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scrubbles, do games w Ubisoft Accused of 'Secret Data Collection' in Single-Player Games
!deleted6348 avatar

One step forward getting an offline version of the Crew, and another step back losing privacy

Chozo, do games w Ubisoft Accused of 'Secret Data Collection' in Single-Player Games
@Chozo@fedia.io avatar

I really don't think it was that secret. Every modern Ubisoft game I've played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they're going to datamine the shit out of your entire play session.

It is still nice to see this stuff being challenged, though, even though I'm doubtful that it'll bring about any meaningful change.

raptir,

Yeah, I remember noting this when I played Assassin’s Creed Odyssey for the first time.

sugar_in_your_tea,

And that’s a big reason why I don’t buy Ubisoft games. Even the old Ezio trilogy has that crap.

So yeah, no more.

tal, (edited ) do games w Ubisoft Accused of 'Secret Data Collection' in Single-Player Games
@tal@lemmy.today avatar

I’d kind of like Steam to have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.

Baggie,

You know that’s not too unreasonable thinking about it, I’m pretty sure their proton setup works in a similar way

sugar_in_your_tea,

Yes please!

Aceticon,

I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.

It’s interesting that Steam games are actually the least secure to run in Linux and with a configuration as I have it’s literally safer to run pirated shit downloaded from the Internet than Steam games.

splendoruranium,

I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.

That sounds like a neat setup! And no messing around with firewall rules either. I’ll have to look into it.

Aceticon, (edited )

In Lutris there’s a “Command prefix” configuration option both per-game and one in the global config with the default for all games, which is where the firejail command line goes (basically for sandboxing with firejail you’re supposed to run “firejail firejail-options original-command original-options” and putting firejail and its options in “command prefix” does that).

Note that there are other sandboxing options that run in the same way as firejail but I found firejail to have more straightforward options.

Also note that this won’t sandbox the actual setup of a game, only the running of the game.

lath, do games w Unannounced Blade Runner Game Canceled At Supermassive

It wasn’t officially announced, but it was “leaked” in the past that they might be thinking about deciding to maybe give it a shot at attempting to try their hands at making a blade runner game. Perhaps.

aeronmelon, do games w Unannounced Blade Runner Game Canceled At Supermassive

People are like this with unannounced tech products and it’s annoying.

“The ‘Apple Car’ has been canceled.”

There never was an Apple Car! You can’t cancel something that never existed let alone ever got announced.

essteeyou,

Tell that to the people who were working on it and will now get laid off instead.

smeg,

Why would they fire the team instead of just moving everyone to other projects? Aren’t the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?

ampersandrew,
@ampersandrew@lemmy.world avatar

Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.

smeg,

I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they’re mainly contractors brought in for one big project. I’d hope a company like Supermassive have enough other projects going on that nobody’s losing their job over this.

ampersandrew,
@ampersandrew@lemmy.world avatar

I would hope, but it is becoming less and less common.

tomi000,

Just because you didnt know about it doesnt mean it didnt exist

Flemmy, do games w Unannounced Blade Runner Game Canceled At Supermassive
thefartographer, do games w Unannounced Blade Runner Game Canceled At Supermassive



WE CANCELLED IT!

ms_lane,

aaannnnnddd it’s gone!

samus12345, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

They did a great job with this remaster. You can tell another studio with actual passion for the game did most of the work.

aegis_sum, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

So far I’m loving it, and I say this as someone that has played Oblivion every few months since release. I had to move the original to my external drive to make room for the remaster. Still just getting, started but so far it’s a very faithful upgrade.

I’m playing it on the Series X and it runs smoother than the OG while looking like a modern AAA game.

dingleberrylover, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

This looks like a very solid remaster where they also fixed some glaring issues with the original like the outragious leveling (and therefore to some degree the scaling-) system. I am not a huge Bethesda fan but they did many things right with this. I hope that this remaster will be available on GOG at some point as well.

Kyrgizion, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

I must admit, it’s not “just” a remaster, but they somehow managed to capture the spirit of '06 when this first came out PERFECTLY. Picture this: I was still in college and studying at home when Oblivion was finally released. I had been waiting for it for a long time (to my young mind back then) and I remember it was a perfectly beautiful, sunny day and I was home alone with no obvious way to get to a game store.

So I asked my elderly neighbor if I could borrow her clunker of a car for “an errand” and drove over an hour to the nearest game shop.

