insider-gaming.com

doctorzeromd, do games w The Xbox Series S Is More Popular Than The Xbox Series X

I feel like that’s like saying the MacBook air is more popular than the MacBook pro…

WHYAREWEALLCAPS, do games w SAG-AFTRA Pushes For Another Video Game Strike - Insider Gaming

The Variety article goes into more details.

variety.com/…/sag-aftra-vote-authorize-video-game…

SAG-AFTRA stated

“After five rounds of bargaining, it has become abundantly clear that the video game companies aren’t willing to meaningfully engage on the critical issues: compensation undercut by inflation, unregulated use of AI and safety,” said Duncan Crabtree-Ireland, SAG-AFTRA national executive director and chief negotiator, in a statement. “I remain hopeful that we will be able to reach an agreement that meets members’ needs, but our members are done being exploited, and if these corporations aren’t willing to offer a fair deal, our next stop will be the picket lines.”

The signatory companies stated

“We will continue to negotiate in good faith to reach an agreement that reflects the important contributions of SAG-AFTRA-represented performers in video games. We have reached tentative agreements on over half of the proposals and are optimistic we can find a resolution at the bargaining table.”

Lord_Logjam, do games w Microsoft Plans to Close The Activision Blizzard Acquisition Next Week, Says Report

I am very intrigued to see how many games will immediately appear on Gamepass.

Z3k3,

Diablo 4 🤣

dudewitbow,

Imo microsoft is trying to pump gamepass sub numbers and supposedly its not enough (despite the size). I think they will consider merging the World of Warcraft sub to gamepass to boost sub count for the investors.

scottmeme, do games w Microsoft Plans to Close The Activision Blizzard Acquisition Next Week, Says Report
@scottmeme@sh.itjust.works avatar

This is really bad news for the games industry that Microsoft is a monster.

ryathal,

Microsoft isn’t that bad compared to the rest of the industry.

scottmeme,
@scottmeme@sh.itjust.works avatar

What do you mean. They own a monopolistic amount of studios. Adding more to that is only going to make things worse.

https://www.gamesradar.com/xbox-game-studios-microsoft/

ryathal,

I mean the industry is already a cesspool. The consolidation is troubling from a failure of regulators. The games Industry deserves what it gets here though.

520,

Right now they aren't. You do know how bad they became with their last monopoly, right?

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Overall I don’t agree with that, but I do agree they’re better than ActiBlizz. You’d have to blast down into bedrock to get lower than Bobby Kotick

andxz,

Microsoft still support AoE2 after all these years, while Activision more or less fucked the SC2 proscene so hard it’s amazing it’s still going as strong as it is.

Not to mention what they did to the classic WotLK launch. It couldn’t get any worse than that.

StunningGoggles,

What happened in the classic wotlk launch? I haven’t played since the original wotlk so it’s been awhile haha

andxz,

The servers were essentially 95-99% of either faction, and they locked migration several times seemingly on random. A lot of people got stuck on servers that were nigh unplayable because of the other faction dominating everything.

It even included paid server transfers on some servers for some weird reason. I got hardlocked on 98% alliance server while playing a tauren resto druid. Their customer service told me to “level another character on a server of my choosing”. Leveled to 80 out of sheer spite and then quit when my game time ran out.

Truly one of the biggest disappointments in my entire life. I know it’s just a game, but I had looked forward to getting to redo wrath since they first announced classic in general, and they completely ruined it.

StunningGoggles,

Damn! That sounds horrible, I remember when WoW’s customer service was seemingly top notch, how far they have fallen. I guess it’s not surprising with how disappointing Diablo 4 was.

dingleberry, do games w Microsoft Plans to Close The Activision Blizzard Acquisition Next Week, Says Report

Say goodbye to TES 6 on PlayStation.

Blizzard,

That’s actually Bethesda’s who also got bought by Microshit so altough what you’re saying is true, it’s not relevant to this aquisition.

dingleberry,

It’s in the leaked MS future plans to make TES 6 exclusive if the deal goes through.

Blizzard,

Oh yeah, I read about it earlier, I didn’t know it depends on this deal.

PM_ME_FEET_PICS,

You’re an idiot.

Wodge,
@Wodge@lemmy.world avatar

That deal already went through. It’s why Starfield is an Xbox console exclusive.

