eurogamer.net

Kory, do gaming w Are there too many video game remakes and remasters?
@Kory@lemmy.ml avatar

Yes. It’s like “let’s not pursue new ideas, it’s too risky. Let’s repeat what worked once” - like in the movie industry as well. It’s boring and uninspired.

gustulus,

Same for the music industry, just pick some random 90s hit and make it 10 times worse.

Centillionaire,

This is why I’m not happy with there being so many remakes. Remakes are awesome, if it also means we are getting a totally new game as well. Nintendo seems to do this the best. New Mario’s, remakes of Zelda games, new Zelda games, etc.

I do wish they would make a sequel to Mario RPG or make an actual Paper Mario RPG like the first two were.

ReplicantBatty,

Yeah, I definitely agree that it’s kind of a systemic problem, and pretty much how things are right now. I don’t really care for that mindset of focusing so much on older games and not prioritizing new ideas or IPs. At the same time, I’m honestly a total sucker for nostalgia, I grew up playing games from like late 90s to mid 2000s, and I would be so stoked if they remade or remastered all those games I grew up on. I would throw money at whoever remastered the Need For Speed games from '98 to '06, as good as those games were for the time, they could look so amazing with modern technology. I wanna relive my teenage years but in 4k :D

pimento64, do games w Zelda boss explains why Breath of the Wild's Guardians and Sheikah tech disappeared

That has got to be one of the most miserable jobs you can do with a white collar. Imagine trying to asspull Watsonian explanations for questions that only have Doylist answers to people who will mail you anthrax if you just tell them the truth, which is that Nintendo doesn’t give a shit about lore.

sugar_in_your_tea, (edited )

Yup. I’m a fan of lore in a lot of series, but that’s not why I play Zelda.

I play Zelda because it’s fun. I like the creative puzzles that aren’t super hard, but hard enough to require a little bit of thinking. I like that there’s progression, but no leveling system, so a lot of the progression is learning to use new tools. I like the silly side quests.

I’ve never really been interested in Zelda lore, so I’m honestly okay with things not quite lining up. I guess I see each entry as a separate universe where Link saves Zelda in a different way each time. Zelda games rarely have direct sequels, and I think that was the real mistake this time around. Just let me fight Ganon or whatever in a new cycle every time, I don’t need any kind of story coherency.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Planescape: Zelda where all Zelda universe coalesce into the city of doors. Wait, wrong franchise.

Chozo,

Lore has always been on the back burner when it comes to the Zelda franchise, and I imagine is a major part of why Nintendo so rarely makes any direct sequels to Zelda games in the first place, because they really don't seem to like continuity when it comes to Zelda. The only reason Nintendo even wrote Hyrule Historia and established an "official" timeline for the series (which didn't even make sense at the time, and makes even less sense with the games released after) is because fans wouldn't shut up about it.

123, do games w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

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What a horrendous website.

Hiccup, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

I’m blown away that they even think this is less controversial or a solution. Brain dead company should cease to exist. I’m totally fine with no new games made with unity.

Lojcs, (edited )

Reminder that the unity ceo once suggested they (apparently he was at ea at the time) could start charging players money for reloading guns hours into a game once the player gets invested enough.

echodot,

These guys are cartoonishly evil. But also completely lacking in any actual common sense.

They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.

Rentlar,

I can see it being part of a “announce an outrageously awful thing, settle for doing something bad instead” scheme.

gravitas_deficiency, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC has entered the chat

Nechesh, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

I thought Microsoft was the one requiring feature parity. It sounds like the real story is MS caving.

soulsource,
@soulsource@discuss.tchncs.de avatar

Yes. It’s in the Xbox Requirements, as in, the checklist of stuff you need to fulfill if you want to release a game on Xbox. To be precise, it’s test case 130-04: Featured Game Modes.

vividspecter, do games w After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series

Seems to be just going back to the previous publisher, which didn’t exactly release amazing rally games when they had the license. Maybe they’ll surprise me, but I suspect Dirt Rally 2.0 and Richard Burns Rally will continue to be the main options for a while longer.

Kernal64,

I wouldn’t hold your breath. Word is, those recent EA layoffs hit a lot of the Codemasters people, including the teams working on their rally games. They mostly kept the F1 team because that series inexplicably sells tons every release (never been an F1 fan myself, but there does seem to be an appetite for those games). Anyone not on the F1 team was moved to another internal EA team whose name escapes me at the moment and they’re working as a support team for others.

vividspecter,

I was talking about Nacon (the new/old WRC publisher) not EA or Codemasters, but agreed.

Cethin,

But isn’t that a good thing for this? It means the old Codemasters team is no longer at EA, and maybe they’ll find a job here now.

