Wow, that was ine of my favorite games ever ! And I almost forgot about it!
Too bad I don’t even have a descent enough computer to even think of trying out a remaster of it. But I might get looking for the original for the memories!
I‘d certainly be interested to see if that‘d change any of their exploitative practices like FUT. Also hopefully that brings Codemasters back to old form… And please bring old online services back up cause money doesn‘t seem to be the issue then lol
Yeah, but that‘s usually stakeholder-driven. Of course, it could be all the same if and when they go private, but this move just seems unprecedented to me so it‘s interesting to observe if it does have any impact in this regard.
I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2
I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?
There’s a process called certification you need to pass in order to release on a console where they test your game against a list of criteria outlined in the developer agreement to validate stability, minimum performance,and conformance with platform standards. Nintendo pioneered this process (the Nintendo seal of quality) in response to unauthorized developers releasing cartridges which ran poorly and could freeze or even cause damage to consoles.
For a while, console manufacturers pretty strict about certification requirements but as time goes on they’ve been granting more and more exceptions to large publishers willing to pay fees and pinky-promise to fix the issues post-launch.
If he’s a YouTuber and it’s a work expense I’d think the videos he made on it more than offset the cost, pretty sure that’s how it works with the gacha creators that spend $200K on genshin impact
Yup. I watch MtG Arena draft videos, and they throw hundreds with worth of resources sometimes in a single video, but they’re also making ad revenue and whatnot, so it works out. And viewer numbers are peanuts compared to more mainstream games.
Iirc, Tokon was their super secret project they had been hinting at for the past ~10 years. This result is likely more cuz Strive wasn’t supposed to live for 6 seasons and a movie, but here we are.
I'd be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive's release.
I'm assuming they probably did right after Strive's release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…
So you really believe that the executives at Sony and Marvel, the international multimedia conglomerate known for their 15+ year long term carefully planned movie universe, was able to draft up a contract and approve a decision that allowed another third party company from a completely different cultural background who has never worked with Sony or these characters before to have free reign over their most profitable license? And also that company was able to have brand new art designs complete with fully functional 3D models in addition to passing a global, multi-corporation approval process?
I don’t believe it. 10 years of forsight is the most basic and standard approach for these guys. The current Marvel empire was founded on planning ahead.
The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.
These things do take time, but not an entire decade. A decade ago, Marvel was still in bed with Capcom, and ArcSys was not yet enough of a household name to be able to negotiate something like this.
Most games trying $70 have a hard time selling at $70 already. They can’t will a new normal of $80 into existence even though they’d like to. At least not right now.
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