Willie,

I thought TES6 was already not going to be on PlayStation.

jeebus, do gaming w Microsoft Plans to Close The Activision Blizzard Acquisition Next Week, Says Report
@jeebus@kbin.social avatar

Blizzard is dead, time to move on

raptir, do gaming w Far Cry's Multiplayer Game is an Extraction-Based Shooter

Why can’t we just have cool multiplayer modes in games instead of a separate game?

Moonguide,

Honestly, I prefer this, as long as the single player option is unaffected by the multiplayer component’s performance, and the resources allotted to the SP game don’t suffer because of the MP.

ampersandrew,
@ampersandrew@kbin.social avatar

Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.

Moonguide,

True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it’s an outlier.

ampersandrew,
@ampersandrew@kbin.social avatar

And now those games just get shut down with no recourse. Eventually, those companies will realize that they're better off making a multiplayer game that doesn't get 5 years worth of updates to chase after bazillions of dollars that never materialize.

BmeBenji,

Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.

mojo,

multiplayer networking is something that absolutely takes longer then just a few weeks

ampersandrew,
@ampersandrew@kbin.social avatar

Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it's a hit, it's a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.

aperson,

I liked how FEAR did it back in the day. The multiplayer was a separate game you could download for free and play. Then, if you liked the game, you could pay for the single player.

Callie,
@Callie@pawb.social avatar

I definitely don’t mind the multiplayer being separate. I typically buy games years after their shelf life and their multiplayer is usually dead, so having that MP component be a separate download would save me space for something I can’t even play

GammaGames, do gaming w Far Cry's Multiplayer Game is an Extraction-Based Shooter

This sounds awesome, extraction shooters are a genre I’m glad is taking off

DrJenkem,
@DrJenkem@lemmy.blugatch.tube avatar

Same, but I’m still eagerly waiting for someone to do the genre better then Tarkov. But so far, nothing has scratched the itch like Tarkov.

GammaGames,

Fair! The place I’ve played it most is a VR mod called Escape from Pavlov, so it was a bit basic feature-wise but still a ton of fun

bermuda,

escape from Pavlov

Rings bell

Pinklink,

You might escape from Pavlov, but you can never escape your own responses.

baconicsynergy,

I’ve been a long time Marathon fan and I think the new game has the potential for greatness. The art style is out of this world

DrJenkem,
@DrJenkem@lemmy.blugatch.tube avatar

Marathon was a bit before my time, but I definitely agree, the art style on the trailer for the new marathon looks really cool. But between cod dmz, marauders, the cycle frontier; I’m just a bit skeptical that anyone can properly replicate what makes Tarkov such an interesting and addicting game style.

That being said, definitely hoping for some proper competition to Tarkov as it has some serious issues that I don’t see getting fixed anytime soon.

DoucheBagMcSwag, do gaming w Far Cry's Multiplayer Game is an Extraction-Based Shooter

Fucking hell

Why does everything new coming out have to be a goddamn live service?? Don’t you have a blood dragon 2 to develop Ubisoft??

MJBrune,

Gaas. Everyone sees other gaas games and decided they want money printing machines too.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, but this game is in development after HyperScape and that cancelled Ghost Recon multiplayer game.

MJBrune,

That’s not really relevant. Different teams. FarCry 7 is going to have multiplayer and single-player like the past few have had. They just now are making it a more developed side. It’s a natural progression to success.

ampersandrew,
@ampersandrew@kbin.social avatar

They're different teams, but it's relevant because, according to this article, this spun out into another live service project after HyperScape quickly died and the Ghost Recon game wasn't going to recoup its costs. The entire industry is facing a live service reckoning right now; it can only support so many, and making more expensive games like this isn't panning out.

EDIT: Man, I forgot XDefiant too. If that game isn't cancelled before it officially hits 1.0, it'll likely be shut down within 18 months.

MJBrune,

I guess maybe look at it this way, if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?

That said they also stated in the article that this multiplayer game has been changing scope throughout its 7-year development. Sadly, this means they are almost certainly in development hell. Hopefully, they find the path through but we’ll see if and what they release.

ampersandrew,
@ampersandrew@kbin.social avatar

if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?

But it's been spun out separately, according to the article...I think we're talking past each other. Ubisoft and Sega are not the same company, but Hyenas was Sega's most expensive project ever, and they still found the best decision to be not releasing the game at all, which makes some amount of sense because live service games have recurring costs. Maybe Ubisoft is staring down that barrel right now, as there's definitely a world where, like with Ghost Recon, a successful franchise's name won't carry your live service endeavor to even recouping any costs as opposed to just killing it in the womb and avoiding the sunk cost fallacy.

