I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.
The report says that Valve has ~350 employees total, and of those employees only 80 actually work on Steam as a storefront. The rest are working on their games and hardware.
Yeah, they really went in hard with Suicide Squad, to be perfectly frank, the only good thing to come out of suicide squad was the Peacemaker show on HBO.
Yeah I mean that’s kinda how I feel about it too. Why kill the momentum of a show that popular like that? Makes no sense. And yeah, I’m in the same boat. I won’t even give a shit by the time it comes out.
In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.
What’s annoying about this is that (at least for me) the switch 2’s price is not the problem (outside of the USA, good luck to American Nintendo fans, you’ll need it), I get that it is expensive for a Nintendo console (I probably couldn’t afford one) but it has hardware worth the price (from what I have seen, feel free to correct me). The problem are the overpriced games, £75 (physical)/£67 (digital) is too much even for a Nintendo game. Do Nintendo really think they can just get away with prices that inflated in a market where most families will go “but we already have Mario Kart! Why spend another £430!!”
Not to sound like a fanboy, I mean I am but that’s not why, but I get the Mario Kart price tag.
I’ve had a switch from day 1 and look in the e-shop charts about once a week, and Mario Kart was consistently in the top 20 most sold games of the past 2 weeks.
From a switch perspective, you paid $70 for MarioKart + $25 for the DLC and got a single game a lot of people played since April 2017. In that same time you got 8 Call of Duty games for $70 each ($560) - with the later CoDs charging you $30 for chores or “Battle Passes”. Or you could have paid 95 Fortnite Battle Passes (total ~$950) since the launch of MarioKart.
if only MK, Fortnite and CoD would be the only three options for gamers then probably MK would win this round.
Unfortunately you comparing your favourite game to two vomit piles full of microtransaction and battle passes so cant see your point there.
If you enjoy the games Nintendo sells go for it, in my opinion the inflated new prices are ridiculous and will have a negative impact on the gaming industry in global as other big corpos will start copying them if Nintendo can get away with it.
MK 8 is also a previous generation title that Nintendo got to double dip on already.
MK night be a good value proposition for some folks. It’s still too expensive. I have games that I’ve paid $20, $10, sometimes even less for that I’ve gotten more play time out of. Play time to cost is not a good argument.
Let me also contrast with some of Nintendo’s worst practices, like selling 3 old Mario games with no enhancements, that are just emulated, for $60.
Also the greed. Charging for the virtual tour game (however cheap it may be), charging for performance updates to existing games (not extra content, only performance). Switch 1 games should just run better on the new console by default.
I’m not even sure hw is fairly priced. They’re able to sell the same thing in Japan for 100$ cheaper. I don’t think they’re losing money there.
If the best praise their PR people have to put forward is that it's not quite as horrifically buggy as previous Bethesda games, that's... not a great sign; Microsoft paid $7.5B for ZeniMax in large part so that this specific game would be an Xbox exclusive, if it's not the level of masterpiece that gets people to buy Xboxes just to run it then it'll be one of their biggest fails since Clippy.
Eh, I'd say that's pretty good in context. Bethesda has, for the most part, put out very successful games. Bugs and Bethesda are pretty synonymous though, and that this is on the less buggy side is something to quell hot takes of "Bugfield" before people even touch it. And I think the embargo restricts deeper comments on the game, so these may he the only comments we get for a few more days.
What sort of half assed reporting came up with this story? This is not a new policy. If I remember right, Nintendo added a forced arbitration clause to their EULA about 10 years ago (I would try to find an exact date, but Google is flooded with articles parroting this story).
Should companies be allowed to force arbitration as a shield against all law suits? Hell fucking no, but their lawyers say they can, so any company with a EULA written by a half decent lawyer includes the wording.
At this point, the only reason anyone would complain that a company includes the clause is rage bait.
Yeah, if I recall the change was because so many people took them to arbitration at the same time that the cost wasn’t worth it, so they changed the policy to ‘local court’ to avoid the situation repeating while also sidestepping any large class action attempts.
