That’s so fucking weird to drop a remaster or remake like that so suddenly with no advertising or announcement. Something about this still doesn’t feel right in my gut, so I guess I’ll believe it when (if) it does drop. I don’t even know if I am going to buy it if it’s real, I have more faith in the modders behind Skyblivion than I do in Bethesda to actually do right with their IPs
What’s weird is that they’re still keeping it a secret even though it’s been rumored for months. We know it’s coming, but they’re still acting like it’s going to be a surprise.
Video game marketing changed dramatically about 2 years ago. No one likes long marketing cycles anymore. There are too many opportunities for delays or “puddlegates”.
Microsoft likes doing shadowdrops, apparently. Hi-Fi Rush being the most prominent, but they also shadowdropped the Ninja Gaiden 2 remake a few months ago.
Bethesda used to have a very short time between announcements and release. This game isn’t made by them, but they probably made the devs keep a tight lid on it.
i think its a panic project that was fired up quickly because Starfield failed so miserably.
unless this was just a side project that a few devs were working on and it was latched on to as a product that could be focused on.
i suspect that while todd was failing to put out fires, a couple devs were like “should we tell them we’ve been messing around with Oblivion assets in our new engine?”
No, they contracted this game out to another developer, and it’s in Unreal. It’s been in the works for a long time. If they’re smart, it’s a testbed for getting future games off of their usual Creation engine.
I hope they made it impossible to mod. In my new but rapidly growing religion, “modding” (desacrating) games is a mortal sin. Elder Scrolls games have damned the souls of many hairy, soft-bodied men.
Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.
Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine
I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.
So Nintendo filed the patent, and paid the maintenance fees over the years. Did they even do anything with it beyond that one game? How much money did they think they gained just by preventing others from implementing a similar mechanic?
In 2006, Dyack said “absolutely yes” in response to the question of a possible sequel. He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients.[54][55] At Microsoft’s Spring 2008 Showcase, Dyack said there was a “strong chance” they would return to the Eternal Darkness brand.[56] In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an Eternal Darkness game would be a launch title for Nintendo’s Wii U console.[57] However, the project was cancelled due to Silicon Knights’ legal troubles with Epic Games.[58] Any possibility for a sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices.[59] Nintendo has repeatedly renewed the Eternal Darknesstrademark, stirring rumors of sequels or re-releases.[60][61][62][63]
Followed by Dyack forming another studio, botching three crowdfunding attempts, forming another studio, then shuttering the project.
Nintendo patents almost every mechanic they deem noteworthy, even if they amount to a bunch of gimmicky minigames or interactions. The sanity system, as it currently exists, is very rudimentary and overstays its welcome quickly, I’d argue making something substantially better was always on the table, and that alone would’ve bypassed the patent, so long is not literally the same code or instructions I guess.
The key problem for the Switch 2 will be to compete with the Steam Deck. While a good Steam Deck is still a bit pricier, there are a myriad of titles, and the vast majority of them are much cheaper than the 70-90 price point targeted by Nintendo.
I’m so excited to see benchmarks. Nintendo’s offering has a 1080p screen, but I’m curious to see if it actually has more horsepower than the deck and its 720p(ish) screen. My guess is it doesn’t in handheld mode.
Knowing Nintendo, we won’t know until June. Gonna hop over to digital foundry now to see what their impressions of the Wednesday direct was.
Nintendo does not have to compete with the Steam Deck. Nintendo is in a league of their own when it comes to handheld gaming. They will surpass SD sales first month almost guaranteed.
We will see. The big advantage of the SD is the ginormus library of games that already exist, the advantage of the S2 is that they have the Nintendo exclusive titles that have a good and solid fan base. With the S1, it was a no-brainer, the other consoles were limited in their game selection with a small hand of exclusives, and they were more expensive than the S1. The S2 is not far from the SD in terms of price. So this time, there actually is competition.
SD has sold roughly a million units a year. Switch has sold 150m units in 8 years. Most people that buy one don’t care about a Steam Library. They care about Mario and Zelda. Pokemon. They care about ease of use. And yeah, the console is roughly the same price as the CHEAPEST SKU the SD has.
People will still buy the Steam Deck but it’s a completely different audience. One that is much smaller.
Nintendo commands a (re)legion of fanatics. I was downvoted back to hell for saying the mouse was meh. We’ve had that in the legion go and it’s extremely uncomfortable and not suitable for longer sessions of play. The fact they don’t go bananza with touchscreen but rather take a shitty facsimile of a mouse tells you two things: Nintendo has idiots at the helm Nintendo is dead scared of the steam deck and is actively promoting an image of “we can do pc too”
Idk about your opinion on a touch screen. For both my switch and my steam deck, over 99% of their usage has been docked. A touch screen doesn’t do anything for gamers like me. I do use a keyboard and mouse very often with my deck too.
That said the joycon “mouse” looks way too small and uncomfortable.
It‘s especially evident shortly after these announcements. I was looking for a resource to summarize and comment on the Direct but most things I found were posts by what I can only describe as ecstatic fanboys. Honestly I was surprised how little the Switch 2 is actually talked about outside this bubble.
If anything, Duskbloods further confirms this is a B game. They took a mode of Elden Ring/Dark/Demon Souls that people have historically loved (jolly coop) and built a game around that. It is no different than building a game around dodging (Bloodborne), blocking/parrying and traversal (Sekiro), or even just one off arena fights (… MANY of the Armored Core expandalones).
They built it for Nightreign. They did a much scaled down version for Duskbloods as a way to get a sack of cash from Nintendo and to pressure Sony into letting them go back to an IP they like (Bloodborne).
It really IS fun to watch reactions from people who have never had any experience with From outside of as “The Dark Souls company”. They have ALWAYS done this kind of shit (hell, they even did it recently with the VR game nobody played). They have their A team work on their flagship IP whether that is Dark Souls or Armored Core or King’s Field. They have their B team(s) work on more experimental games. Sometimes it is something nobody ever remembers (was it Decirine?) and sometimes it is a cult favorite like Shadow Tower Abyss or Bloodborne. But the existence of Master of the Arena didn’t mean an AC2 wasn’t coming just like AC2 Another Age being weird barely connected missions on a pseudo-tactical map didn’t mean we weren’t getting AC3 and so forth.
Miyazaki: At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.
“We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and ‘blood’ and reinterpreted them as the Bloodsworn.”
I love how they keep getting close to saying “Bloodborne”. It has to be intentional.
eurogamer.net
Aktywne