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BarbecueCowboy, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Hasn’t this Bethesda helmed Oblivion remake been in the rumors and ‘eventually’ stage since around 2021-2022? Feel like skyblivion team has had plenty of time to get used to it at this point, but has something changed recently to make the bethesda version more relevant?

CarnivorousCouch,

Leaked pictures / more confirmation. It’s “real” now, or at least a more solid rumor than before.

stardustsystem, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@stardustsystem@lemmy.world avatar
Kolanaki, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
@Kolanaki@pawb.social avatar

I don’t think it would be hard to fake these screenshots. Bethesda shadow dropping a game of this high profile within a week, without ever having officially said anything about it or even replying to media asking about it just seems incredibly unlikely.

psx_crab,

Maybe release isn’t likely, but announcement is. Remember they drop Fallout 4 trailer and then saying it’ll come end of year? Maybe that’s the magic they want to recreate.

Virkkunen,
@Virkkunen@fedia.io avatar

This remaster has been leaked and rumoured since 2020 though

NoxAstrum, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

Too bad it’s american and I’ll never buy it.

Atropos,

Yar har fiddly dee

unknown1234_5, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
@unknown1234_5@kbin.earth avatar

they really doing anything but making elder scrolls 6 huh

ampersandrew,
@ampersandrew@lemmy.world avatar

That game only really went into production after Starfield shipped.

unknown1234_5,
@unknown1234_5@kbin.earth avatar

starfield counts as "anything but".

exu,

They need to create some new Creation Engine bugs first

psx_crab,

If you just click on the article and read the first paragraph, you will learn that it’s made by Virtuous.

unknown1234_5,
@unknown1234_5@kbin.earth avatar

I was making a joke I'm not gonna check if I'm right first

Ashen44, do gaming w Death Stranding 2 will let you clear bosses without actually defeating them

As a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol

While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.

ka1ikasan,

Didn’t play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn’t offer the “storytelling” mode. It’s a solo game, just let people play how they want to. It’s like selling a toy car and saying “You can only drive it on a carpet with four wheels touching the ground at any time”. Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.

Ashen44,

I 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.

Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong eay to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.

prole,

Death Standing is a single player game, but I’m not sure I would call it a “solo” game.

I don’t want to spoil it for you, but the “asynchronous multiplayer” stuff, and how the delivery process evolving over time through cooperation with real people you will never see or meet, parallels the story, was my favorite part of the game. And why I will be 100% playing the sequel.

ka1ikasan,

Oh right! It’s not a spoiler, it was one one the announced features, I just misused solo vs single-player.

prole,

I’ve been literally at the end of the game (right before the end segment, which is very long from what I understand) for like 2 years.

I really enjoyed the game, but wasn’t a huge fan of the times where they took you out of the main gameplay loop for some story shit that, let’s be honest, is barely coherent. Which is why I haven’t started the final segment.

I’ll have to do it before the sequel comes out I guess… How long should I expect that final segment to be? Movie-length?

Ashen44,

Definitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.

Zoot,
@Zoot@reddthat.com avatar

"At the end i believe? Spoilers ahead"Where would I be when you lose the baby? The game just always freaked me out and knowing I’m going to face some kind of boss and not have any help from it made me put down the game many years ago and I’ve never been able to get back into it

Ashen44,

If you mean chapter 14, post Edge Knot CityWhen you’re taking Lou to the incinerator

You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.

If you mean chapter 6, before reaching Edge Knot CityWhen Deadman takes the baby to recalibrate it

As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.

saigot,

Yeah I hated all the time warp boss fights especially. I gave up on the game on the last trip back to the beginning area. I LOVED the side quests and general gameplay loop but whenever the main quest came up I was bored out of my mind. I think I would have enjoyed the game more if it was just a sandbox.

VerseAndVermin, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

Oblivion has my heart, but I’m not super interested in this. So far some of the visual choices look less inspired than the original take, and I don’t just mean the yellow filter. The dryad went from other worlds to person with a dryad skin equipped.