It is my hope, and it's possibly the reality, that Ubisoft has discovered that live service games are not guaranteed money printing machines. Then maybe we can get back to an industry that isn't so intent on destroying itself rather than the semi-dark-age we're in right now.

MJBrune,

You were originally talking about HyperScape, not Hyenas. Technology in a studio is typically shared between projects. So it’s somewhat likely that Ghost Recon, HyperScape, and this FarCry 7 multiplayer game contain some of the same codebase. Certainly not a guarantee but it’s more likely than not.

That said, Wildlands is still up, the sequel did poorly for a number of reasons, pushing out a sequel to a live service game is always risky, especially within a 10-year period. Live service games are expected to be continuously updated. Overwatch 2 is a great example of how to mismanage your well-received live service game. Overall, Ghost Recon Wildlands is still making enough money to keep it afloat. Breakpoint went too far in monetization and overall too fast in title iteration.

Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon. If anything you’ll see more and more. GaaS isn’t how I want to see the future but I don’t see a games industry future without GaaS being fairly dominate. I don’t think anyone sees them as a guaranteed money-printing machine. There are far better and safer investments than games to get money-printing machines. Real estate is a big one. Ubisoft is still a company of artists but equally, those artists are putting money first because we live in a capitalistic society where rent needs to be paid first and foremost.

Overall, though, I don’t see the industry destroying itself. It’s certainly in a squeeze right now simply due to consolidation. The mass layoffs we are seeing are because a bunch of giants have been buying up companies and expanding. Now the major companies have lots of IPs and brands to work with, they are cutting everyone that doesn’t fit the exact future needs of monetizing those IPs. In the grand scheme of things, it’s actually beneficial to the growth of small indie studios. Now that talent is likely to start and contribute to small indie studios. Hopefully with the business knowledge that corporate structures are only good for those on top. Maybe we’ll see the growth of cooperative studios.

ampersandrew,
@ampersandrew@kbin.social avatar

You were originally talking about HyperScape, not Hyenas.

You say tomato, I say...it works better when spoken.

Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon.

Like the above, I'm just saying there are only room for so many. Remember how everyone wanted a World of WarCraft? And everyone wanted a Call of Duty? And everyone wanted a League of Legends? And everyone wanted a PUBG? Those games, and like two of their competitors in most cases, are still around, but there just isn't enough room for more when you're the Nth battle royale (HyperScape) or extraction shooter (Far Cry). No one can predict the future, and my own biases are informing what I'm taking away from my own observations, but you have a problem where the audience now knows that when you sink money into a live service game, it's likely dead in a year, and you're out of pocket $X with nothing to show for it when the servers are gone.

Overall, though, I don’t see the industry destroying itself.

No, it actually is. Not the entire industry but the live service end of it and the games they created. They're designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They're burning down the library on their way out the door, which is why, short of YouTube footage, I don't see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they'll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren't even born yet when they released.

I'm totally with you on some studios shrinking, other studios forming, and the circle of life continuing. My prediction for the industry was way faster than the reality of things, but I foresaw that studios like TinyBuild, Embracer, Devolver, Anna Purna, and the like would inevitably come to be and grow, because there are games that the big AAA publishers just don't make anymore, and people still want to play those games.

MJBrune,

you have a problem where the audience now knows that when you sink money into a live service game, it’s likely dead in a year, and you’re out of pocket $X with nothing to show for it when the servers are gone.

Absolutely but that’s also the same with every other endeavor. The issue here is risk vs innovation. All of the games you named are iterations. Everquest, Medal Of Honor, Dota (WoTC), and even PuBG started out as a Day Z mod. The big studios are looking for the least amount of risk with the most amount of innovation. They hope they can tweak things. Games that aren’t still around can still be fairly profitable. Even if it’s just profitable enough to get investments to lift your studio up.

That said I don’t see GaaS going away because it creates consumer buy-in. You put data and accounts into the databases. It means you aren’t just a one-time customer, you are a statistic. You are just a part of this large group that has its hooks directly into your email, and credit card, and can market to you. It’s why so many storefronts are popping up. It forces loyalty, especially when you consider cross-game promotions which may become a thing. They’ve certainly been trying to find a path forward on that with NFTs and blockchain crap.