Kernal64,

In a perfect world, sure, but I only know of one time when most of a team stayed together after being laid off and that was when Sony shut down Evolution Studios and around 80% of them were picked up by Codemasters. It’s not likely to happen again and the Nacon has multiple fully staffed racing teams, including the one that made the WRC games before EA bought Codemasters and destroyed them.

Cethin,

Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.

Kernal64,

EA rarely makes good use of the devs it consumes and destroys, unfortunately. This isn’t even the first racing team that I was a fan of they’ve destroyed. Hell, it’s not even the first British racing team they’ve destroyed. They’re truly a plague on the industry.

While I definitely hope the people laid off all land on their feet, having a handful of people from a large team show up at another studio doesn’t really do anything for us. We’ll never get another DriveClub or OnRush or Dirt 5 because the magic that team made has been scattered to the winds.

Cethin,

We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.

We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.

EarWorm, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

TIL real Borderlands fans are pirates.

tomi000,

They become pirates if necessary.

doug, do games w Cookie Clicker coming to Switch, PS5, Xbox Series X/S
@doug@lemmy.today avatar

Nothing beats Stimulation Clicker

gwheel,

Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.

reallyzen,
@reallyzen@lemmy.ml avatar

As “management” goes, my fav is Kittens Game

Suck_on_my_Presence,

I overstimulated myself. That was… That was a lot

reallyzen,
@reallyzen@lemmy.ml avatar

Made it to level 23 before my phone’s browser crashed. What a glorious mess!

Nikls94,

Shit that was a trip

midori_matcha,
@midori_matcha@lemmy.world avatar

my dopamine receptors are smoldering

edgemaster72,
@edgemaster72@lemmy.world avatar

Oh no you don’t, I’m not falling for that again

VirgilMastercard, do games w Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

I’m gonna pirate some Nintendo games just out of spite, really.

tal, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles
@tal@lemmy.today avatar

We’re losing the next generation to TikTok. The competition for gaming isn’t Xbox and Nintendo. It’s everything else in the freaking zeitgeist that can take your time away from your gaming activity.

Round two: the television strikes back.

omarfw,

This is only a problem for capitalist shareholders (aka the ultra wealthy) who need to extract more wealth from consumers than they did last quarter but they’re already at the limit of how much they can do so. Now the largest barrier is time and attention.

TORFdot0,

That quote is just horribly disturbing to me. He’s basically letting the mask drop that their endgame isn’t to make great games, it’s to make you hopelessly addicted to screen time that you obsessively play and spend

LiveLM,

Oh you should read the next part

The pandemic gave us an unnatural pop for gaming, where we thought, ‘oh my god, gaming is the biggest thing in the world’. Yeah, when you’re locked down, it is the biggest thing in the world. But in a regular world scenario, you’ve got to combat against all the other distractions that are available to young people. And I’m afraid that we’re not facing that threat head on as an industry.

Motherfuckers see unnatural conditions caused by a once-in-a-lifetime event, think they’re the hottest shit ever, and when the numbers come back to normal levels they see other forms of entertainment as a “threat” that should be “faced head on”.
Lmao. How can an industry be so full of itself?

LiveLM,

Does this sound stupid to anyone else?
Like, the crowd you’re “losing” to TikTok was not interested in buying a console regardless, am I wrong?

Flamekebab,
@Flamekebab@piefed.social avatar

But... but... the line has to go up! Don't you understand? It's not going up! Panic!

shutz, do games w Crysis 4 put "on hold" as developer Crytek is next studio hit by layoffs

I guess even they can’t run Crysis on full.

Coldcell,

Goddamn it take an upvote.

Makeitstop, do games w BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc

“A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I’d talked about it, I’d hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.”

So, no they didn’t know the “deepest secrets” of the lore 20 years ago. One guy had vague notions in his head, and they only actually fleshed it out when they were working on Inquisition.

NuXCOM_90Percent,

The architect of the series who was actively involved collected plans and notes into a lore bible over 10 years ago.

You are arguing semantics.

Makeitstop,

They’re trying to portray it as something that was done from the very beginning, as opposed to something they only pinned down in preparation for the 3rd game in the series. Nothing wrong with them getting through two games before writing out their bible, but that doesn’t make for a very compelling article.

hoshikarakitaridia, do games w Payday 3 developer likens launch to being a rock band when "the whole stage collapses and everyone leaves"
@hoshikarakitaridia@lemmy.world avatar

Sounds about right.

The publisher has been pressing hard on paid stuff in payday 2 and payday 3 didn’t have enough content / solid enough gameplay to replace it. Also there’s denuvo, and denuvo is not giving a great first impression.

CluckN, do gaming w More than 100,000 people are currently playing a Steam game where you click a banana

Chance to win rare skins that you can sell on the marketplace

Now I see the apeel.

WayNKG,

laughs loudly with effort

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