From the game itself I mostly remember how drop-dead gorgeous everything seemed - and how terrible my PC’s performance was back then, especially in outdoors areas.

Today, I experienced the exact same form of awe, followed by the most gorgeous graphics I could imagine, and… 15 fps outdoors. EXACTLY how things used to be when I was a young man.

Magic. Truly a win for Bethesda (after Starfield). Now all I need is a PC who can actually run the damn thing on high with over 60 FPS.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

I have a 4070 ti and I still got 17fps after leaving the sewers. The game runs like ass.

Kyrgizion,

Damn, this is with everything on max at 4K with DLSS & Framegen?

ArtVandelay,
@ArtVandelay@lemmy.world avatar

3840x1080 ultra wide. Tried low, medium, high, and ultra, dlss on and off, and it’s still ran like a potato

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Unreal Engine 5 isn’t all that great when it comes to utilising the CPU. What CPU do you have and on what settings are you running?

Asking out of curiosity, haven’t bought the game yet.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

I7 13700.

3840x1080 ultra wide. Tried low, medium, high, and ultra, dlss on and off, and it’s still ran like a potato

aegis_sum,

Dang, I’m playing it on a Series X and it looks and runs great.

Cenzorrll,

You brought back some memories for me. Exiting the sewer for the first time. Setting graphics to full and waiting for the details to slowly emerge. An audible “wow” left my lips, then I set the graphics back down to as low as they could go so I could actually play.

Trihilis, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

So did they fix the magic system? One of my biggest problems with the original was that magic was near pointless. After like 30 levels magic felt like throwing rocks at a tank.

acosmichippo,
@acosmichippo@lemmy.world avatar

i don’t think they changed the magic system but they did adjust enemy level scaling, which could have been part of your problem.

Trihilis,

Yeah that’s probably it. I remember the scaling being awful if you didn’t spend all points perfectly each level. They must have fixed it since i don’t seen anyone complaining about it.

I’ll check some videos this weekend when there is more known about it. I’m looking forward to playing it again though.

ICastFist,
@ICastFist@programming.dev avatar

Still better than magic in Skyrim, which by level 10 wouldn’t be causing enough damage even on mudcrabs anymore

Trihilis,

I just bought it so I guess ill find out. It’s a great game regardless whether they fixed it or not. I can always go archer or sword.

Asafum, (edited ) do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

I’m enjoying it quite a bit!

… except for the fucking lockpicking…

Whyyy did they have to make it so much harder?! It’s so unforgiving now and they took away the noise cue! I used to be able to do it without even looking at the screen because you could hear a distinct sound when it clicked into place. Now there are 3 different drop speeds and the sounds are so minimal…

SolidShake, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming

I don’t understand fully. I haven’t played the game since it first came out and I played it on the 360. But this remaster almost feels like a half UE5 conversation with an AI generateded character updates. Like it half looks like absolute trash except for the scenery.

I know it’s not a remake or a complete overhaul. But did the character movement slide this much on the original? Did all the NPCs you talk to look like they’re in late stage face cancer?

Hellinabucket,

Yes, actually they looked worse than this, it looked so much worse.

SolidShake,

I would imagine lol. It’s been so long. Oh well, having a fun time regardless minus the terrible optimization that is UE5

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I like to describe classic Oblivion characters as looking like they were all carved from the same potato.

psx_crab,

From what i looked the character movement and behaviour seems to be unchanged, but the combat is speed up so it looks so weird. The character model and the mouth movement is honestly doesn’t looks good, sheogorath looks so so weird. From the trailer and some gameplay it’s basically like adding those environment, lighting, combat, and then character model mod, very much mismatched. I guess that’s the cost of remastering to current standard while maintain the jank, as most would say, the janky-ness of oblivion is what give it the charm.

I think skyblivion gonna “feel” much better as it’s build on top of skyrim.

aramova, do games w Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming
@aramova@infosec.pub avatar

On the plus side, it is a spectacular story and just masterpiece of a game, even for its age.

On the other, first Hollywood couldn’t get over the whole remaster and release to milk that cow, and videogames are all onboard the milk train.

Cause, new ideas are too expensive and it’s easier to repackage and upscale I suppose.

Still, feels exciting and disappointing at the same time.

arudesalad,

The reason they did this is probably because Microsoft needed a Bethesda game that isn’t starfield to sell gamepass and tes6 is so early on it doesn’t need many developers yet so they can afford developing this instead

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