No, it actually is. Not the entire industry but the live service end of it and the games they created. They’re designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They’re burning down the library on their way out the door, which is why, short of YouTube footage, I don’t see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they’ll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren’t even born yet when they released.

Ah, okay as someone who has worked on numerous titles that can no longer be played, I totally see your point here. It’s not that the industry is dying though. It’s history isn’t able to be preserved. This might suck to hear but I’ve worked with multiple large names from the 90s and they have built great studios, that they are now using to target GaaS games. They’ll point to games they made before as inspiration and I’ve pointed out how you can still play those games and GaaS games can be created to be preserved. They just don’t care. Multiple times I’ve seen people say “We are worried about building a game now, not when we can no longer support it. We’ll worry about that when we are shutting down.” Like they don’t already know that there isn’t money to worry about those things when they shut down. With one of them, I worked for 3 years on building a backend we could securely release to the public but they shut the game down 3 months after release without releasing anything. They don’t care to release things so that people can still play them. If they shut them down, they see them as failures. No matter how much money they already made.

ampersandrew,
@ampersandrew@kbin.social avatar

That's precisely the thing I hope we've finally hit a turning point on, and that we have some evidence that we've hit that turning point. The metaphorical landfill filled with dead games as a service got so many more games this year. Especially because so many of these games are designed to monopolize your time, perhaps they'll realize there isn't enough time on earth to dedicate to this game when it's already being dedicated to 100 other games. Then they can come to the conclusion that there's more money to be made in 5 short experiences than 1 game that you're intended to play indefinitely.

MJBrune,

I hope so too but I feel like we’ve not hit there yet. In some ways the sort of online, account creation requirement will grow and grow. To play single-player games now, you need to login to some random service.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, that's why I stopped buying EA games and why I didn't buy Tony Hawk. I'm not alone in the forums when asking about that stuff, and we'll see how much momentum that carries.

skullgiver, (edited )
@skullgiver@popplesburger.hilciferous.nl avatar

deleted_by_author

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  • ampersandrew,
    @ampersandrew@kbin.social avatar

    I think people largely have stopped buying them, apart from very few exceptions, which is why games like Hyenas get cancelled at the finish line and why we've got a graveyard of live services that shut down just this year. Second Extinction didn't make it out of early access. Rumbleverse didn't even last one year.

    Computerchairgeneral, do gaming w Far Cry's Multiplayer Game is an Extraction-Based Shooter

    Not the biggest fan of extraction shooters, but the permadeath mechanic sounds interesting. Although I'm not sure how common that is in this kind of game.

    AndrasKrigare,

    I know Hunt: Showdown has a similar mechanic, and might be the most popular one outside of Tarkov

    remotelove, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible
    @remotelove@lemmy.ca avatar

    This seems suspiciously like a “save game” feature. Many games even auto-save which functions suspiciously like what they are describing as a “trigger point”.

    While I am sure this is new and innovative, it still reminds me of when pyramid schemes mostly converted to MLM terminology. I had a friend that tried to convince me that MLM wasn’t a pyramid. So, I had him draw their sales hierarchy on a sheet of paper for me…

    andrew_bidlaw,
    @andrew_bidlaw@sh.itjust.works avatar

    Yes. And this description gives me Alone in the Dark (2007) vibes: they explicitly stylized chapters and subchapters as episodes on dvd. Would they make something original to build a game around this idea? Would it be linear-only, for games like TLOU with limited choices? Or it’s just about patenting everything that’s not nailed down?

    I think it would only stand out if you would be able to rewind and passively watch the in-engine recording of your whole previous gameplay (like in cybersports, or clip editors in some games), with an option to jump in at some sections. But it’s a little too much to implement smoothly, having no reason.

    remotelove,
    @remotelove@lemmy.ca avatar

    By pure chance, I am watching Edge of Tomorrow as we type. (It’s a Tom Cruise time loop movie, if you haven’t seen it.)

    A game with a story line built around that concept would be very interesting, for sure. However, the old Sierra adventure games came to mind, specifically Space Quest and Leisure Suit Larry, where you just had to keep trying different things until you didn’t die. It was fun back in the day, but it got old really quick.

    Implemention in a sports game is a cool idea, though.

    slaacaa,

    Returnal

    nogooduser,

    Yeah. I was just thinking that they were describing rogue like games.

    SomethingBurger,

    Deathloop

    It’s not good but it’s the same core idea.

    Whirling_Cloudburst, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible

    Many emulators have been doing something like this for quite a while. Its called a “saved state.” In some cases, a saved state can introduce bugs into the game play and mess up your progression, but that is just in emulation.