Exactly why they put it. You would first need to win a trial to get the clause voided and then win another trial to get actual damages or you can go to arbitration and get a modest settlement. Most people will take the latter.
Intergalactic from Naughty Dog lookin to be Concord 3.
Sometimes these companies think they be making the most bomb idea ever, when its being made for an audience or market that doesn’t exist or isnt big enough to cover the cost of development. In the case of Intergalactic, most people that like space games are older, and much of it appears to try to market to older people (the logos, the CRTs, the rip off Snake Plissken woman), but the gameplay is going to be way too fast for older folks that typically like the setting. Looks like it will be like trying to make a Civilization player play Bloodborne.
At least Ubisoft has a bit of an excuse, since Skull & Bones legally could not be scrapped because of it being funded in part by the government of Singapore. I wonder if this new content is from the government of Singapore trying to get some of their really bad investment back. They wanna make a Concordillion dollars off of the like 3 people playing the game lol.
You’re inferring a whole lot from a mock-up of gameplay that isn’t actually gameplay. A single player Naughty Dog game has a huge leg up over Concord in that you can play it regardless of how many other people bought it. Just saying “from the makers of The Last of Us” buys a few million copies sold where Concord didn’t clear 50k. If you want actual candidates for the next Concord, it’s going to be Marathon and, even more likely, Fairgame$.
I definitely remember the Concord developers bragging about having worked on games like Destiny. Regardless, I think you are underestimating how expensive Intergalactic is going to be, and I absolutely think that it will not be breaking even on sales, unless they significantly change the fundamental design of the game they have shown (and the leaked plot honestly, it is not very good if that is real).
Marathon and Fairgame$ are absolutely going next, but I don’t see them releasing before Intergalactic, despite being developed for much longer, probably. I think both are probably being delayed even more than they already are after seeing what happened to Concord.
I’m not underestimating how much Naughty Dog spends on their games. That stuff all leaked, so we can put an exact number on Last of Us 2. People dig the games that they make though.
Concord selling themselves as having developers who worked on Destiny reminds me of a trend I’ve observed though, though maybe there are outliers that have slipped through the cracks that would prove me wrong. When a new studio pitches its inaugural game as being from developers of X, Y, or Z, it pretty much never goes well, especially if it’s aiming for AAA. Maybe there are difficulties building a game and scaling up to that team size simultaneously. Any of a number of things can be the case, but at this point, it’s a red flag for me. The difference between that and “from the makers of The Last of Us” is that Naughty Dog is still Naughty Dog, and that’s more or less the same band sticking together. The Last of Us didn’t do it for me, and neither did Uncharted 4 honestly, but their games keep seeing the same levels of acclaim and success release after release.
Im thinking more on licensing costs. Porsche is not a cheap license, especially when considering costs for the details of such a license. The other logos seemed to be Sony owned IP, so they didn’t cost anything, but just seeing Porsche makes me wonder how many other licenses they are paying for, thus ballooning development cost. They may have a license with Porsche for Gran Turismo, but that would not be applicable to other games, so they would have to renegotiate the license, which is always inviting the licensor to demand more the next time.
I don’t doubt it will sell more copies than Concord, but I do believe it will not sell enough to be profitable, and in this way be similar to Concord. The Youtube dislike ratio on the reveal trailer for Intergalactic (91k up, 225k down) is more or less the same as for Concord (8.5k up, 84.5k down) at overwhelmingly negative, and historically speaking this is not an insignificant statistic. Other games I might expect to have similar ratios for various reasons do not have overwhelmingly negative reception, such as the female lead game The Witcher 4 (5k up, 1k down on PlayStation channel - 251k up, 24.7k down on The Witcher channel), anime racing game Screamer (2k up, 75 down), and even The Last of Us Part 2 Remaster (7.2k up, 6.6k down) which I for sure expected to be negative.
