This is what happens when you wish for the resurrection of a beloved IP. Another finger on the monkey's paw curls. The idea of a Crazy Taxi live service game is weird enough, but it's just bizarre that they are using Fortnight as a major inspiration for the Jet Set Radio reboot. I guess at the very least we are getting proper remakes of these games alongside the live service reboots. It will be interesting to see how the games do head to head, especially with the difficulties live service games have been having lately.
Maybe they are doing it due to how similar gen1 and 2 are to develop on. Gen2 just gets faster processing power. Maybe Nintendo told the devs target 30 fps on gen1 and we will almost guarantee 60 on gen 2. Or something to that effect.
The last game he was in charge of was Freelancer, a highly ambitious game for the time and he never finished it. His company, Digital Anvil, started to have financial woes due to the long development of Freelancer and was acquired by Microsoft. He left the company and then a couple years later Freelancer was released!
It was very different from what it was supposed to be, but it was still an awesome game, imo.
I think the same thing will happen to Star Citizen. The money will dry up and they’ll be forced to sell. The buyer will kick Chris out and then have the team make a finished product.
I backed it with about 60$ on the Kickstarter and have tried a few alphas. It’s nice but unpolished. I don’t care about the drama and by this point, if they release a game, I’ll be happily surprised - and if not, meh.
Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…
If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.
I should have asked for a refund when we had the chance…
Here’s one. Your main series assassin’s Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it’s the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit
That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.
Well, artifact was dead from the start and underlords was more of a spinoff chasing a fad. What we know about Deadlock is that they’re putting a lot of resources into it, and it sounds like it would be really popular with the MOBA crowd.
Pouring resources does not equate quality, there’s no new idea here. They try a overwatch like game when their IP contains the most successful hero shooter out there.
really popular with the MOBA crowd
They tend to play non shooter mobas, you know, like dota. Why try to compete with your own ip?
It reeks of poor design choice, jus like artifact, and no amount of money will fix that.
I keep seeing everyone comparing this to overwatch, how is this like overwatch at all? Just because you pick a character and they have unique abilities?
I’ve been playing dota for over a decade and couldn’t get into any other moba I’ve ever tried, but I think this sounds like it could be fun and I’d give it a chance at least.
Edit: I take that back, I’ve played exactly one other game I’d classify as a moba extensively, and it was Monday Night Combat, which was really similar to this concept. Super Monday Night Combat killed it and sucked though.
I loved that game. If Valve wants to take a crack at making Super Monday Night Combat but done well I’m here for it, and I think they could pull it off.
There were many factors that went into the failure of artifact, gameplay was not one of them and is still solid to this day. The biggest problem was the monetization, and not really the monetization itself, but the timing of monetization. Hearthstone conditioned people to want free cards and earn free rewards by playing the game, artifact was a digital representation of a physical card game where you could literally build decks for like $10 and enjoy it, the allure of free low quality shit will always overshadow high quality paid content and it’s just fucking sad. Now look at hearthstone, a shit husk of a game it once was.
Apparently valve doesn’t really assign teams to certain projects. People can work on what projects they like and things organically get people behind them if they are looking good or interesting.
This means games that do get completed are often really good and ones that weren’t looking good fizzle out.
It’s an interesting approach for sure. I think it makes sense rather than steaming ahead with a bad game. On the flip side what could be an interesting product may die out.
It’s happened several times to half life 3 apparently.
It was enough to make me too lazy to bother even when the hype was there. Now it seems even the community that plays/played it is negative on it so even less likely to bother with Ubisoft launcher for it than at launch. I have UPlay installed too, but I don’t even know if anyone in my friend list from Steam was playing it compared to other games that they are shown playing.
You are actually right. I tried this game as a friend liked it, and it basically does everything that COD does, but for free, so it’s not the worst way for somebody to spend their time online. Still, I imagine Ubi execs promised to dethrone every other shooter and have 100 million payers to milk for MTX.
AAA-Category was already stupid in the first place. It originates from grading systems, but instead of a sane A - F grading or 100% - 0% we got AAA and Indy.
Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.
Bro, just 9 more years of development, come on bro, it’s just 9 more years, we lost developers but I swear we’ll be done soon, it’s only 9 more years, bro.
(This comment is gonna age poorly when it’s nowhere close to releasing in 9 years and I should’ve picked a larger number)
Honestly I don’t think It will take that long. It seems like, based on previously released data and their more recent moves, that they are hemorrhaging a lot of money.
I do not think they have 9 years. They will go out of business long before then. Most likely they will have some kind of product as the “completed 1.0” within the next few years.
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