most of the surplus is going to a company that’s just making record profit year after year after year, but that record profit comes from somewhere. It went up 100% in a couple of years while the people who made, transported and put the bread on the shelves have seen their salary increase by 10% and you’ve seen what you spend on grocery increase by 66%, but hey, you’re getting your money’s worth and the price is fair because that’s what people accept to be paying, right?
I don’t know where this contractor bullshit is coming from; if anything that should be aimed at Microsoft.
TBF, Valve does hire contractors to help work on Proton and Steam OS. I have no idea what the terms and compensation are, I’m just pointing out that they do hire contractors
A lot of companies have been trying to sue them and are trying to tarnish their name in any way possible because their case is already shaky at best. The whole “monopoly” thing despite competition existing and Valve only being on top because they’re the best feature wise stuff.
Exactly. It’s hard to argue that Steam has a monopoly when the other launchers exist and suck. Steam, despite its flaws, is still the best storefront we have. Gabe is the person who taught us that piracy is largely a service problem, not a price problem. People will pay when the paid option is quality.
I really don't think it was that secret. Every modern Ubisoft game I've played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they're going to datamine the shit out of your entire play session.
It is still nice to see this stuff being challenged, though, even though I'm doubtful that it'll bring about any meaningful change.
You don’t want to play in a sandbox with threeish worlds of actual content and another 900+ of randomly generated garbage missions/barren worlds/mass effect 1 terrain ‘exploration’?
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it's just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.
It's not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else's legwork like this is legally murky even if you don't take the actual code.
Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.
If an employee writes code for a company, the employer* owns the copyright.
If an individual writes code on their own time, they own the copyright.
If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.
It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.
Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)
Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.
If an employee writes code for a company, that employee owns the copyright.
For the first point, it might be more of a patent thing than copyright, because you can patent improvements you come up with for someone else’s invention.
Though another angle might be that game studios want to avoid encouraging a freelance game improvement market where people look to financially gain from swooping in and making improvements to their games. It might result in improvements they already planned to make but hadn’t gotten to being blocked by patents and license demands. I don’t agree that this is something that should be avoided, though I don’t think current IP laws would make this a desirable system for anyone other than lawyers.
That’s not to say that it’s legally impossible to figure out how to navigate pulling in community changes to the main game, there’s just complications involved that so far Bethesda has preferred to avoid. They might even just want to avoid a case going to court to set some kind of precedent because it might involve paying royalties to modders. IMO they would deserve to be paid if their work gets pulled into the game directly or indirectly, and even just as modders adding value to the base game I think maybe they deserve some compensation for their efforts.
Just generally rambling about reasons why companies might not want to adopt user-authored changes in their main game.
There’s copyright that applies to code (which would cover copy/paste). There’s parents that apply to ideas (which might still cover cases where you didn’t use copy/paste). And there’s precedence where if you do something one way one time, others might expect you to continue doing it that way even if you intended it to be a one-off (which might overlap with both of those).
He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.
Doesn’t matter what he claims, he just wrote an article for a publishing/news/media company. That’s called journalism, professional or not.
jour·nal·ism /ˈjərnlˌizəm/ noun the activity or profession of writing for newspapers, magazines, or news websites or preparing news to be broadcast. “she had begun a career in journalism”
It doesn’t have to be “proper” if it works as a joke. It implies that a Bethesda game can’t be merely “buggy,” it must be the “buggiest,” even if it’s (paradoxically) less buggy. So, “least buggiest.”
I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.
When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.
They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result
I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.
Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.
Though they are doing a good job of preserving the ancient internet memes.
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