I’m more interested in the Skyblivion mod. It feels more like it improves upon what was there and has some cool deviations of its own.

WoodScientist, (edited ) do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

I still remember my first playthrough. Low level character. I save scummed until I could sneak into the tower in the heart of the Imperial City. In the council chamber was a mage with an incredibly powerful staff. I pickpocketed it off of him, again using save scumming. I then traveled to Bravil and entered the castle there. As the Count of Bravil was giving a speech, I pulled out the staff and zapped him dead on his throne, right in front the of the whole court. I then got away from the assassination through the brilliant escape plan of running out the front door, murder weapon still in hand.

Damn I loved Oblivion.

Muuuuurrddeeerrr!!!

dogslayeggs,

My favorite story was actually from my buddy’s playthrough. He duped the poison apple from the assassin’s guild quest using the arrow glitch. He then duped it 50 more times and put-pocketed one into everyone’s pockets in a specific town. When they all went to lunch they ate them and died. An entire town of dead people. It was hilarious.

WoodScientist,

An entire town of dead people. It was hilarious.

I see you also follow the life philosophy of, “if you’re not on at least one watch list, are you even really living?” :D

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.

If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?

WoodScientist,

Yup. I’m pretty sour on Bethesda RPGs after getting burned hard by Starfield. But I have a hard time imagining even they could fuck up a simple remastering of a game I already loved in the past.

datavoid,

I’ve been save scumming my way through the fighters guild quests for literally 10+ years.

I’m like 1 achievement away from 100%… but holy shit, those trolls are relentless. They take like 40 hits to kill but only need 1-2 to kill you.

ArchmageAzor, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
@ArchmageAzor@lemmy.world avatar

deleted_by_author

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  • swab148,
    @swab148@lemm.ee avatar

    This is the “official” remake, though not done by Bethesda.

    TachyonTele,

    What in the world are you talking about lol

    Fingolfinz, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    VI is never happening is it

    Stovetop,

    It’ll happen. I don’t think it’ll be good, but it’ll happen.

    This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.

    Fingolfinz,

    Yeah the amount of time that has passed since Skyrim to whenever the hell it comes out has just been so long that it’ll never live up to the anticipation.

    Shit, if the remake is by a different company maybe it’ll fun but I think skyblivion will be the best

    surph_ninja, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    I don’t understand how they successfully patented this without challenge. Call of Cthulhu has a sanity system, and it came out in the 80’s.

    Jomega,

    Tbf, I think Nintendo might have forgotten they even had this one, seeing as they’ve neither used the mechanic nor enforced the patent since filing it. ¯_(ツ)_/¯

    surph_ninja,

    Good call. They couldn’t have been enforcing. Amnesia had a sanity meter, and it came out in 2010.

    hal_5700X, (edited ) do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    I have a bad feeling about this. I’m getting GTA The Trilogy – The Definitive Edition flashbacks.

    easily3667, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    But that’s the worst one

    It’s in the awkward transition between good game Morrowind and mediocre game Skyrim, with the worst parts of both

    Stovetop,

    Well…more room for improvement, then?

    Kolanaki,
    @Kolanaki@pawb.social avatar

    Having been playing it again recently, it still has a lot of what Morrowind had, and Skyrim doesn’t. Plays like Skyrim, but still has more depth than it. Not a lot more, but still more.

    easily3667,

    Maybe I should give another chance

    Whirling_Cloudburst, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    I always wished they would have done more with the IP. Lovecraftian stuff is always fun.

    The new game, “Look Outside” uses a sanity system and is also Cosmic Horror.

    Nougat,

    I can't tell if "Look Outside" is the name of a real game, or a sarcastic-not-sarcastic commentary on current events.

    Whirling_Cloudburst,

    Don’t look to closely or it will look back. o.o

    Glide,

    It can be both.

    duchess,

    didn’t they get the memo that all indie survival horrors need to be low poly nowadays /s

    Glide,

    There’s no “sanity” system in Look Outside. The closest thing is a hidden “stress” stat which, last I checked, is literally just combat problems when it gets low.