    Fades,

    And? Sony has patented their way of doing it, big deal if it’s been done elsewhere. It isn’t something PlayStation games can do easily so they’re building a solution.

    This article isn’t saying this is some groundbreaking discovery of technology or something, nor is it a press release/announcement.

    remotelove,
    @remotelove@lemmy.ca avatar

    The points you make are the exact reason why people are looking at this patent in a funny way.

    What they are describing in the patent is basically a save game or checkpoints for subchapters in a game. This is not innovative or new and that is the problem. You can’t patent something that can already be considered public domain or common practice.

    It’s very much a big deal if this has been done somewhere else. The patent is obscure enough to look unique but it common enough to start years long legal battles.

    On reading the patent, it is specifically referencing streamed game checkpoints. That is, believe it or not, very different than save games stored locally. Still, I find it hard to believe that NVidia, Google or Nintendo wouldn’t have a patent for that already. If not, it may still be considered common use.

    The devil is in the details for this issue. Is it really a new thing or is it “reverse” patent trolling?

    stoy,

    This is a big deal as it could be that Sony is attempting patent trolling on the save game feature.

    sigmaklimgrindset,

    Hell, Nintendo has this on their Switch online emulator. Are they going to have to remove that from NSO because Sony patented it?

    crashoverride,

    Nintendo did it on the wii

    sigmaklimgrindset,

    They did, but that isn’t really relevant to the discussion. The Wii Virtual Console is discontinued and technically doesn’t have live support from Nintendo like the Switch and NSO currently. If Sony somehow did get a patent for save states in games, I don’t think it would retroactively apply to the Wii.

    Phen, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible

    I just had a revolutionary idea: what if every time you reach a new point in a game, it showed you a certain sequence of icons related to that point in the game. Then, if you ever want to play that part of the game again you can just insert that same sequence of icons into an option of the game and it’ll play from there.

    Then people could also share the sequences they discover with their friends, allowing said friends to skip part of the game if they want to.

    Mikelius,

    Just got flashbacks of Lemmings from my childhood when reading this comment, lol

    JoeKrogan, (edited )
    @JoeKrogan@lemmy.world avatar

    The OG Crash bandicoot had this as memory cards were not widely used at the time. So you would write down the sequence to get back to that section.

    Joker,

    That’s how our games worked in the 80’s. Most of them used passwords. I remember one that used a tic-tac-toe looking thing where you entered a combination of dots to load your game. I think it may have been Mega Man. Zelda was the first one I remember that actually saved your game. There was a battery in the cartridge.

    Princeali311,

    Mystical Ninja for SNES did this

    deur,

    So many people did not read the sarcasm from this lol

    Phen,

    I was afraid I was too old and people wouldn’t even know games used to do this.

    nicman24, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible

    did they grant a patent for a mission select screen

    sirico, do games w New Sony Patent Will Let You Replay A Game From Any Point Possible
    @sirico@feddit.uk avatar

    Ohhh they’re doing an apple and inventing F5 + F8 save states

    vonxylofon,

    That’s not what the article says. This is basically a save game for every-ish moment in the gameplay + a facility to launch the game at the scene you’re watching a video of, which is massive amounts of data + progress sync, so if they figured out how to do that at scale, it’s legit innovation.

    MrScottyTay,

    So isn’t this like what stadia wanted to do with its integration with YouTube where you could watch someone’s letsplay and there’d be a button that could take you to where they were so you can experience it or see if you can do better?

    How were they able to patent it if something like this was already described by another company years ago?

    vonxylofon,

    Not enough info in the article to tell the difference, I’d say. Maybe because this should apply to your local games? IDK

    Carighan,
    @Carighan@lemmy.world avatar

    So… they’re inventing level codes you can re-enter to start from there.

    I’m massively impressed by Sony, clearly revolutionary technology right there.

    vonxylofon,

    If you can encode your entire game progress into that level code, then it’s just that, yep.

    SomethingBurger,

    Yes, that’s why NES games sometimes had 50 character codes.

    vonxylofon,

    Yes, NES games. Now try that with Baldur’s Gate.

    Pyr_Pressure,
    @Pyr_Pressure@lemmy.ca avatar

    To me it sounds more like hitting f8 reload but being able to choose the f5 quicksave from any point in the game, not just the points that you remembered to save or your most recent f5?

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