I certainly agree with the trend you are seeing. I remember when this happened when ReCore was promoted as “from the developers of Metroid Prime.” ReCore wasn’t awful, but it was far from Metroid Prime. I also didn’t like Naughty Dogs previous titles, but I do think this will be a hard sell. Space themed games typically don’t sell as well as modern or medieval themed games (unfortunately, since I really love space!). I guess the audience for them is not as big, or rather it is big but divided into many niche categories that don’t really like mixing. Star Citizen, Starfield, and StarCraft don’t have a huge overlap of players despite being space themed games. That’s just how space stuff is. Star Wars and Star Trek don’t mix, and while some people are interested in both, most people pick one or the other and stay there forever. I mean look at Star Wars Outlaws, which seems to be in a similar vein to Intergalactic. Sold horribly, despite having the leg up on Intergalactic of being a Star Wars title.
I suppose we will see how it turns out. Personally, I don’t hope the game fails, but I do think Naughty Dog needs to make some big changes to get me and others interested in trying the game again.
I’m expecting the licenses resulted in the money flowing in the other direction. Monster paid Kojima for Death Stranding, not the other way around.
Dislike ratios are fake these days, as it just polls people who use the browser extension. Don’t put too much stock into it. Some segment of people get told that the game is woke because it stars a woman who shaves her head in the opening seconds, so they brigade the video and mash dislike.
Okay, so I am in game development, and I talked to Porsche for a licensing agreement (among other car brands) because I wanted to have real life cars in a racing game. Most of the appeal of a racing game is being able to drive cars that laypeople could never afford. As an independant, it is not financially possible to obtain a license from any of them. Even the cheapest brand is multiple millions of dollars with odd stipulations, including but not limited to such requirements as: “you cant show our cars getting damaged,” “our cars have to be faster/better than X brand even when statistically this is not true,” and “you cannot allow the player to customize any part of the vehicle and it can only be displayed in the specific colors we tell you.” The only way you can get around such stipulations is if you can find a company like RUF that buys cars like Porsche, changes them very slightly, and then get the license from them instead since they will usually not have the same requirements. They do not pay you, no company pays you for brand licensing like that. Contact any brand and ask them for a licensing deal where they pay you and they are going to laugh at you. The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.
If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded? Screamer also featured a woman as its main character in the trailer and that was not brigaded either. Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended. This isn’t a stat you can just handwaive away because “some people are brigading it for being woke,” literally the same thing happened with Concord.
Also consider TLOU2 had mixed to negative reception among fans, especially by comparison to the first game. Players will be more skeptical in such a situation. They couldn’t have known when they bought the game how they would feel by the end, and people who felt negatively certainly will be less likely to buy the next game from the same studio, regardless of whether it is related to TLOU or not.
For all we know, there may be no way this sci-fi future Porsche gets damaged, because it may not even be part of the game’s loop, as opposed to a driving game where we know for a fact you’re going to drive. When the appeal to a driving game is to be able to drive whatever brand of car you want, the car brand has the power in the negotiation. This is a game that takes place in retro future 80s sci-fi and doesn’t feature the actual real world car.
The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.
Does he also have friends at CalorieMate, PlayBoy, and Apple? Sure, we know he has at least one friend at AMC, but this is a long line of product placement in Kojima games, and they do it for the same reason they do it in film; it’s an advertisement. I think it would be pretty absurd for an already expensive production to then license Porsche for their story when they could have easily, in 20 seconds or less, established a fictional car brand to plaster on the back on their space ship.
If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded?
It did.
Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended.
People did the same for The Last of Us II, and that game sold over 10 million copies. A lot of its negative reaction was even pre-release from people who hadn’t played it but read the script. Concord was a game no one wanted from frame 1, before we even saw pronouns in a character select screen.
What makes you compare intergalactic with concord? Ones a paid for hero shooter doing nothing new in a sea of free to play games of the same genre. And the other is a single player narrative focused game from a studio that has a proven track record of being able to make great games in that field.
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