Joltzdude thought the movie was pretty bad, with few good moments. He’s one of the most wholesome people I’ve ever run across, and a massive Borderlands nerd. So while I normally try to make my own decisions on these things, I am willing to bet it was pretty bad.
I forgot that they were making this. I just checked the trailer, and it surprisingly doesn't look terrible. As far as video game adaptations go these days, this actually seems pretty true to the source material.
I imagine it'll be one of those movies that's terrible for general audiences, but will probably be well-received among its niche. As a huge fan of the first two Borderlands games, it looks solid and I actually want to watch this.
As far as video game adaptations go these days, this actually seems pretty true to the source material.
Uh… What? Look at the casting- Roland should be a straight-man (in comedy terms) but they’ve cast Kevin Hart to tell his typically unfunny cracks. And while I love Kate Blanchett she is not a good fit to play Lilith
Yeah, I'm not sure how I feel about some of the casting as I'm kinda tired of seeing Kevin Hart and Jack Black in everything lately (I'm surprised I didn't see The Rock in the trailer somewhere, to be honest), but the overall feel of the trailer seems to match the energy that the games had. I'm not saying it's 1:1 accurate by any means, but the trailer definitely manages to feel like Borderlands. I imagine the writers for the movie didn't want anybody from the main group to feel like a "downer" character, so Roland's probably being reworked a bit.
I'm okay with it so far, at least. It's generally pretty hard to make the "strong, quiet type" very interesting, especially for a movie format where you have limited screen time that has to be shared among a lot of characters. You can make that sort of character interesting, like in No Country For Old Men, but you have to dedicate a lot of time to it, and that's not easily done with a story that has so many characters with their own stories to tell.
I dunno, I'm just remaining optimistic. I want to like this movie.
I’m a Mac guy so I’m a bit out of touch with the state of PCs. I know PCs usually are a few years behind technology wise, but I’m kind of surprised they still don’t have bluetooth as standard. The technology is decades old.
That usually depends on if the PC has an inbuilt Wi-Fi chip. The Bluetooth controller is usually coupled in the same chip. So PCs that lack Wi-Fi usually doesn’t have Bluetooth.
I know PCs usually are a few years behind technology wise.
I am an IT technician, and it takes a lot of confidence and ignorance to be this wrong.
I’m kind of surprised they still don’t have bluetooth as standard.
This explains so much about your earlier statement, you seem to think that there is a a standard PC, there isn’t.
There are hundreds of manufacturers making PCs and PC parts.
I have never seen a laptop in decades that lack Bluetooth, however there are still desktop motherboards you can buy without wifi or bluetooth, but this is not my reason for making this post…
I am pissed because I don’t get why you wouldn’t just put the required Bluetooth into the PSVR2 PC adapter unit.
I would argue that buying a $10-20 usb Bluetooth adapter is much preferred to giving my info and data and privacy away to Meta. Not to mention the other things you can use it for.
Personally I’m really glad Sony went with Bluetooth over some sort of proprietary tech.
Has there been any word on a Linux port? Since it's in Love2D I saw people were able to unofficially inject it into the native runtime, so it would be great to have that made official.
it turns out the PS VR2’s Sense Controllers are very flakey when it comes to Bluetooth connectivity. Even though I have the required Bluetooth adapter built into my PC, constant connection losses meant that I couldn’t even make it past the headset’s initial setup process on PC.
Bluetooth has always been a bad experience for me. The connection will always randomly drop. Sometimes I’ll hold the two connected devices right next to each other or lay one on top of the other and the connection will still drop.
Any device that requires bluetooth is an immediate nope for me and life has been easier since.
Why don’t we have anything better? I’d even accept WiFi (802.11) connections over bluetooth. Sure, they aren’t as energy efficient (right?), but at least they are stable.
TLDR; the reviewer is upset because the PSVR2-PC adapter doesn’t come with a Display Port cable, and his Bluetooth adapter is not compatible. So he can’t review the unit on time until he receive both items. 🤷
And that’s perfectly valid…if Sony is selling something to make their device work on pc, include the things to make it work or don’t claim it’ll make it work without needing a bunch of other crap.
The average person won’t do prior digging to find out how the company is lying to them, they just trust…sadly.
At the same time, unfortunately it is pretty standard among electronics in general. Photography, synthesizers, music equipment in general, PC parts… When you buy a pc case, you expect the bare minimum to include screws, but they don’t always include things like SATA cables.
However for VR, a simple adapter should definitely be included. I just can see why it wasn’t given the history of electronics.
It’s been known since before launch that it wouldn’t come with a display port cable. Not sure about the Bluetooth thing. I couldn’t say for sure, but I Imagine it probably says something in the item description and on the box itself.
I had to drop everything and move halfway across the country on somewhat short notice (long story) and could only take what fit in my car. One of those things was my random cables/adapters box and it came in handy almost immediately. No one will ever convince me to throw that shit away.
I will use this opportunity to sing the praises of HiFi Rush, because that original game deserved so much better than it got. Probably would have gotten it as an indie game too.
Big companies avoid risk too much, they want to make revenue, not games. I haven’t been interested in any AAA game in some 10 years. They’re all just the same open-world, microtransaction-DLC, soon-to-be advertisement platform with uninspired gameplay features.
Independent developers on the other hand are innovating and making cool and fun games.
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Aktywne