    That said, Look Outside is a fantastic game, and the Dev is super down to earth and active with his players. Highly recommend.

    Gibibit, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?
    @Gibibit@lemmy.world avatar

    I’m not against patents in general but looking at the list of specific insanity-induced hallucinations being patented this whole thing is ridiculous. This is on the level of being able to patent giving your restaurant guests cutlery. How is any designer supposed to keep track of which specific micro events are patented like this.

    brsrklf,

    I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

    Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Wholly agreed. In general the concept that “you can’t patent an idea” or “you can’t patent a general concept” is supposed to be at the heart of patent law. I think some of these game mechanics parents, like this and the Nemesis System, go against that too much.

    Angry_Autist,

    Sure we all agree but the dumbshits making the rules 1) Have no idea about technology older than color television and 2) Are really only interested in preserving corporate profitability

    Xenny, (edited )

    No sorry, you can’t paint like that. I patented left to right brush strokes.

    catloaf,

    If you invented a new and novel method of painting, like Jackson Pollock’s, you could potentially patent that. Directionally brushing has imperial buttloads of prior literal art.

    Xenny,

    Nah fuck that I should be able to splatter paint and call it my work as well.

    Hudell,

    If every game had patented everything that they came up with, we probably wouldn’t have reached 1000 total games by now.

    Some early game would probably patent “revealing more of the world as you move horizontally/verrically” and we would probably be confined to a single screen for every other game for decade.

    Then some other game would patent “using an input source to move a gun’s aim/targetting on the screen” and we would never have had any fps. A “first person view” would probably be patented soon too. Leveling up? What a cool concept that I wish more than one game ever used.

    At best, companies would all be paying licenses to each other for all of those mechanics - just like it works on hardware today where Samsung (for example) for a long time made a ton of money out of their main competitor’s sales. And games would probably be so expensive that a lot of them could even have their own dedicated hardware made specifically for them, without affecting the final price that much.

    Modern day Nintendo would surely enjoy that. They could make gimmicky hardware for specific games and simply call it a toy. Games like Guitar Hero would probably only be playable on toy guitars (as some other game would’ve already patented translating basic inputs into something rhythm related).

    In a way I could see some pretty cool games being invented for a while in this parallel reality, with the patent restrictions forcing people to think of new stuff like the hardware restrictions used to do last century - but we would never had Stardew Valley, Minecraft, Rimworld, Factorio, Dwarf Fortress and 99% of the most beloved games out there.

    Angry_Autist,

    Yeah well when the copyright courts agreed to Namco’s patent on loading screen minigames it kind of freaked everyone out back then and people patented every dumbshit thing. For a short time Amazon tried to patent the single click purchase

    Lanusensei87,
    @Lanusensei87@lemmy.world avatar

    Outside of the very specific cases of Palworld and WB’s notorious Nemesis System, you probably can just ignore the patents and do whatever you want, many of these are filed for self protection rather than to enforce them.

    Metroid Zero Mission’s Mother Brain fight is patented, it literally is about shooting the player when they make line of sight with the Brain eye, besides being utterly ridiculous to have something like this patented, you don’t see anyone going to court over this.

    magic_lobster_party,

    I think the big problem is when companies apply for patents but never utilize them. In my ideal world, patents should quickly expire and opened to the public if they aren’t being used. Like, what’s the point of protecting your idea if you have no intention to use it anytime soon?

    That could deal with the patent troll problem as well.

    MrScottyTay,

    Yeah I’m not against patents in general because it’s meant to allow the company or individual a chance to be only one on the market so they can recoup rnd costs instead of someone else coming in and undercutting them immediately.

    The issue is they last too long. Especially idea ones like this for software. 5 years is what it should be around about.

    charles,

    I’d even be okay with patents lasting more than 5 years as long as the patented concept is being actively utilized. Essentially, use it or lose it.

    Blinsane,

    What the point is? To cripple your competition. Nintendo is actively discouraging game development. If Nintendo was a human they would be garbage. Since they’re not human, everyone who choose to work for them is garbage.

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